// dummy button, it's here to increase vertical size:
/*link:| ||0|1|1|1|1|710|||0|0|0|*/
/*zscript:&root/ZScripts/DifferenceMesh/DifferenceMesh.zsc|Difference Mesh & Creases*/
/*zscript:&root/ZScripts/DispMap/DispMap.zsc|Displacement Mapping Tutorial*/
/*zscript:&root/ZScripts/ZSphereMeshContinuity/ZSphereMeshContinuity.zsc|ZSphere Mesh Continuity*/
/*title_start*/Morph Targets/*title_end*/
/*text_start*/A \C020202Morph Target\C484848 is a stored version of an edited 3D tool. Primarily, the \C020202Morph\C484848 slider is later used to create an 'inbetween' version of a sculpted object and its \C020202Morph Target\C484848. Additionally, \C020202Morph Targets\C484848 provide benefits for other editing features (see below).

\C020202Morph Targets\C484848 cannot be used if an object's polygon count is changed after storing. Therefore, avoid \C020202Edge Loops\C484848, \C020202Initialize\C484848 sliders and \C020202Optimize\C484848 sliders. Also, avoid using \C020202Tool>Geometry>Divide\C484848 with partially-visible \C020202Polymeshes\C484848.

Morph Targets can be stored and managed using items in the \C020202Tool>Morph Target\C484848 sub-palette:

\C020202Store MT\C484848 stores the current geometry as a \C020202Morph Target\C484848.
\C020202Switch\C484848 returns the object's state to that of its stored \C020202Morph Target\C484848, and stores its current geometry as a new \C020202Morph Target\C484848.
\C020202Delete MT\C484848 deletes the stored \C020202Morph Target\C484848.
\C020202Create Diff\C484848 creates a new tool composed only of the polygons which are different when comparing the tool to its \C020202Morph Target\C484848, and adds it to the \C020202Tool\C484848 palette. The new tool is fully-formed, so cut-away edges are connected by new polygons.

\C020202Morph\C484848 blends between the tool's current geometry and that of its \C020202Morph Target\C484848. By setting this slider to a negative value, you can exaggerate changes by adjusting deformation 'away' from the \C020202Morph Target\C484848.
\C020202Morph Distance:\C484848 Available for ZSphere (un-previewed) models, it morphs while retaining parent-to-child relationships. Helps prevent abnormal stretching of limbs.

\C020202Additional benefits:\C484848
When creating a \C020202Displacement Map\C484848 for a low-res object, edits in higher-level meshes can distort the base shape. Storing a \C020202Morph Target\C484848 enables you to recall the unmodified base shape and apply a displacement map to it.

Storing a \C020202Morph Target\C484848 for an un-previewed ZSphere model enables you generate \C020202Adaptive Skins\C484848 from multiple poses without losing mesh and texture consistency.
/*text_end*/