// dummy button, it's here to increase vertical size:
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/*related:ZSphereIntro.txt|Introduction to ZSpheres*/
/*zscript:&root/ZScripts/ZSpheres/ZSpheres.zsc|ZSphere Modeling*/
/*zscript:&root/ZScripts/ZSphereMeshContinuity/ZSphereMeshContinuity.zsc|ZSphere Mesh Continuity*/
/*zscript:&root/ZScripts/ZSTwist/ZSTwist.zsc|ZSphere Twist Controls*/
/*zscript:&root/ZScripts/ZSpheres/ZSphereMeshInsert.zsc|ZSphere Insert Meshes*/
[Image,"Images/zs_6points.psd"]
/*link:adaptiveskin2.txt|(Continued on Page 2)||0|0|1|-1*/

/*title_start*/Adaptive Skinning/*title_end*/

/*text_start*/Adaptive skinning produces a clean mesh suitable for a wide variety of applications, and can be generated in low or high resolutions. The mesh is composed of evenly-distributed quad polygons which provide an excellent base for sculpting and further subdividing.

When previewing the ZSphere model, the Adaptive skin is displayed using the current settings. While in \C020202Preview\C484848 mode the mesh can be edited using most sculpting features. When saved, the ZSphere tool retains all mesh edits and characteristics.

There are some limitations to sculpting previewed meshes, for example, all edits are undone at once by switching back to un-previewed mode and pressing \C020202Undo\C484848.

When constructing meshes, each ZSphere is assigned connection points; the number of points is determined by its mesh-resolution settings (see \C020202Ires\C484848, \C020202Xres\C484848, \C020202Yres\C484848 and \C020202Zres\C484848 in \C020202Part 3\C484848). At lowest (default) mesh resolution, there are 6 points: one on each side corresponding to the X, Y and Z axes, that is, the 'top', 'bottom', 'left', 'right', 'front' and 'back' of each ZSphere. At higher mesh resolutions, these points are multiplied.

Additional mesh generated by each ZSphere's offspring are connected to these points. By keeping this in mind, you can create clean meshes of endless varieties without kinks, twists or overlaps.
/*text_end*/

\C909090This text is designed to be viewed with the \CccccccZBrush Help Topics Browser\C909090. To open the browser, press the \Ccc9000View Help Topics\C909090 button in the \CccccccZPlugin\C909090 palette.
