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/*title_start*/ZBrush Tools: Introduction, Page 3/*title_end*/
/*text_start*/If desired, live objects can be \C020202marked\C484848 so their positions, sizes and orientations can be recalled later. Using the \C020202MultiMarker\C484848 tool, all marked objects can be drawn anew, then transformed separately or all at once; they can even be combined into a single polymesh skin.

ZBrush provides award-winning features for sculpting, editing and texturing 3D objects. These features are so comprehensive that many artists chiefly use ZBrush as a 3D modeling and texturing program. They simply use the ZBrush canvas as a workspace on which to draw a single 3D object, and immediately enter Edit mode, disregarding the use of the canvas for painting.

When in Edit mode, all mouse/tablet actions, drawing options, and many other features affect only the object being edited. When you first edit a primitive 3D tool, it's automatically cloned in the Tool palette so the original can always be recalled.

ZBrush maintains separate sets of undo's -- one set of undo's for painting actions, and one set for each 3D tool which has been sculpted. The number of painting and sculpting undo's can be adjusted, and is limited only by your system resources.

All tools can be saved and loaded into the Tool palette, using ZBrush's native ZTL file format. 2D and 2.5D tools can be loaded with modifiers and settings pre-selected, and sculpted 3D tools can be loaded with textures in place and other preferences pre-selected. In addition, 3D objects generated in other programs can be imported into the Tool palette, and ZBrush's sculpting and texturing features can be applied to them.
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\C909090This text is designed to be viewed with the \CccccccZBrush Help Topics Browser\C909090. To open the browser, press the \Ccc9000View Help Topics\C909090 button in the \CccccccZPlugin\C909090 palette.
