/*zscript:&root/ZScripts/GrabFillAlpha/GrabFillAlpha.zsc|Alpha Grab and Fill*/
/*zscript:&root/ZScripts/AlphaAdjust/AlphaAdjust.zsc|Alpha Adjustments*/
/*zscript:&root/ZScripts/AlphaCentury/AlphaCentury.zsc|AlphaCentury*/
/*zscript:&root/ZScripts/AlphaSkinning/AlphaSkinning.zsc|Alpha Skinning*/
/*title_start*/The Power of Alphas/*title_end*/
/*text_start*/The \C020202Alpha\C484848 palette is frequently one of the last palettes explored by new ZBrush users -- and, once explored, one of the most loved! The reason is that \C020202Alphas\C484848 offer a tremendous number of possibilities. For example:

\C020202>\C484848 Alphas can define the shape of a brush.
\C020202>\C484848 They can be converted to 3D objects via skinning.
\C020202>\C484848 They can be used as masks to control deformations.
\C020202>\C484848 Masks can be saved as alphas to be recalled later.
\C020202>\C484848 They can be used as \C020202Stencils\C484848 which mask all painting and sculpting actions.
\C020202>\C484848 They can be used in materials to create custom bump effects.
\C020202>\C484848 They can be used to control \C020202Fog\C484848 or \C020202Depth cue\C484848.
\C020202>\C484848 They can be converted to textures (and back again).
\C020202>\C484848 They can serve as displacement maps.

The \C020202Alpha\C484848 palette is one of the most powerful palettes in ZBrush, because it can be used in many different ways to achieve effects from the simple to the complex.
/*text_end*/

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