\C020202Displacement Maps\C484848 are used in environments where low-polygon-resolution models are needed (such as gaming and animation). They mimic high-resolution details by conveying displacement data to the renderer; this requires fewer processor resources since the maps are of a higher pixel resolution than the mesh's polygon resolution.

ZBrush does not require low-resolution models for fast rendering, therefore ZBrush artwork needn't rely on displacement maps. For polymeshes intended for export, ZBrush provides simple, yet comprehensive, features for generating displacement maps.

This guide describes the steps for importing a low-res model and generating a high-resolution displacement map for it.