The color and displacement details have now been transferred to the mesh. Incidentally, displacements have been transferred without changing the mesh's polygon count or vertex order, thus morph targets remain intact.

Since \C020202Fade\C484848 was enabled when picking up, surfaces which faced right angles from us during projection have not received these details. It might be necessary to rotate the object 90 degrees, and repeat the process to add details to the object's sides.
