[Image,&root/ZScripts/ProjectionMaster/Images/pm_mf_pick.jpg]
/*zscript:&root/ZScripts/ProjectionMaster/ProjectionMasterTute.zsc|Projection Master Tutorial*/
/*title_start*/Embedding Materials/*title_end*/
/*text_start*/\C020202Projection Master\C484848 enables you to embed live materials within the texture. The model can then draw some of its detail from the materials, rather than solely from the color of the texture. For example, a house could be textured with one material for the walls, and \C020202Colorized Glow\C484848 material for the windows, and the rendered model would appear to be lit from within.

To make use of this feature, press the Material button in the Projection Master panel when picking up the model. The preview graphic will update to show the kind of result that you can expect. \C020202Projection Master\C484848 then transfers any materials applied to the texture, along with colors.

These embedded materials can then be used by ZBrush and/or can be used to create supplemental texture maps for shader channels in other software.
/*text_end*/

\C909090This text is designed to be viewed with the \CccccccZBrush Help Topics Browser\C909090. To open the browser, press the \Ccc9000View Help Topics\C909090 button in the \CccccccZPlugin\C909090 palette.
