/*title_start*/The ZBrush Canvas/*title_end*/
/*text_start*/In the middle of the ZBrush interface is the canvas. Look at the canvas -- if you're a 3D modeler, you might be tempted to think of it as 3D space in which you set up cameras, lights and various objects throughout a scene. If you're a painter, you might be tempted to think of it as a flat canvas upon which color is applied.

The ZBrush canvas is something inbetween -- it's a blank workspace with a flat background. ZBrush's native medium is paint, but not ordinary paint -- this paint has depth, material and advanced rendering options.

2D artists (digital painters) and 3D artists (digital modelers) are sure to find many familiar tools in ZBrush, plus many innovative tools they've never seen before.

3D objects can be incorporated into ZBrush paintings by simply brushing them in as with any other paintbrush. But more than merely incorporating 3D objects, ZBrush offers dazzling sculpting and texturing tools for creating, modifying, refining and rendering models. 3D modelers will find exciting options not available in any other software.

Whether you're creating models for animation, games, concepts, industrial design, or simply for incorporation into ZBrush paintings, you'll find limitless tools which enable you to sculpt and texture with remarkable speed.

This blended environment means processing power is focused on one model at a time. That, coupled with sophisticated sculpting software routines, enables you to manipulate high-resolution meshes with incredible speed.
/*text_end*/

\C909090This text is designed to be viewed with the \CccccccZBrush Help Topics Browser\C909090. To open the browser, press the \Ccc9000View Help Topics\C909090 button in the \CccccccZPlugin\C909090 palette.
