In upcoming steps, we'll subdivide this object, creating a number of subdivision levels of different resolutions. This object's current resolution will be the first level.

When the mesh is edited in any level, sculpting changes are transferred to all other levels. Since this means the current shape will change, we should decide whether we wish to recall it before generating the normal map later.

Whichever option we choose, the level 1 mesh will be a 'cage' for which the normal map will be generated.

Assuming we will wish to recall it, we can either store this shape locally as a \C020202Morph Target\C484848 (now), or import this low-res mesh into level 1 when the time comes to generate the normal map (later).
