/*title_start*/ZBrush Sculpting/*title_end*/
/*text_start*/Many recent developments in ZBrush have been added with the serious 3D modeler in mind. Leading experts in CGI, game development and illustration have provided input and testing, helping to make ZBrush one of the most powerful professional modeling packages available today.

Since ZBrush is a blended 2D and 3D environment, modeling resources are focused on one model at a time. This gives you many advantages -- the first you'll notice is speed! Dormant objects on the ZBrush canvas are fixed in place, rendered in the medium of depth-enriched paint ('pixols'), and the current active object enjoys the benefit of nearly all render-processing resources.

ZBrush modeling is fast for other reasons, too. All software routines have been skillfully optimized with speed as the objective. You'll find unparalleled responsiveness while sculpting models of high complexity and resolution, and enjoy shading details rendered in real time.

Another benefit is the ability to sculpt in comprehensive ways using painterly elements and intuitive methods. Models can be fully sculpted from primitive shapes, or imported and modified, by simply clicking and dragging. Color, bumps, materials and surface details can be added by simply painting them on.

If you're unfamiliar with the blended 2D/3D environment, there's one common misunderstanding you might have: Objects added to the canvas are fixed in place, unlike animation packages in which they're arranged in virtual space and manipulated later. Once you understand this elemental concept, a whole new world of sculpting opens up for you.

If your objective to use ZBrush tools exclusively for modeling, you can simply clear the canvas while working on a model. Multiple models can be marked in place, and redrawn or combined later.
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