# Tile

The Tile option in the Texture Properties dialog box controls how images you paint with appear in painted zones. Changes to the Tile option are applied to all future zones you paint with the swatch.

- When you select the Tile option, all vectors you fill with the bitmap will tile.
- When you de-select the Tile option, you turn on the Stretch option and all paint areas will stretch to fill the area of the vector zones.

See Also
Creating a Bitmap Swatch
Setting a Bitmap Swatch to Tile or Stretch
Editing Gradient and Bitmap Texture Fills