/*pointto:Light:Shadow:ZMode*/
[IButton,Image,1|1||108,,1,,,"=ZDATA_AutoNotes/images/light-shadow-zmodeoff.psd"]
[IButton,Image,121|1||108,,1,,,"=ZDATA_AutoNotes/images/light-shadow-zmode.psd"]

/*title_start*/ZMode Shadows/*title_end*/
/*text_start*/When 3D objects are placed on the canvas and converted to pixols, surfaces facing away from you the viewer are no longer present. Essentially, the objects' 'back' faces extend all the way to the clipping plane.

\C020202ZMode\C484848 is a way of compensating for this when rendering shadows. It approximates the shadow shape by examining the front faces' depths. This usually yields more natural-looking shadows. Since ZMode is an approximation, you may wish to touch up the shadows manually.
/*text_end*/

\C909090This text is designed to be viewed with the \CccccccZBrush Help Topics Browser\C909090. To open the browser, press the \Ccc9000View Help Topics\C909090 button in the \CccccccZPlugin\C909090 palette.
