/*title_start*/Getting Started Guides/*title_end*/
/*zscript:&root/About/GettingStarted/ImportDispMaps/ImportDispMaps.zsc|Displacement Maps for Imported Objects*/
/*zscript:&root/About/GettingStarted/ImportNormalMaps/ImportNormMaps.zsc|Normal Maps for Imported Objects*/
/*zscript:&root/About/GettingStarted/MultiTexture/MultiTexture.zsc|Multiple Textures on Imported Objects*/
/*zscript:&root/About/GettingStarted/ProjectionMaster/ProjectionMaster.zsc|Using Projection Master*/
/*text_start*/For modelers eager to get started using some of ZBrush's notable 3D features, these guides are available which briefly describe the steps. To view them, click the links below.

> Read how to import an object and use ZBrush's advanced features to create a displacement map for it.

> Read how to import an object and create a normal map for it.

> Read about using pre-assigned multiple textures for an imported object.

> Read how to use ZBrush's powerful \C020202Projection Master\C484848 to paint texture and displacement details.
/*text_end*/

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