Camera Controls
3D Stroke has the following Camera controls:
Comp Camera
Use this check box to use the Comp Camera (AE 6 and later) transform instead of the 3D stroke camera controls. If this box is checked, the other controls will become inactive.

View
This pop-up selects the current camera view from seven options, including the the current camera and six orthographic views: Front, Left, Top, Back, Right and Bottom. The ortho views are mainly supplied to supply an orientation to see the relationship of strokes in 3D space.
Clipping
Z Clip Front sets the clipping plane close to the camera.
Z Clip Back sets the clipping plane distance from the camera. Clipping planes can be used to make simple object intertwinings and intersections. Always remember that they are in view space, which means that one must take care when moving the camera. Clipping can be inspected in the ortho views.
Start Fade
By setting a value lower than Z Clip Back, the strokes will fade out in opacity from this position, reaching zero opacity at Z Clip Back.
Auto Orient
When this box is checked, the camera always points to the center, regardless of the camera position. However, the Rotation settings will still have effect, so the camera can be made to always look at a point (for example, 30 degrees left of the center). Normally, one should leave the Rotation parameters at zero when using Auto Orientation.
The center is defined as:
X=half the width of the layer,
Y=half the height of the layer,
Z=0.
Auto Orient is useful for maintaining the object in center during a fly-by.
XY Position sets the camera position in the XY plane.
Z Position sets the camera position in the Z direction.
Zoom sets the camera zoom. The zoom indirectly sets the Field of View of the camera.

X,Y,Z Rotation sets camera rotation around X,Y and Z axis.