//RECORDED ZSCRIPT 1.23b
[Image,GottaProblem-thumb.psd,1]
[IButton,Play,"Press to play this ZScript. ZScript can be aborted at anytime by pressing the ‘esc’ key.",
[IReset]
[IPress,ZScript:Show Actions]
[IUnpress,Preferences:Interface:Float Menu]

[Note, "\Cffa000      Creating Poser      \n        Textures\Cc0c0c0\n\n       by aurick       ",,,,,200]
[Note,"This tutorial demonstrates how to use ZBrush to create great-looking textures for Poser.\n\n\n\Cffa000Note:\Cc0c0c0 ",,-1]
[Note,"Before beginning, you should already have changed the RemappedWarClubT file from a jpg to a bmp or psd file.\n\n\If you haven't done that yet, please 'esc' out of this script now.\n\n\Otherwise, press any button to get started..."]

[Note,"The first thing that we're going to do is import the texture template, so that we have a map to use on the screen.\n\nYou will want to load the template bmp or psd from wherever you saved it.",Texture:Inventory:Import]
[IPress,TEXTURE:INVENTORY:IMPORT]

[Note,"Next, we need to change the size of the canvas to match the size of the texture.",Document:Modifiers:]
[Note,"If you forget what the size is, you can just pause your pointer over the small icon of the texture in that palette, and ZBrush will tell you.",Texture:]
[IUnPress,DOCUMENT:MODIFIERS:PRO]
[ISet,DOCUMENT:MODIFIERS:HEIGHT,512]
[ISet,DOCUMENT:MODIFIERS:WIDTH,512]
[IPress,DOCUMENT:MODIFIERS:RESIZE]

[Note,"Set your material to Flat Color...",Material:Flat Color]
[IPress,MATERIAL:Flat Color]
[Note,"Then fill the layer with the texture.",Layer:Modifiers:Fill]
[IPress,LAYER:MODIFIERS:FILL]
[Note,"Let's start with the club's base material.  I want a battered, metallic-looking material for that.",Material:NoisePattern3]
[IPress,MATERIAL:NoisePattern3]
[Note,"Using the Plane3D, we'll cover one of the club sections with the material.",Tool:Plane3D]
[IPress,TOOL:Plane3D]

[CanvasStroke,( )]
[IPress,TRANSFORM:SCALE]
[CanvasStroke,(ZObjStrokeV02n31=H196V183
H196V184H196V187H196V189H196V18BH196V18CH196V190H196V197H196V19CH196V1A2H196V1A8H196V1ADH196V1B3H196V1B9H197V1BDH197V1C1H197V1C6H197V1CAH197V1CBH197V1CDH197V1D0H197V1D2H197V1D7H196V1DAH195V1DDH194V1DFH194V1E0H194V1E1H193V1E1H193V1E2H193V1E2)]
[IPress,TRANSFORM:ROTATE]
[ISet,TRANSFORM:INFO:Z COMPONENT,0]
[IPress,TRANSFORM:SCALE]

[Note,"Next, we'll play around with the material settings to get something that looks just right.",Material:Modifiers:]
[Note,"First, changing the radius of the noise...",Material:Modifiers:Noise Radius]
[ISet,MATERIAL:MODIFIERS:Noise Radius,29]
[Note,"Then making it a little more interesting with the Noise Curve...",Material:Modifiers:NoiseCurve]
[IClick,MATERIAL:MODIFIERS:NoiseCurve]
[IStroke,MATERIAL:MODIFIERS:NoiseCurve,(ZObjStrokeV02n28=
H55V49H55V48H55V47H55V46H55V45H55V44H55V42H55V41H55V3FH55V3EH55V3DH55V3CH55V3BH54V3AH54V39H53V39H53V38H52V38H52V37H52V36H52V35H51V35H51V34H51V33H51V32H51V31H51V30H51V30)]
[IStroke,MATERIAL:MODIFIERS:NoiseCurve,(ZObjStrokeV02n22=
H63V21H64V21H64V22H64V24H64V28H64V2BH64V2EH64V30H64V31H64V32H64V33H63V33H63V34H63V35H63V36H63V37H63V38H62V38H62V39H62V3AH62V3BH62V3B)]
[IStroke,MATERIAL:MODIFIERS:NoiseCurve,(ZObjStrokeV02n56=
H64V1DH64V1EH64V1FH64V21H64V23H64V25H64V26H64V27H64V28H64V29H64V2BH64V2DH64V2FH64V31H64V32H64V33H64V34H64V35H64V36H64V37H63V38H63V39H63V3AH62V3BH62V3DH61V3DH60V3EH60V3FH5FV40H5FV41H5EV42H5DV42H5DV44H5CV44H5CV45H5CV46H5CV47H5CV48H5BV48H5BV49H5BV4AH5BV4BH5BV4CH5BV4DH5BV4EH5BV4FH5BV50H5AV50H59V50H59V51H58V51H57V52H56V52H55V52H54V52H54V52)]
[IPress,TRANSFORM:DRAW POINTER]
[Note,"Max out the specularity so that it really looks metallic...",Material:Modifiers:Specular]
[ISet,MATERIAL:MODIFIERS:Specular,100]
[Note,"And finally, change the color bump setting...",Material:Modifiers:Color Bump]
[ISet,MATERIAL:MODIFIERS:Color Bump,0.62951]
[Note,"By the way, materials in ZBrush remain live, even after the object has been placed on the canvas.  You'll see a benefit of that, later."]
[Note,"Now to give the other parts of the handle the same material."]


[CanvasStroke,(ZObjStrokeV02n76=
 )]
[IPress,TRANSFORM:SCALE]
[CanvasStroke,(ZObjStrokeV02n51=
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[IPress,TRANSFORM:DRAW POINTER]

[Note,"I'm not going to worry about the other half of the club.  That will be matched to the first half later, in Photoshop."]
[Note,"Moving right along, it's time for a different material for the hand guards.",Material:SphericalIntensity]
[IPress,MATERIAL:SphericalIntensity]
[CanvasStroke,(ZObjStrokeV02n41=
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[IPress,TRANSFORM:SCALE]
[CanvasStroke,(ZObjStrokeV02n62=
H113V18DH114V18DH115V18DH116V18DH117V18DH118V18DH119V18DH11AV18DH11BV18DH11CV18DH11DV18DH11EV18DH11FV18DH120V18DH121V18DH122V18DH123V18DH124V18DH125V18DH126V18DH127V18DH128V18DH129V18DH12AV18DH12BV18DH12DV18DH12EV18DH12FV18DH131V18DH132V18DH133V18DH134V18DH135V18DH136V18DH137V18DH138V18DH13AV18DH13CV18DH13DV18DH13EV18DH13FV18DH140V18DH142V18DH144V18DH146V18DH148V18DH149V18DH14AV18DH14CV18DH14EV18DH14FV18DH151V18DH152V18DH153V18DH155V18DH156V18DH157V18DH158V18DH159V18DH15AV18DH15BV18DH15BV18D)]
[IPress,TRANSFORM:DRAW POINTER]

[Note,"Now to change the modifiers for this material until it looks right...",Material:Modifiers:]
[IColorSet,249,255,0]
[IPress,PREFERENCES:INTERFACE:FLOAT MENU]
[ISet,MATERIAL:MODIFIERS:Dif,10.00389]
[IUnPress,PREFERENCES:INTERFACE:FLOAT MENU]
[ISet,MATERIAL:MODIFIERS:Colorize Diffuse,24]
[ISet,MATERIAL:MODIFIERS:Color Bump,2.29434]
[ISet,MATERIAL:MODIFIERS:Specular,72]
[IPress,MATERIAL:MODIFIERS:S1]
[ISet,MATERIAL:MODIFIERS:Intensity,20]
[ISet,MATERIAL:MODIFIERS:HVScale,-62]
[IPress,MATERIAL:MODIFIERS:S2]
[ISet,MATERIAL:MODIFIERS:Color Bump,-2.08103]
[ISet,MATERIAL:MODIFIERS:Noise Radius,98]
[ISet,MATERIAL:MODIFIERS:Noise,0.2248]
[IUnPress,TRANSFORM: EDIT]
[Note,"As an aside, Spherical Intensity is one of my favorite materials.  By changing the texture in the S1 modifiers, and playing around with the other settings, you can get some amazingly different variations from this one material!"]
[Note,"Moving on the the bludgeons on the club.  Time for another material.",Material:PatternOmetal]
[IPress,MATERIAL:PatternOmetal]
[Note,"Now for this part, I'm going to do something a little different, which can't be duplicated in any 2D paint program.  I'm going to actually draw those bludgeons as the spheres that they are!",Tool:Sphere3D]

[IPress,TOOL:Sphere3D]
[CanvasStroke,(ZObjStrokeV02n31=
H4FV4BH50V4BH51V4BH52V4BH53V4BH53V4CH53V4DH54V4DH54V4EH54V4FH54V50H54V51H54V52H55V52H55V53H56V53H56V54H57V54H57V55H58V55H58V56H59V56H59V57H5AV57H5AV58H5BV58H5BV59H5CV59H5DV59H5DV5AH5DV5A)]


[Note,"Time to tweak this material's modifiers.",Material:Modifiers:]
[IPress,MATERIAL:MODIFIERS:S1]
[ISet,MATERIAL:MODIFIERS:DotIntensity,-60]
[ISet,MATERIAL:MODIFIERS:DotGradient,76]
[ISet,MATERIAL:MODIFIERS:Dots Dist,4]
[IColorSet,231,0,56]
[IPress,MATERIAL:MODIFIERS:S2]
[ISet,MATERIAL:MODIFIERS:Dif,255.99998]
[ISet,MATERIAL:MODIFIERS:Colorize Diffuse,60]
[IUnPress,TRANSFORM: EDIT]
[Note,"Now that I have my first one, I'll just snapshot it here and then move it elsewhere without deselecting it.  This is a great time saver.",Transform:Snapshot]
[IPress,TRANSFORM:MOVE]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n36=
H4EVA0H4FVA0H4FVA1H4FVA2H4FVA3H4FVA4H50VA5H50VA7H50VA9H51VAAH51VABH51VACH51VADH51VAEH51VAFH51VB0H51VB1H51VB2H51VB3H51VB4H51VB5H51VB6H51VB7H51VB8H50VB8H50VB9H50VBAH50VBBH50VBCH50VBDH4FVBDH4FVBEH4FVBFH4FVC0H4FVC1H4FVC1)]

[Note,"Time to repeat the process for each one, resizing and changing ZDepth as needed."]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n39=
H4CVC2H4CVC3H4CVC4H4CVC5H4CVC6H4CVC7H4CVC8H4CVC9H4CVCAH4CVCBH4CVCCH4CVCEH4CVCFH4CVD0H4CVD1H4CVD2H4CVD3H4CVD4H4BVD4H4BVD5H4BVD6H4BVD7H4AVD8H4AVD9H4AVDAH4AVDBH49VDBH49VDCH49VDDH49VDEH49VDFH4AVDFH4AVE0H4BVE0H4CVE0H4DVE0H4DVE1H4CVE1H4CVE1)]
[IPress,TRANSFORM:SCALE]
[CanvasStroke,(ZObjStrokeV02n73=
 )]
[IPress,TRANSFORM:MOVE]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n31=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n33=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n39=
H4EV11CH4EV11DH4EV11EH4EV11FH4EV120H4EV121H4EV122H4EV123H4EV124H4EV125H4EV126H4EV127H4EV128H4EV129H4EV12AH4EV12BH4EV12CH4EV12DH4EV12EH4EV12FH4EV130H4EV131H4EV132H4EV133H4EV134H4EV135H4DV135H4DV136H4DV137H4DV138H4DV139H4DV13AH4DV13BH4DV13CH4EV13CH4FV13CH4FV13DH4EV13DH4EV13D)]
[IPress,TRANSFORM:SCALE]
[CanvasStroke,(ZObjStrokeV02n20=
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[IPress,TRANSFORM:MARK]
[IPress,TRANSFORM:SNAPSHOT]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n39=
H51V13FH51V140H51V141H51V142H51V143H51V144H51V145H51V146H51V147H50V148H50V149H50V14AH50V14BH4FV14BH4FV14CH4FV14DH4FV14EH4FV14FH4FV150H4FV151H4FV152H4FV153H4FV154H4FV155H4FV156H4FV157H4FV158H4FV159H4FV15AH50V15AH50V15BH51V15BH51V15CH52V15CH53V15CH53V15DH53V15EH52V15EH52V15E)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n16=
HA7V113HA8V113HA9V113HAAV113HABV113HACV113HADV113HAEV113HAEV114HAEV115HAFV115HB0V115HB1V115HB1V114HB1V113HB1V113)]
[CanvasStroke,(ZObjStrokeV02n6=
HF2V127HF2V126HF2V125HF2V124HF2V123HF2V123)]
[IPress,TRANSFORM:SNAPSHOT]
[IPress,TRANSFORM:ROTATE]
[ISet,TRANSFORM:INFO:Z COMPONENT,-78.3847]
[ISet,TRANSFORM:INFO:Z COMPONENT,0]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n25=
H3V109H2V109H1V109HV109H-1V109H-2V109H-3V109H-4V109H-5V109H-6V109H-7V109H-8V109H-9V109H-AV109H-BV109H-CV109H-DV109H-EV109H-FV109H-10V109H-11V109H-12V109H-13V109H-14V109H-14V109)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n41=
H20VBBH20VBAH20VB9H20VB8H20VB7H20VB6H20VB5H20VB4H20VB3H1FVB3H1FVB2H1EVB2H1EVB1H1DVB1H1DVB0H1CVB0H1CVAFH1BVAEH1AVAEH1AVADH1AVACH1AVABH1AVAAH1AVA9H1AVA8H1AVA7H1AVA6H1AVA5H19VA5H19VA4H18VA4H18VA3H18VA2H18VA1H18VA0H18V9FH18V9EH17V9EH17V9DH17V9CH17V9C)]
[CanvasStroke,(ZObjStrokeV02n10=
H91VE8H92VE8H93VE8H94VE8H95VE8H96VE8H97VE8H98VE8H99VE8H99VE8)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n38=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n30=
H11V82H11V81H11V80H11V7FH11V7DH11V7BH11V7AH11V79H10V77H10V76HFV75HEV74HEV73HCV72HCV71HCV70HCV6FHCV6EHCV6DHCV6CHBV6AHAV69HAV67HAV66H9V66H9V65H8V65H8V64H9V64H9V64)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n42=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n28=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n33=
H-7V27H-7V26H-7V25H-7V23H-7V22H-7V21H-7V20H-7V1FH-7V1EH-7V1DH-7V1AH-7V19H-7V18H-7V16H-7V15H-7V13H-7V12H-7V11H-7V10H-7VFH-7VEH-7VDH-7VCH-7VBH-8VBH-8VAH-9V9H-AV8H-BV8H-CV8H-DV8H-DV7H-DV7)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n47=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n32=
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[CanvasStroke,(ZObjStrokeV02n31=
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[CanvasStroke,(ZObjStrokeV02n6=
HB0V-CHAFV-CHAEV-CHADV-CHACV-CHACV-C)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n45=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n21=
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[CanvasStroke,(ZObjStrokeV02n4=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n41=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n36=
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[CanvasStroke,(ZObjStrokeV02n5=
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[IPress,TRANSFORM:MARK]
[CanvasStroke,(ZObjStrokeV02n59=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n40=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n39=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n36=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n31=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n11=
HB1VE9HB2VE9HB3VE9HB4VE9HB5VE9HB6VEAHB7VEAHB8VEAHB9VEAHBAVEAHBAVEA)]
[CanvasStroke,(ZObjStrokeV02n7=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n38=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n42=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n40=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n32=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n34=
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[IPress,TRANSFORM:SCALE]
[CanvasStroke,(ZObjStrokeV02n49=
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[IPress,TRANSFORM:SNAPSHOT]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n25=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n44=
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[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n2=
H94V4BH94V4B)]
[CanvasStroke,(ZObjStrokeV02n31=
H94V4BH94V4CH93V4CH92V4CH91V4CH90V4CH8FV4CH8EV4CH8DV4CH8CV4CH8BV4CH8AV4CH89V4CH88V4CH87V4CH86V4CH86V4BH85V4BH84V4AH83V4AH82V49H81V49H80V49H7FV49H7EV49H7EV48H7EV49H7EV4AH7EV4BH7FV4BH7FV4B)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n43=
H7EV4CH7EV4DH7EV4EH7DV4EH7CV4FH7BV4FH7AV4FH79V50H77V50H76V51H76V52H75V52H74V53H71V54H71V55H70V57H6FV58H6DV5BH6CV5CH6CV5DH6CV5EH6AV5EH6AV5FH69V5FH69V60H69V61H67V62H67V64H67V65H66V65H66V66H65V66H65V67H65V68H64V68H64V69H64V6AH63V6AH63V6BH63V6AH63V69H63V68H63V68)]
[CanvasStroke,(ZObjStrokeV02n8=
H60V6EH5FV6EH5FV6FH5FV70H60V70H61V70H61V6FH61V6F)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n41=
H6BV61H6BV62H69V62H69V64H69V65H68V66H67V67H66V68H65V69H65V6AH63V6BH62V6CH62V6DH61V6EH60V6EH5FV6FH5DV70H5BV70H59V71H57V72H56V73H53V75H52V75H51V76H50V77H4FV78H4FV79H4FV7AH4EV7AH4EV7BH4EV7CH4EV7DH4EV7EH4FV7EH4FV7FH50V7FH50V80H50V7FH4FV7FH4EV7FH4EV7F)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n30=
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[IPress,TRANSFORM:SNAPSHOT]
[IPress,TRANSFORM:MOVE]
[IUnPress,TRANSFORM: EDIT]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n27=
H43VB5H43VB6H44VB7H44VB9H44VBBH44VBDH44VC0H44VC1H45VC2H45VC3H45VC4H45VC6H46VC7H46VC8H46VC9H47VCCH48VCEH48VD0H48VD1H49VD2H49VD3H49VD4H49VD5H4AVD5H4BVD5H4BVD4H4BVD4)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n31=
H54VCDH54VCEH54VD0H54VD2H54VD3H55VD5H56VD7H56VD8H57VDAH57VDCH58VDEH58VDFH58VE1H58VE2H58VE3H59VE6H59VE7H5AVE8H5AVE9H5BVE9H5BVEAH5BVEBH5CVEBH5CVECH5DVECH5EVECH5EVEDH5EVEEH5EVEFH5EVEEH5EVEE)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n30=
H60VEEH60VEFH60VF0H60VF1H60VF3H60VF5H60VF6H61VF7H61VF8H61VF9H62VF9H62VFAH62VFCH63VFEH65VFFH65V101H65V102H66V102H66V103H66V104H66V105H66V106H66V107H66V108H66V109H66V10AH67V10AH67V10BH67V10CH67V10C)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n39=
H6FV105H6FV106H6FV107H6FV108H70V108H70V109H71V109H71V10BH71V10CH71V10DH72V10EH72V10FH72V110H72V111H73V111H73V112H73V113H73V114H73V115H73V116H74V117H74V118H74V119H74V11AH74V11BH74V11CH74V11DH74V11EH75V11EH75V11FH76V11FH76V120H77V120H77V121H77V122H77V123H77V124H77V125H77V125)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n74=
H66V130H66V12FH67V12EH67V12CH67V129H68V127H69V124H69V122H6BV11EH6DV119H6FV115H72V10EH74V109H74V102H76VFEH77VF9H78VF2H79VEEH7BVE7H7DVE2H7EVDBH7FVD7H7FVD2H80VCEH81VC7H81VC3H82VBFH82VB9H82VB4H83VB1H83VACH83VA8H84VA3H84V9FH84V9BH84V97H84V94H84V93H84V91H84V90H84V8FH84V8EH84V8DH84V8CH84V8BH84V8AH83V88H82V88H82V87H80V85H80V83H7EV82H7DV81H7CV80H7BV7EH7AV7DH7AV7CH7AV7BH7AV7AH7AV79H7AV78H7BV78H7BV77H7CV77H7CV76H7DV76H7DV75H7EV75H7EV74H7DV74H7CV74H7BV74H7CV74H7CV74)]
[CanvasStroke,(ZObjStrokeV02n16=
HB2VD1HB2VD2HB2VD3HB2VD4HB2VD5HB2VD7HB2VD8HB2VD9HB2VDAHB2VDBHB2VDAHB2VD9HB2VD8HB2VD7HB2VD6HB2VD6)]
[IPress,TRANSFORM:DRAW POINTER]

[Note,,Tool:Modifiers:Initialize:,-1]
[Note,"Now that all of those are in place, I'll put in the other type of piece.  This will be built from a cone, focusing on the initialization settings.",Tool:Cone3D]
[IPress,TOOL:Cone3D]
[ISet,TOOL:MODIFIERS:INITIALIZE:X Size,22]
[ISet,TOOL:MODIFIERS:INITIALIZE:Y Size,22]
[CanvasStroke,(ZObjStrokeV02n89=
 )]

[Note,"Moving it into the first position..."]

[IPress,TRANSFORM:ROTATE]
[CanvasStroke,(ZObjStrokeV02n2=
H18V69H18V69)]
[CanvasStroke,(ZObjStrokeV02n160=
 )]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n23=
H58V-3H59V-3H5AV-4H5BV-4H5BV-5H5CV-5H5DV-6H5EV-6H5EV-7H5FV-7H60V-7H61V-7H61V-8H61V-9H62V-9H62V-AH62V-BH63V-BH63V-CH64V-CH64V-DH65V-DH65V-D)]
[IPress,TRANSFORM:ROTATE]
[CanvasStroke,(ZObjStrokeV02n4=
H7AV2BH7AV2AH7AV29H7AV29)]
[CanvasStroke,(ZObjStrokeV02n18=
H42V20H43V20H43V1FH44V1FH44V1EH45V1EH46V1EH46V1DH47V1DH48V1CH49V1BH4AV1BH4BV1AH4CV1AH4CV19H4DV19H4EV19H4EV19)]
[CanvasStroke,(ZObjStrokeV02n17=
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[CanvasStroke,(ZObjStrokeV02n15=
HC9VAFHC9VAEHC9VADHC9VACHC9VABHC9VAAHCAVAAHCAVA9HCAVA8HCBVA8HCBVA7HCBVA8HCBVA9HCBVAAHCBVAA)]
[CanvasStroke,(ZObjStrokeV02n7=
H5DV29H5CV29H5BV29H5BV2AH5AV2AH5AV2BH5AV2B)]
[CanvasStroke,(ZObjStrokeV02n5=
H9BV77H9BV76H9BV75H9BV74H9BV74)]
[CanvasStroke,(ZObjStrokeV02n8=
H69V-AH69V-BH69V-CH6AV-CH6BV-CH6BV-DH6CV-DH6CV-D)]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n46=
H6BV-AH6CV-AH6DV-AH6EV-AH6FV-AH70V-AH71V-AH72V-AH73V-AH73V-BH74V-BH74V-CH75V-CH76V-CH77V-CH77V-DH78V-DH79V-DH7AV-DH7AV-EH7BV-EH7CV-FH7DV-FH7EV-FH7EV-10H7FV-10H80V-10H80V-11H81V-11H82V-11H83V-11H83V-12H84V-12H84V-13H85V-13H84V-13H84V-12H83V-12H83V-11H82V-11H82V-10H82V-FH81V-FH81V-EH80V-EH80V-E)]
[CanvasStroke,(ZObjStrokeV02n4=
HF2V8BHF2V8CHF2V8DHF2V8D)]
[CanvasStroke,(ZObjStrokeV02n4=
HF2V8DHF2V8CHF2V8BHF2V8B)]
[IPress,TRANSFORM:SCALE]
[CanvasStroke,(ZObjStrokeV02n8=
H72V-1BH73V-1BH74V-1BH74V-1CH75V-1CH75V-1DH76V-1DH76V-1D)]
[CanvasStroke,(ZObjStrokeV02n38=
H6FV-1EH70V-1EH71V-1EH71V-1FH72V-1FH72V-20H73V-20H73V-21H74V-21H74V-22H75V-22H76V-22H76V-23H77V-23H77V-24H78V-24H79V-24H79V-25H7AV-25H7AV-26H7BV-26H7BV-27H7CV-27H7DV-27H7EV-27H7EV-28H7EV-29H7EV-2AH7FV-2AH80V-2AH80V-2BH81V-2BH82V-2CH82V-2DH83V-2DH84V-2DH85V-2DH85V-2D)]
[CanvasStroke,(ZObjStrokeV02n30=
H6BV-20H6CV-20H6DV-20H6EV-20H6FV-20H70V-20H71V-20H72V-20H73V-20H73V-21H74V-21H74V-22H75V-22H76V-22H76V-23H77V-23H77V-24H76V-24H75V-24H75V-23H75V-22H74V-22H73V-22H73V-21H72V-21H72V-20H71V-20H71V-1FH70V-1FH70V-1F)]
[CanvasStroke,(ZObjStrokeV02n28=
H70V5BH71V5BH72V5BH72V5CH73V5CH74V5CH74V5DH74V5EH75V5EH76V5FH76V60H77V60H77V61H78V61H79V62H7AV63H7AV64H7BV64H7BV65H7CV65H7DV65H7DV66H7DV67H7EV67H7EV68H7FV68H80V68H80V68)]

[Note,"Time to snapshot it and do the same thing as with the spheres.  This time, though, each one needs to have its own rotation, in addition to size.",Transform:Snapshot]
[IPress,TRANSFORM:SNAPSHOT]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n47=
H86V35H87V35H88V35H8AV35H8CV35H8DV35H8FV35H92V35H94V35H97V35H9AV35H9DV35HA1V35HA6V35HA8V35HACV35HAEV35HB0V35HB1V35HB3V35HB6V35HB9V35HBCV35HC0V35HC2V35HC3V35HC4V35HC5V35HC6V35HC7V35HC8V35HC9V35HCAV35HCBV35HCCV35HCDV35HCEV35HCFV35HD0V35HD1V35HD2V35HD3V35HD4V35HD5V35HD6V35HD7V35HD7V35)]
[IPress,TRANSFORM:ROTATE]
[CanvasStroke,(ZObjStrokeV02n86=
 )]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n45=
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[CanvasStroke,(ZObjStrokeV02n7=
H104VAFH104VAEH105VAEH105VADH105VACH106VACH106VAC)]
[IPress,TRANSFORM:SNAPSHOT]
[IPress,TRANSFORM:ROTATE]
[IUnPress,TRANSFORM:ROTATE]
[IPress,TRANSFORM:ROTATE]
[CanvasStroke,(ZObjStrokeV02n58=
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[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n76=
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[CanvasStroke,(ZObjStrokeV02n8=
HD8V81HD9V81HDAV81HDAV80HDAV7FHDBV7FHDBV7EHDBV7E)]
[CanvasStroke,(ZObjStrokeV02n7=
H7DV51H7EV51H7FV51H7FV50H7FV51H7FV52H7FV52)]
[IPress,TRANSFORM:ROTATE]
[CanvasStroke,(ZObjStrokeV02n6=
H87V50H88V50H89V50H89V4FH8AV4FH8AV4F)]
[CanvasStroke,(ZObjStrokeV02n4=
H8AV4EH89V4EH88V4EH88V4E)]
[CanvasStroke,(ZObjStrokeV02n4=
H88V4EH88V4DH89V4DH89V4D)]
[CanvasStroke,(ZObjStrokeV02n4=
HCDV64HCDV65HCDV66HCDV66)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n98=
 )]
[ISet,TRANSFORM:INFO:X COMPONENT,-86.57775]
[ISet,TRANSFORM:INFO:X COMPONENT,-90]
[ISet,TRANSFORM:INFO:Z COMPONENT,-86.58325]
[ISet,TRANSFORM:INFO:Z COMPONENT,-90]
[CanvasStroke,(ZObjStrokeV02n26=
H4FV67H4FV68H4FV69H4FV6AH4FV6CH4FV6EH4FV6FH4FV70H4FV71H4FV72H4FV73H4FV74H4FV75H4FV76H4FV77H4FV78H4FV7AH4FV7BH4FV7CH4FV7DH4FV7EH4FV7FH4EV7FH4EV80H4EV81H4EV81)]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n144=
 )]
[IPress,TRANSFORM:SCALE]
[CanvasStroke,(ZObjStrokeV02n2=
H4FV60H4FV60)]
[CanvasStroke,(ZObjStrokeV02n64=
H4FV60H4FV5FH4FV5EH4FV5DH50V5DH51V5DH51V5CH51V5BH51V5AH51V59H52V58H52V57H52V56H52V55H52V54H53V54H53V53H53V52H53V51H53V50H54V50H54V4FH54V4EH54V4DH54V4CH54V4BH54V4AH54V49H54V48H54V47H54V46H54V45H54V44H54V43H55V43H55V42H55V41H55V40H56V3FH56V3EH56V3DH56V3CH56V3BH57V3AH57V39H57V38H58V38H58V37H58V36H58V35H58V34H58V33H58V32H58V31H58V30H58V2FH58V2EH58V2DH58V2CH58V2BH59V2BH59V2AH59V29H59V29)]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n17=
H4FV10BH4FV10CH4FV10DH4FV10EH4FV10FH4FV110H4FV111H4FV112H4FV113H4FV114H4FV115H4FV116H4FV117H4FV118H4FV119H4FV11AH4FV11A)]
[IPress,TRANSFORM:SCALE]
[CanvasStroke,(ZObjStrokeV02n19=
H50V6DH4FV6DH4FV6CH4FV6BH4FV6AH4FV69H50V68H50V67H51V67H51V66H51V65H51V64H51V63H51V62H51V61H52V61H52V60H52V5FH52V5F)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n45=
H-8VC2H-9VC2H-AVC2H-BVC2H-CVC2H-DVC2H-EVC2H-FVC2H-10VC2H-11VC2H-12VC2H-13VC2H-14VC2H-16VC2H-17VC2H-18VC2H-1AVC2H-1BVC2H-1CVC2H-1DVC2H-1CVC2H-1BVC2H-1AVC2H-19VC2H-18VC2H-17VC2H-16VC2H-15VC2H-14VC2H-13VC2H-12VC2H-11VC2H-10VC2H-FVC2H-EVC2H-DVC2H-CVC2H-BVC2H-AVC2H-9VC2H-8VC2H-7VC2H-7VC1H-6VC1H-6VC1)]
[IPress,TRANSFORM:MOVE]
[IUnPress,TRANSFORM:MOVE]
[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n27=
H-4VC4H-5VC4H-6VC4H-7VC4H-8VC4H-9VC4H-AVC4H-BVC4H-CVC3H-DVC3H-EVC3H-FVC3H-10VC2H-12VC2H-14VC2H-17VC2H-19VC1H-1DVC1H-1FVC1H-22VC1H-23VC1H-27VC1H-29VC1H-2AVC1H-2BVC1H-2CVC1H-2CVC1)]
[IPress,TRANSFORM:ROTATE]
[CanvasStroke,(ZObjStrokeV02n32=
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[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n13=
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[CanvasStroke,(ZObjStrokeV02n5=
HC0VEDHC0VECHC0VEBHC0VEAHC0VEA)]
[CanvasStroke,(ZObjStrokeV02n4=
HC0VEAHC0VE9HC0VE8HC0VE8)]
[CanvasStroke,(ZObjStrokeV02n4=
H81VD1H82VD1H83VD1H83VD1)]
[CanvasStroke,(ZObjStrokeV02n2=
H83VD2H83VD2)]
[CanvasStroke,(ZObjStrokeV02n4=
H83VD3H82VD3H82VD4H82VD4)]
[CanvasStroke,(ZObjStrokeV02n4=
H9EVE8H9FVE9H9FVEAH9FVEA)]
[IPress,TRANSFORM:SNAPSHOT]
[CanvasStroke,(ZObjStrokeV02n48=
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[IPress,TRANSFORM:ROTATE]
[CanvasStroke,(ZObjStrokeV02n41=
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[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n28=
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[IPress,TRANSFORM:ROTATE]
[CanvasStroke,(ZObjStrokeV02n14=
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[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n8=
HAAVF9HABVF9HACVF9HACVFAHADVFAHADVFBHAEVFBHAEVFB)]
[IPress,TRANSFORM:DRAW POINTER]

[Note,"Finally, it's time to put a background of the same material in place.  This is to make sure that no template space got missed.",Plane3D]
[IPress,TOOL:Plane3D]
[CanvasStroke,(ZObjStrokeV02n82=
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[IPress,TRANSFORM:MOVE]
[CanvasStroke,(ZObjStrokeV02n17=
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[IPress,TRANSFORM:SCALE]
[CanvasStroke,(ZObjStrokeV02n16=
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[IPress,TRANSFORM:DRAW POINTER]

[Note,"Hmmm.  Almost there.  But let's make the coloration a bit less uniform by adding some noise to the material."]
[Note,"Remember how I mentioned earlier that materials remain live?  This allowed the bludgeon elements to seamlessly blend together.  It also lets me make these changes now.",Material:Modifiers]
[ISet,MATERIAL:MODIFIERS:Noise,0.07568]
[ISet,MATERIAL:MODIFIERS:Noise Radius,9]

[Note,"Time to throw in some shadows...",Render:Modifiers:Shadows]
[IPress,RENDER:MODIFIERS:SHADOWS]
[Note,"Give it a best render to see them...",Render:Best]
[IPress,RENDER:BEST]
[Note,"Modify the position of the light a bit to bring them out just right.  Not too much, but not too little.",Light:Light Placement]
[ISet,LIGHT:LIGHT PLACEMENT,-0.39999]
[Note,"Finally, adjusting the light intensity a hair.",Light:Intensity]
[ISet,LIGHT:INTENSITY,1.05941]

[Note,"Try to do THAT with Photoshop!\n\nNow all that's left is to export the image, and you're done with the ZBrush texturing process.\n\nSave it as something that you'll remember.",Document:Export]
[IPress,DOCUMENT:EXPORT]
[Note,"One last thing to mention: Due to the way ZScript recordings play back, this had to be done at a size of 512x512.  The original template and texture included in the tutorial are 1024x1024."]
[Note,"As a result, there are scale differences between the one that you just watched, and the finished one that is available for you to use."]
[Note,"This concludes the ZScript section of the texturing tutorial.\n\nFrom here, exit ZBrush and return to Flash to see how to finish your texture up and use it in Poser.\n\nDon't forget to use the shortcut to return to where you left off in Flash!"]
]
