/*title_start*/Q: Can I apply more than one texture to an object?/*title_end*/

/*text_start*/\C020202A: \C484848Some programs assign UV mapping to models in such a way that multiple textures are mapped to different parts of the model. ZBrush reads and respects UV maps for all imported models, although its natively-generated UV mapping types allow for one texture per object.

ZBrush handles multiple textures through the use of selective mesh visibility and UV groups. When UV groups are assigned to a model so that each group corresponds to a separate texture region, it's simple to view and modify one texture at a time by \C020202Shift-CTRL-clicking\C484848 each group and selecting its texture.
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/*related:&root/Sculpting/Texturing/multi.txt|About Multiple Texture Maps*/
