With a texture selected, we're ready to use Projection Master to paint color and displacement details.

We simply orient the object as desired. Details will be projected onto the object along the canvas Z-axis, so in our example we'll orient the pitcher so its left side is facing us. When the projection occurs, we can also reflect these details on the opposite side (facing away from us) for symmetrical projection.

We Shift-drag within empty canvas to constrain the object's orientation to 90 degrees.
