Here is a summary of the steps presented in this guide:

\C0202021.\C484848 Import the object (press Tool>Import).
\C0202022.\C484848 Activate Edit Mode (draw in canvas, press Transform>Edit, hotkey '\C020202T\C484848').
\C0202023.\C484848 Subdivide the object (press Tool>Geometry>Divide, hotkey '\C020202CTRL+D\C484848').
\C0202024.\C484848 Make a texture (Texture>New) or choose an existing one.
\C0202025.\C484848 Orient the object (click+drag in empty canvas).
\C0202026.\C484848 Drop to canvas (ZPlugin>Projection Master>Projection Master, hotkey '\C020202G\C484848').
\C0202027.\C484848 Paint color and displacement details using any of ZBrush's tools.
\C0202028.\C484848 Pick up (ZPlugin>Projection Master>Projection Master, hotkey '\C020202G\C484848').
\C0202029.\C484848 Repeat steps 6-8 on other sides of the object.
\C02020210.\C484848 To pick up shaded colors or materials, first paint the object with FlatColor material.
\C02020211.\C484848 Place 3D objects or strokes using Transform Gyro.
\C02020212.\C484848 Mask and press Tool>Deformation>Smart Resym to reflect displacement details.
\C02020213.\C484848 Export texture (press Texture>Export) and tool (Tool>Export/Save As).
