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/*title_start*/Adaptive Skinning, Page 3/*title_end*/
/*text_start*/\C020202Magnets\C484848 and \C020202mesh breaks:\C484848 In \C020202Draw Pointer\C484848 mode, \C020202Alt\C484848-clicking on a link-sphere chain makes it invisible. If the chain leads to a single ZSphere with no offspring, that ZSphere becomes a 'magnet' which pulls the mesh toward itself. Magnet strength is based on size and distance.

\C020202Intersection Resolution:\C484848 A quick way to increase resolution in some intersections, this slider defines the number of children a ZSphere can have, above which its generated mesh switches to a higher resolution.

\C020202X, Y and Z Mesh Resolution:\C484848 The \C020202Xres\C484848, \C020202Yres\C484848 and \C020202Zres\C484848 sliders in the \C020202Transform\C484848 palette determine the mesh resolution of newly-added ZSpheres. If 0 or 1, it equals the selected \C020202Density\C484848 value; if higher, the \C020202Density\C484848 is multiplied by this value. Normally these sliders are locked together; \C020202Shift\C484848-drag to change independently.

\C020202Membrane:\C484848 From 0 to 100%, this slider determines how loosely the mesh is stretched across L- and T-shaped intersections. You can overcome this slider's effect by inserting new ZSpheres near intersections.

\C020202Minimal Skin to Child:\C484848 At intersections where a ZSphere branches off into two or more limbs: this button specifies that the first ZSphere in each limb determines where the limb's mesh attaches, but the ZSphere does not generate a mesh itself. This is useful when generating multiple poses for a model; the first child in each limb can be left in place while the rest of the limb rotates and moves, and the mesh joint remains consistent. \C020202Minimal Skin to Parent\C484848 is similar, but the first parents of intersection ZSpheres are ignored when generating the mesh.
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\C909090This text is designed to be viewed with the \CccccccZBrush Help Topics Browser\C909090. To open the browser, press the \Ccc9000View Help Topics\C909090 button in the \CccccccZPlugin\C909090 palette.
