/*pointto:Tool:DecoBrush*/

/*title_start*/Deco/*title_end*/

/*text_start*/The DecoBrush stretches textures and alphas to fit along a painted brushstroke path.

Textures and alphas can be repeated and tiled, or shifted to the left or right.

One of this brush's unique features is that you can convert a brushstroke path to a \C020202Polymesh\C484848 object, which retains the shape and texture positioning. This Polymesh object can then be sculpted and deformed using any standard methods.

\C020202Modifiers:\C484848
\C020202Minimum Segment Length:\C484848 Determines the minimum size of the segments into which the path is divided.
\C020202Direction Tolerance:\C484848 Determines the amount by which the path direction changes before a new segment is formed.
\C020202Center Offset:\C484848 If this slider is negative, the texture and alpha are shifted to the left of the path. If positive, they're shifted to the right.
\C020202Subdivision Levels:\C484848 The number of times each segment is smoothly subdivided to render smooth curves.
\C020202Tile Texture:\C484848 If this button is pressed, textures and alphas are tiled along the path without resizing, \C020202Texture Repeat\C484848 is ignored.
\C020202Sharp Turn:\C484848 If pressed, segments around sharp turns are given special treatment.
\C020202Texture Repeat:\C484848 Determines the number of times the texture and alpha are repeated along the path.
\C020202Alpha Bump:\C484848 Determines the depth of alphas in the path, if \C020202ZADD\C484848 is pressed.
/*text_end*/

[Image,"&root/PaintRendering/Images/DecoBrushSample.jpg"]
/*zscript:&root/ZScripts/DecoBrush/DecoBrush.zsc|The DecoBrush*/
