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/*Related:MultiRes.txt|Sculpting with Multiple Resolutions*/
/*zscript:&root/ZScripts/DispMap/DispMap.zsc|Displacement Mapping Tutorial*/
/*zscript:&root/ZScripts/ProcDispMaps/ProcDispMaps.zsc|Processing Displacement Maps*/
/*title_start*/Displacement Maps/*title_end*/
/*text_start*/\C020202Displacement Maps\C484848 are used in environments where low-polygon-resolution models are needed (such as gaming and animation). They mimic high-resolution details by conveying displacement data to the renderer; this requires fewer processor resources since the maps are of a higher pixel resolution than the mesh's polygon resolution.

ZBrush does not require low-resolution models for fast rendering, therefore ZBrush artwork needn't rely on displacement maps. For polymeshes intended for export, ZBrush provides simple, yet comprehensive, features for generating displacement maps.

Here is a brief description of the process:

Start with a low-resolution 'cage' for which the displacement map is needed. If it's important that this cage's shape remain unchanged, store it as a \C020202Morph Target\C484848 (by pressing \C020202Tool>Morph Target>StoreMT\C484848).

If the low-res cage is an imported Polymesh, you can later \C020202Import\C484848 it while Level 1 is selected. This also ensures the cage's shape remains unchanged.
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