IDS_WHATSTHIS_APP_ABOUT = 

"<p>The <b>About Toon Boom Studio</b> command displays credits for Toon Boom Studio.

<a name=\"wp1246221\"> </a><p>
Help Build date: June 6, 2005 3:33 pm
</p>

<a name=\"wp1347890\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1347891\"> </a><li>Select <b>Toon Boom Studio &gt; About Toon Boom Studio</b>.</li>
</ul>

";

IDS_SDESC_APP_ABOUT = "";

IDS_LDESC_APP_ABOUT = "Display information about Toon Boom Studio";

IDS_WHATSTHIS_PREFERENCES = 

"<p>The <b>Preferences</b> command opens the Preferences dialog box, which you can use to customize Toon Boom Studio to suit your equipment or your working style.

<a name=\"wp1347903\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1347904\"> </a><li>Select <b>Toon Boom Studio &gt; Preferences</b>.</li>

<a name=\"wp1347905\"> </a><li>Press [Command]+[,], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_PREFERENCES = "";

IDS_LDESC_PREFERENCES = "Change preferences to customize Toon Boom Studio";

IDS_WHATSTHIS_APP_EXIT = 

"<p>The <b>Quit Toon Boom Studio</b> command closes the current animation set and ends the current Toon Boom Studio session. 

<a name=\"wp1347923\"> </a><p>
If you have an animation set currently open, and you've made changes to it that you have not saved, Toon Boom Studio prompts you to save your changes before closing it.
</p>

<a name=\"wp1347927\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1347928\"> </a><li>Select <b>Toon Boom Studio &gt; Quit Toon Boom Studio</b>.</li>

<a name=\"wp1347929\"> </a><li>Press [Command]+[Q], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_APP_EXIT = "";

IDS_LDESC_APP_EXIT = "Quit Toon Boom Studio [Command]+[Q]";

IDS_WHATSTHIS_ANIM_PROPERTIES = 

"<p>The <b>Animation Properties</b> command opens the Animation Properties dialog box. You can use this dialog box to change the default frame rate and camera size of your animation.

";

IDS_SDESC_ANIM_PROPERTIES = "";

IDS_LDESC_ANIM_PROPERTIES = "Change the properties of the animation";

IDS_WHATSTHIS_FILE_CLOSE = 

"<p>The <b>Close</b> command closes the current animation set without exiting the program.

<a name=\"wp1318926\"> </a><p>
If you have made changes to the animation set that you have not saved, Toon Boom Studio prompts you to save your changes before closing it.
</p>

<a name=\"wp1183681\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1183682\"> </a><li>Select <b>File &gt; Close</b>.</li>

<a name=\"wp1307319\"> </a><li>Press [Command]+[W], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_FILE_CLOSE = "Close [Command]+[W]";

IDS_LDESC_FILE_CLOSE = "Close the current animation set [Command]+[W]";

IDS_WHATSTHIS_APP_EXPORT = 

"<p>Use the <b>Export Movie</b> command to open the Export Movie dialog box in which you can select output settings and export your movie to different formats.

";

IDS_SDESC_APP_EXPORT = "";

IDS_LDESC_APP_EXPORT = "Export your animation to different formats";

IDS_WHATSTHIS_FILE_IMPORT_FLASHMOVIE = 

"<p>Use the <b>Import Macromedia Flash Movie</b> command to import a Macromedia Flash movie into your animation set.

<a name=\"wp1221668\"> </a><p>
When you import a Macromedia Flash movie, Toon Boom Studio extracts all of the layers of the movie into separate elements in your animation set.
</p>

";

IDS_SDESC_FILE_IMPORT_FLASHMOVIE = "";

IDS_LDESC_FILE_IMPORT_FLASHMOVIE = "Import a Macromedia Flash movie file";

IDS_WHATSTHIS_FILE_NEW = 

"<p>The <b>New</b> command creates a new animation project.  

<a name=\"wp1020434\"> </a><p>
Use one of the following methods to activate the New command:
</p>
<ul>

<a name=\"wp1062245\"> </a><li>Select <b>File &gt; New</b>.</li>

<a name=\"wp1062246\"> </a><li>Click the <b>New</b> <img src=\"images/but_new.png\" height=\"24\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>

<a name=\"wp1309249\"> </a><li>Press [Command]+[N], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_FILE_NEW = "New [Command]+[N]";

IDS_LDESC_FILE_NEW = "Create a new animation set [Command]+[N]";

IDS_WHATSTHIS_FILE_OPEN = 

"<p>The <b>Open</b> command displays the Open dialog box. With this dialog box, you can select the animation set you want to load into Toon Boom Studio. 

<a name=\"wp1020505\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1020508\"> </a><li>Select <b>File &gt; Open</b>.</li>

<a name=\"wp1020511\"> </a><li>Click the <b>Open</b> <img src=\"images/but_open.png\" height=\"18\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>

<a name=\"wp1309279\"> </a><li>Press [Command]+[O], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_FILE_OPEN = "Open [Command]+[O]";

IDS_LDESC_FILE_OPEN = "Open an animation set [Command]+[O]";

IDS_WHATSTHIS_FILE_OPEN_RECENT = 

"<p>The <b>Open Recent</b> menu lists all recent animation projects.

";

IDS_SDESC_FILE_OPEN_RECENT = "";

IDS_LDESC_FILE_OPEN_RECENT = "";

IDS_WHATSTHIS_FILE_SAVE = 

"<p>The <b>Save</b> command saves all changes that you have made to the open animation set. 

<a name=\"wp1020581\"> </a><p>
Use one of the following methods to activate the <b>Save</b> command:
</p>
<ul>

<a name=\"wp1062709\"> </a><li>Select <b>File &gt; Save</b>.</li>

<a name=\"wp1062713\"> </a><li>Click the <b>Save</b> <img src=\"images/but_save.png\" height=\"21\" width=\"22\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>

<a name=\"wp1309293\"> </a><li>Press [Command]+[S], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_FILE_SAVE = "Save [Command]+[S]";

IDS_LDESC_FILE_SAVE = "Saves the current animation set [Command]+[S]";

IDS_WHATSTHIS_FILE_SAVE_AS = 

"<p>The <b>Save As</b> command enables you to save your animation set in a new location, with a new name.

<a name=\"wp1105166\"> </a><p>
Use one of the following methods to activate the Save As command:
</p>
<ul>

<a name=\"wp1105167\"> </a><li>Select <b>File &gt; Save As</b>.</li>

<a name=\"wp1309307\"> </a><li>Press [Command]+[Shift]+[S], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_FILE_SAVE_AS = "Save As [Command]+[Shift]+[S]";

IDS_LDESC_FILE_SAVE_AS = "Save the animation set with a new name or location [Command]+[Shift]+[S]";

IDS_WHATSTHIS_SAVE_GLOBAL_TEMPLATE = 

"<p>Use the <b>Save Global Library</b> command when you make changes to the global library (such as adding, renaming, or removing catalogs) and you want to save changes to the global template only and not the open animation set. 

<a name=\"wp1061526\"> </a><p>
This is different from the regular save which saves everything, the animation set, and the local and global library and templates.
</p>

";

IDS_SDESC_SAVE_GLOBAL_TEMPLATE = "";

IDS_LDESC_SAVE_GLOBAL_TEMPLATE = "Save changes made to the global library only";

IDS_WHATSTHIS_EDIT_COPY = 

"<p>The <b>Copy</b> command copies selected objects and their properties. You can perform a paste, paste new object or paste special.

<a name=\"wp1184021\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1184022\"> </a><li>Select <b>Edit &gt; Copy</b>.</li>

<a name=\"wp1184026\"> </a><li>Click the <b>Copy</b> <img src=\"images/but_copy.png\" height=\"23\" width=\"20\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>

<a name=\"wp1309321\"> </a><li>Press [Command]+[C], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_EDIT_COPY = "Copy [Command]+[C]";

IDS_LDESC_EDIT_COPY = "Copy the selection and place it in the clipboard [Command]+[C]";

IDS_WHATSTHIS_EDIT_CUT = 

"<p>The <b>Cut</b> command removes selected objects and their properties. You can perform a paste or paste special to paste the object or its properties.

<a name=\"wp1184068\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1184069\"> </a><li>Select <b>Edit &gt; Cut</b>.</li>

<a name=\"wp1184073\"> </a><li>Click the <b>Cut</b> <img src=\"images/but_cut.png\" height=\"25\" width=\"27\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>

<a name=\"wp1309327\"> </a><li>Press [Command]+[X], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_EDIT_CUT = "Cut [Command]+[X]";

IDS_LDESC_EDIT_CUT = "Cut the selection and place it in the clipboard [Command]+[X]";

IDS_WHATSTHIS_EDIT_CUT_SPECIAL = 

"<p>Use the <b>Cut Special</b> command to select the properties you want to cut from pegs or drawings.

<a name=\"wp1184102\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1309346\"> </a><li>Select <b>Edit &gt; Cut Special</b>.</li>

<a name=\"wp1309352\"> </a><li>Press [Command]+[Shift]+[X], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_EDIT_CUT_SPECIAL = "";

IDS_LDESC_EDIT_CUT_SPECIAL = "Select the properties you want to cut from the pegs or drawings [Command]+[Shift]+[X]";

IDS_WHATSTHIS_EDIT_DELETE = 

"<p>The <b>Delete</b> command removes selected objects.

<a name=\"wp1184206\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184207\"> </a><li>Select <b>Edit &gt; Delete</b>.</li>

<a name=\"wp1184208\"> </a><li>Press [Delete].</li>
</ul>

";

IDS_SDESC_EDIT_DELETE = "";

IDS_LDESC_EDIT_DELETE = "Delete the selection [Delete]";

IDS_WHATSTHIS_DESELECT_ALL_STROKES = 

"<p>The <b>Deselect All</b> command removes the selection from all selected objects. (This command does not work for cells selected in the Exposure Sheet window.)

<a name=\"wp1184225\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184226\"> </a><li>Select <b>Edit &gt; Deselect All</b>.</li>

<a name=\"wp1309333\"> </a><li>Press [Command]+[Shift]+[A], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_DESELECT_ALL_STROKES = "";

IDS_LDESC_DESELECT_ALL_STROKES = "Deselect all selected objects [Command]+[Shift]+[A]";

IDS_WHATSTHIS_EDIT_PASTE = 

"<p>The <b>Paste</b> command places the object you cut or copied into the location you have selected. 

<a name=\"wp1184153\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1184154\"> </a><li>Select <b>Edit &gt; Paste</b>.</li>

<a name=\"wp1184158\"> </a><li>Click the <b>Paste</b> <img src=\"images/but_paste.png\" height=\"21\" width=\"17\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>

<a name=\"wp1309364\"> </a><li>Press [Command]+[V], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_EDIT_PASTE = "Paste [Command]+[V]";

IDS_LDESC_EDIT_PASTE = "Paste the contents of the clipboard [Command]+[V]";

IDS_WHATSTHIS_EDIT_PASTE_NEW_OBJECT = 

"<p>The <b>Paste New Object</b> command creates a new file out of the cells you selected in the Exposure Sheet or Timeline window, exposes it and displays the content in the selected frame.

<a name=\"wp1184172\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184173\"> </a><li>Select <b>Edit &gt; Paste New Object</b>.</li>

<a name=\"wp1309382\"> </a><li>Press [Command]+[Shift]+[V], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_EDIT_PASTE_NEW_OBJECT = "";

IDS_LDESC_EDIT_PASTE_NEW_OBJECT = "Paste the contents of the clipboard into a new object [Command]+[Shift]+[V]";

IDS_WHATSTHIS_EDIT_PASTE_SPECIAL = 

"<p>The <b>Paste Special</b> command allows you to paste specific properties of a selection. A dialog box opens that allows you to select the properties you want to paste.

<a name=\"wp1184181\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184182\"> </a><li>Select <b>Edit &gt; Paste Special</b>.</li>

<a name=\"wp1309400\"> </a><li>Press [Command]+[B], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_EDIT_PASTE_SPECIAL = "";

IDS_LDESC_EDIT_PASTE_SPECIAL = "Paste selected properties to the selected object [Command]+[B]";

IDS_WHATSTHIS_EDIT_PASTE_SPECIAL_AGAIN = 

"<p>Use the <b>Paste Special Again</b> to command to repeat the last paste special operation you performed. 

<a name=\"wp1184190\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184191\"> </a><li>Select <b>Edit &gt; Paste Special Again</b>.</li>

<a name=\"wp1309412\"> </a><li>Press [Command]+[Shift]+[B], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_EDIT_PASTE_SPECIAL_AGAIN = "";

IDS_LDESC_EDIT_PASTE_SPECIAL_AGAIN = "Repeat the last paste special operation [Command]+[Shift]+[B]";

IDS_WHATSTHIS_EDIT_REDO = 

"<p>The <b>Redo</b> command becomes active only after you use the <b>Undo</b> command. The <b>Redo</b> command reverts previous undo in the order you performed them.

<a name=\"wp1184121\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184122\"> </a><li>Select <b>Edit &gt; Redo</b>.</li>

<a name=\"wp1309432\"> </a><li>Press [Command]+[Shift]+[Z], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_EDIT_REDO = "Redo [Command]+[Shift]+[Z]";

IDS_LDESC_EDIT_REDO = "Redo the last action you undid [Command]+[Shift]+[Z]";

IDS_WHATSTHIS_SELECT_ALL_STROKES = 

"<p>The <b>Select All</b> command selects all the objects in the current window, whether they are already selected or not.
<ul>

<a name=\"wp1309468\"> </a><li>In Drawing View, the <b>Select All</b> command places all the objects in the Drawing View window into one selection box so that you can manage them all as one object.</li>

<a name=\"wp1309478\"> </a><li>In the Sceneplanning Views, the <b>Select All</b> command selects all of the elements in the Timeline window so that you can manage them as one object.</li>
</ul>

<a name=\"wp1309482\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1309483\"> </a><li>Select <b>Edit &gt; Select All</b>.</li>

<a name=\"wp1309496\"> </a><li>Press [Command]+[A], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_SELECT_ALL_STROKES = "";

IDS_LDESC_SELECT_ALL_STROKES = "Select all objects[Command]+[A]";

IDS_WHATSTHIS_EDIT_UNDO = 

"<p>The <b>Undo</b> command removes the last change you made to your animation project. 

<a name=\"wp1013980\"> </a><p>
Toon Boom Studio supports multiple undos, so you can use it to revert changes you have made, in the order you made them.
</p>

<a name=\"wp1020712\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1177834\"> </a><li>Select <b>Edit &gt; Undo</b>.</li>

<a name=\"wp1309446\"> </a><li>Press [Command]+[Z], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_EDIT_UNDO = "Undo [Command]+[Z]";

IDS_LDESC_EDIT_UNDO = "Undo the last action [Command]+[Z]";

IDS_WHATSTHIS_SCENE_DISABLE_ALL_EFFECTS = 

"<p>The <b>Disable/Enable All Effects</b> command turns off the display of effects created by Clip elements and Color Transform elements.

";

IDS_SDESC_SCENE_DISABLE_ALL_EFFECTS = "";

IDS_LDESC_SCENE_DISABLE_ALL_EFFECTS = "Disable or enable the display of all effects";

IDS_WHATSTHIS_SHOWEFFECTPARAMETERS = 

"<p>The <b>Effect Parameters</b> command shows/hides the mask parameter layers that appear below selected clip elements in the Timeline window. This command can help you hide clutter on the Timeline window. 

<a name=\"wp1184270\"> </a><p>
You must select an effect element to access this command.
</p>

";

IDS_SDESC_SHOWEFFECTPARAMETERS = "";

IDS_LDESC_SHOWEFFECTPARAMETERS = "Show the parameter layers for the selected effect elements in the Timeline";

IDS_WHATSTHIS_SHOWALLEFFECTSPARAMETERS = 

"<p>The <b>Show All Effect Parameters</b> command shows the mask parameter layers that appear below all clip elements in the Timeline window. This command can help you hide clutter on the Timeline window. 

<a name=\"wp1184293\"> </a><p>
Parameter layers have to be hidden for this command to be useful.
</p>

";

IDS_SDESC_SHOWALLEFFECTSPARAMETERS = "";

IDS_LDESC_SHOWALLEFFECTSPARAMETERS = "Show all effect parameter layers in the Timeline";

IDS_WHATSTHIS_HIDEALLEFFECTSPARAMETERS = 

"<p>The <b>Hide All Effect Parameters</b> command hides the mask parameter layers that appear below all clip elements in the Timeline window. This command can help you hide clutter on the Timeline window. 

";

IDS_SDESC_HIDEALLEFFECTSPARAMETERS = "";

IDS_LDESC_HIDEALLEFFECTSPARAMETERS = "Hide all effect parameter layers in the Timeline";

IDS_WHATSTHIS_12FIELD_GRID = 

"<p>The <b>12 Field Grid</b> command displays a grid with a ratio of 4:3, which animators use in traditional animation.

<a name=\"wp1185144\"> </a><p>
To see the 12-field Grid, you must turn on the grid with the Show Grid command.
</p>

<a name=\"wp1185146\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185147\"> </a><li>Select <b>View &gt; Grid &gt; 12 Field Grid</b>.</li>

<a name=\"wp1185151\"> </a><li>Select the <b>12 Field</b> <img src=\"images/12_field_hot.png\" height=\"24\" width=\"26\" border=\"0\" hspace=\"0\" vspace=\"0\"> button from the <b>Grid View</b> toolbar button.</li>
</ul>

";

IDS_SDESC_12FIELD_GRID = "12 Field Grid";

IDS_LDESC_12FIELD_GRID = "Display the 12 Field Grid";

IDS_WHATSTHIS_16FIELD_GRID = 

"<p>The <b>16 Field Grid</b> command displays the 16-field grid. The 16-field grid is based on a ratio of 4:3, which animators use in traditional animation.

<a name=\"wp1185178\"> </a><p>
To see the 16-field Grid, you must turn on the grid with the Show Grid command.
</p>

<a name=\"wp1185180\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185181\"> </a><li>Select <b>View &gt; Grid &gt; 16 Field Grid</b>. </li>

<a name=\"wp1185185\"> </a><li>Select the <b>16 Field </b><img src=\"images/16_field_hot.png\" height=\"23\" width=\"24\" border=\"0\" hspace=\"0\" vspace=\"0\"> button from the <b>Grid View</b> toolbar button.</li>
</ul>

";

IDS_SDESC_16FIELD_GRID = "16 Field Grid";

IDS_LDESC_16FIELD_GRID = "Display the 16 Field Grid";

IDS_WHATSTHIS_PIXEL_GRID = 

"<p>The <b>Normal</b> command displays a uniform grid with a ratio 1 to 1 (1:1) unlike the 12-field (4:3) and 16-field (4:3) grids. 

<a name=\"wp1185212\"> </a><p>
To see the normal grid, you must turn on the grid with the Show Grid command.
</p>

<a name=\"wp1185217\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185218\"> </a><li>Select <b>View &gt; Grid &gt; Normal</b>. </li>

<a name=\"wp1185222\"> </a><li>Select the <b>Normal </b><img src=\"images/normal_grid_hot.png\" height=\"25\" width=\"25\" border=\"0\" hspace=\"0\" vspace=\"0\"> button from the <b>Grid View</b> toolbar button.</li>
</ul>

";

IDS_SDESC_PIXEL_GRID = "Normal Grid";

IDS_LDESC_PIXEL_GRID = "Display the Normal Grid";

IDS_WHATSTHIS_GRID_ONOFF = 

"<p>The <b>Show Grid</b> command displays the active grid. 

<a name=\"wp1185246\"> </a><p>
When you activate the Show Grid command, the Normal, 12-field or 16-field grid appears in the window. 
</p>

<a name=\"wp1185254\"> </a><p>
Use one of the following methods to activate the Show Grid command:
</p>
<ul>

<a name=\"wp1185255\"> </a><li>Select <b>View &gt; Grid &gt; Show Grid</b>. </li>

<a name=\"wp1185259\"> </a><li>Click the <b>Grid</b> <img src=\"images/grid_hot.png\" height=\"24\" width=\"24\" border=\"0\" hspace=\"0\" vspace=\"0\"> button.</li>

<a name=\"wp1185260\"> </a><li>Press [G], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_GRID_ONOFF = "Show Grid [G]";

IDS_LDESC_GRID_ONOFF = "Show/Hide the grid [G]";

IDS_WHATSTHIS_OVERLAY_GRID = 

"<p>The <b>Overlay</b> command displays the grid on top of the drawings on the Drawing View and Camera View windows.

<a name=\"wp1185287\"> </a><p>
A grid must be visible for this command to work.
</p>

<a name=\"wp1185288\"> </a><p>
Use the Overlay command when you are working on images that are filled with color and you need to see the grid to complete your detailed work.
</p>

<a name=\"wp1185289\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185290\"> </a><li>Select <b>View &gt; Grid &gt; Overlay</b>.</li>

<a name=\"wp1185294\"> </a><li>Select the <b>Overlay</b> <img src=\"images/but_gridOver.png\" height=\"26\" width=\"31\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>
</ul>

";

IDS_SDESC_OVERLAY_GRID = "Overlay";

IDS_LDESC_OVERLAY_GRID = "Display grid on top of drawings";

IDS_WHATSTHIS_VIEW_UNDERLAY = 

"<p>The <b>Underlay</b> command displays the grid behind the drawings in the Drawing View and Camera View windows.

<a name=\"wp1185321\"> </a><p>
A grid must be visible for this command to work.
</p>

<a name=\"wp1185322\"> </a><p>
Use the Underlay command when you are drawing line art (that is not filled with color) and you can see the shape of your drawings and the grid at the same time.
</p>

<a name=\"wp1185323\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185324\"> </a><li>Select <b>View &gt; Grid &gt; Underlay</b>.</li>

<a name=\"wp1185328\"> </a><li>De-select the <b>Overlay</b> <img src=\"images/but_gridOver.png\" height=\"26\" width=\"31\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>
</ul>

";

IDS_SDESC_VIEW_UNDERLAY = "Underlay";

IDS_LDESC_VIEW_UNDERLAY = "Display grid behind drawings";

IDS_WHATSTHIS_ONION_SKIN_PREVIOUS_NONE = 

"<p>The <b>No Previous Drawings</b> command hides any drawings in the onion skin that are before the current drawing.

<a name=\"wp1185368\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185369\"> </a><li>Select <b>View &gt; Onion Skin &gt; No Previous Drawings</b>.</li>

<a name=\"wp1185373\"> </a><li>Click the <b>Show Previous</b> <img src=\"images/but_OSshowprevious.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button and select <b>No Previous </b>.</li>

<a name=\"wp1185374\"> </a><li>Press [Shift]+[Q], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_ONION_SKIN_PREVIOUS_NONE = "No Previous Drawings [Shift]+[Q]";

IDS_LDESC_ONION_SKIN_PREVIOUS_NONE = "Hide all previous drawings in onion skin [Shift]+[Q]";

IDS_WHATSTHIS_ONION_SKIN_PREVIOUS_ONE = 

"<p>The <b>Previous Drawing</b> command displays in the onion skin the drawing that is immediately before the current drawing. 

<a name=\"wp1185393\"> </a><p>
The previous drawing appears slightly lighter so that you can identify the different drawings.
</p>

<a name=\"wp1185394\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185395\"> </a><li>Select <b>View &gt; Onion Skin &gt; Previous Drawing</b>.</li>

<a name=\"wp1185399\"> </a><li>Click the <b>Show Previous</b> <img src=\"images/but_OSshowprevious.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button and select <b>Previous Drawing</b>.</li>
</ul>

";

IDS_SDESC_ONION_SKIN_PREVIOUS_ONE = "Previous Drawing";

IDS_LDESC_ONION_SKIN_PREVIOUS_ONE = "Display previous drawing in onion skin";

IDS_WHATSTHIS_ONION_SKIN_PREVIOUS_TWO = 

"<p>The <b>Previous Two Drawings</b> command displays in the onion skin the two drawings that are before the current drawing. 

<a name=\"wp1185418\"> </a><p>
The previous drawings appear slightly lighter so that you can identify the different drawings.
</p>

<a name=\"wp1185419\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185420\"> </a><li>Select <b>View &gt; Onion Skin &gt; Previous Two Drawings</b>.</li>

<a name=\"wp1185424\"> </a><li>Click the <b>Show Previous</b> <img src=\"images/but_OSshowprevious.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button and select <b>Previous Two Drawings</b>.</li>
</ul>

";

IDS_SDESC_ONION_SKIN_PREVIOUS_TWO = "Previous Two Drawings";

IDS_LDESC_ONION_SKIN_PREVIOUS_TWO = "Display previous two drawings in onion skin";

IDS_WHATSTHIS_ONION_SKIN_PREVIOUS_THREE = 

"<p>The <b>Previous Three Drawings</b> command displays in the onion skin the three drawings that are before the current drawing. 

<a name=\"wp1185443\"> </a><p>
The previous drawings appear slightly lighter so that you can identify the different drawings.
</p>

<a name=\"wp1185444\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185445\"> </a><li>Select <b>View &gt; Onion Skin &gt; Previous Three Drawings</b>.</li>

<a name=\"wp1185449\"> </a><li>Click the <b>Show Previous</b> <img src=\"images/but_OSshowprevious.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button and select <b>Previous Three Drawings</b>.</li>
</ul>

";

IDS_SDESC_ONION_SKIN_PREVIOUS_THREE = "Previous Three Drawings";

IDS_LDESC_ONION_SKIN_PREVIOUS_THREE = "Display previous three drawings in onion skin";

IDS_WHATSTHIS_ONION_SKIN_NEXT_NONE = 

"<p>The <b>No Next Drawing</b> command turns off the display of any drawings in the onion skin that are after the current drawing.

<a name=\"wp1185468\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185469\"> </a><li>Select <b>View &gt; Onion Skin &gt; No Next Drawings</b>.</li>

<a name=\"wp1185473\"> </a><li>Click the <b>Show Next</b> <img src=\"images/but_OSshownext.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button and select <b>No Next Drawings</b>.</li>

<a name=\"wp1185474\"> </a><li>Press [Shift]+[W], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_ONION_SKIN_NEXT_NONE = "No Next Drawings [Shift]+[W]";

IDS_LDESC_ONION_SKIN_NEXT_NONE = "Hide all next drawings in onion skin [Shift]+[W]";

IDS_WHATSTHIS_ONION_SKIN_NEXT_ONE = 

"<p>The <b>Next Drawing</b> command displays in the onion skin the drawing that is immediately after the current drawing. 

<a name=\"wp1185493\"> </a><p>
The next drawing appears slightly lighter so that you can identify the different drawings.
</p>

<a name=\"wp1185494\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185495\"> </a><li>Select <b>View &gt; Onion Skin &gt; Next Drawing</b>.</li>

<a name=\"wp1185499\"> </a><li>Click the <b>Show Next</b> <img src=\"images/but_OSshownext.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button and select <b>Next Drawing</b>.</li>
</ul>

";

IDS_SDESC_ONION_SKIN_NEXT_ONE = "Next Drawing";

IDS_LDESC_ONION_SKIN_NEXT_ONE = "Display the next drawing in onion skin";

IDS_WHATSTHIS_ONION_SKIN_NEXT_TWO = 

"<p>The <b>Next Two Drawings</b> command displays in the onion skin the two drawings that are immediately after the current drawing. 

<a name=\"wp1185518\"> </a><p>
The next drawings appear slightly lighter so that you can identify the different drawings. 
</p>

<a name=\"wp1185519\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185520\"> </a><li>Select <b>View &gt; Onion Skin &gt; Next Two Drawings</b>.</li>

<a name=\"wp1185524\"> </a><li>Click the <b>Show Next</b> <img src=\"images/but_OSshownext.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button and select <b>Next Two Drawings</b>.</li>
</ul>

";

IDS_SDESC_ONION_SKIN_NEXT_TWO = "Next Two Drawings";

IDS_LDESC_ONION_SKIN_NEXT_TWO = "Displays the next two drawings in onion skin";

IDS_WHATSTHIS_ONION_SKIN_NEXT_THREE = 

"<p>The <b>Next Three Drawings Visible</b> command displays in the onion skin the three drawings that are immediately after the current drawing. 

<a name=\"wp1185543\"> </a><p>
The next drawings appear slightly lighter so that you can identify the different drawings.
</p>

<a name=\"wp1185544\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1185545\"> </a><li>Select <b>View &gt; Onion Skin &gt; Next Three Drawings</b>.</li>

<a name=\"wp1185549\"> </a><li>Click the <b>Show Next</b> <img src=\"images/but_OSshownext.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button and select <b>Next Three Drawings</b>.</li>
</ul>

";

IDS_SDESC_ONION_SKIN_NEXT_THREE = "Next Three Drawings";

IDS_LDESC_ONION_SKIN_NEXT_THREE = "Displays the next three drawings in onion skin";

IDS_WHATSTHIS_SCENE_DISPLAY_ALL_PEGS = 

"<p>The <b>Show/Hide All Pegs</b> command forces pegs to display or hide in the Sceneplanning view windows regardless of whether or not the peg&#39;s Show/Hide button in the Timeline window element list is selected. 

<a name=\"wp1184426\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184427\"> </a><li>Select <b>View &gt; Pegs &gt; Show/Hide All Pegs</b>.</li>

<a name=\"wp1184431\"> </a><li>Click the <b>Pegs</b> <img src=\"images/but_showPeg.png\" height=\"28\" width=\"26\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>
</ul>

";

IDS_SDESC_SCENE_DISPLAY_ALL_PEGS = "Show/Hide All Pegs";

IDS_LDESC_SCENE_DISPLAY_ALL_PEGS = "Show/hide all pegs";

IDS_WHATSTHIS_SCENE_ELEMENT_ARMS_TOGGLE = 

"<p>The <b>Show/Hide Elements Arms</b> command turns on and off the display of rotation arms on all elements attached to a peg that you are rotating.

<a name=\"wp1184649\"> </a><p>
This feature can help you when you are rotating a peg that you have attached multiple elements to. It allows you to select different handles for the rotation.
</p>

<a name=\"wp1184650\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184651\"> </a><li>Select <b>View &gt; Pegs &gt; Show/Hide Elements Arms</b>.</li>

<a name=\"wp1184655\"> </a><li>Click the <b>Arms</b> <img src=\"images/but_showElArms.png\" height=\"23\" width=\"25\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>
</ul>

";

IDS_SDESC_SCENE_ELEMENT_ARMS_TOGGLE = "Show Element Arms";

IDS_LDESC_SCENE_ELEMENT_ARMS_TOGGLE = "Show/hide rotation arms on elements attached to a peg";

IDS_WHATSTHIS_SCENE_SHOWFRAMES = 

"<p>Use the <b>Show/Hide Frame Markers</b> command to show/hide the display of tick marks on motion paths that indicate the frame numbers.

";

IDS_SDESC_SCENE_SHOWFRAMES = "";

IDS_LDESC_SCENE_SHOWFRAMES = "Show/hide tick marks on motion paths";

IDS_WHATSTHIS_SCENE_DISPLAY_PEG_GHOSTS = 

"<p>The <b>Show/Hide Peg Ghosts</b> command turns on and off the display of motion ghosts, which are paths that indicate how each element linked to a peg will move.

<a name=\"wp1184501\"> </a><p>
When you are working with pegs to create motion, elements linked to the peg may be offset from the motion path. This can make it difficult to visualize how an element will change position as it follows the peg.
</p>

<a name=\"wp1184502\"> </a><p>
You can display the peg ghosts to see the path that an element linked to a peg will follow.
</p>

<a name=\"wp1184503\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184504\"> </a><li>Select <b>View &gt; Pegs &gt; Show/Hide Peg Ghosts</b>.</li>

<a name=\"wp1184508\"> </a><li>Click the <b>Ghosts</b> <img src=\"images/but_showPegGhosts.png\" height=\"27\" width=\"28\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>
</ul>

";

IDS_SDESC_SCENE_DISPLAY_PEG_GHOSTS = "Show Peg Ghosts";

IDS_LDESC_SCENE_DISPLAY_PEG_GHOSTS = "Show/hide ghost images of motion paths";

IDS_WHATSTHIS_SCENE_PIVOTPATHSHOWHIDE = 

"<p>The <b>Show/Hide Pivot Path</b> command turns on and off the display of the pivot point path.

<a name=\"wp1184597\"> </a><p>
A pivot path appears when you rotate or resize a peg and offset the pivot point from the motion path. The pivot path can help you see how a pivot point moves as it follows the motion path.
</p>

<a name=\"wp1184598\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184599\"> </a><li>Select <b>View &gt; Pegs &gt; Show/Hide Pivot Path</b>.</li>

<a name=\"wp1184603\"> </a><li>Click the <b>Pivots</b> <img src=\"images/but_showPivotPath.png\" height=\"28\" width=\"27\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>
</ul>

";

IDS_SDESC_SCENE_PIVOTPATHSHOWHIDE = "Show Pivot Path";

IDS_LDESC_SCENE_PIVOTPATHSHOWHIDE = "Show/hide the pivot path";

IDS_WHATSTHIS_RESET_CANVAS_CENTER = 

"<p>The <b>Recenter</b> command returns the focus of the active window to the center.

<a name=\"wp1184733\"> </a><p>
If you have panned or scrolled your view repeatedly and you are not sure what part of the image you are looking at, you can activate this command to return to the center of the window.
</p>

<a name=\"wp1184734\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184735\"> </a><li>Select <b>View &gt; Recenter</b>.</li>

<a name=\"wp1184742\"> </a><li>Click the <b>Recenter</b> <img src=\"images/but_recenterView.png\" height=\"13\" width=\"15\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the lower left corner of the View window.</li>

<a name=\"wp1184746\"> </a><li>Press [Shift]+[Space], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_RESET_CANVAS_CENTER = "Recenter [Shift]+[Space]";

IDS_LDESC_RESET_CANVAS_CENTER = "Recenter the active view [Shift]+[Space]";

IDS_WHATSTHIS_RESET_CANVAS_ROTATION = 

"<p>Use the <b>Reset Rotation</b> command to return the View window to its original position after you have used the Rotate Clockwise and Rotate Counter Clockwise commands.

<a name=\"wp1185996\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1185997\"> </a><li>Select <b>View &gt; Reset Rotation</b>.</li>

<a name=\"wp1319005\"> </a><li>Click the <b>Reset Rotation</b> <img src=\"images/but_resetRotation.png\" height=\"18\" width=\"17\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the lower left corner of the View window.</li>

<a name=\"wp1185998\"> </a><li>Press [Shift]+[C], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_RESET_CANVAS_ROTATION = "";

IDS_LDESC_RESET_CANVAS_ROTATION = "Reset the rotation of the window [Shift]+[C]";

IDS_WHATSTHIS_RESET_CANVAS_TRANSFORM = 

"<p>The <b>Reset View</b> command removes any zooming or panning you may have done to the window.

<a name=\"wp1184825\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1184826\"> </a><li>Select <b>View &gt; Reset View</b>.</li>

<a name=\"wp1184836\"> </a><li>Click the <b>Reset View</b> <img src=\"images/but_resetView.png\" height=\"27\" width=\"25\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the lower left corner of the View window.</li>

<a name=\"wp1184840\"> </a><li>Press [Shift]+[V], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_RESET_CANVAS_TRANSFORM = "Reset View [Shift]+[V]";

IDS_LDESC_RESET_CANVAS_TRANSFORM = "Reset zooming and panning [Shift]+[V]";

IDS_WHATSTHIS_RESET_CANVAS_ZOOM = 

"<p>Use the <b>Reset Zoom</b> command to return the window to its original zoom level.

<a name=\"wp1184393\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1184394\"> </a><li>Select <b>View &gt; Reset Zoom</b>.</li>

<a name=\"wp1319015\"> </a><li>Click the <b>Reset Zoom</b> <img src=\"images/but_resetZoom.png\" height=\"21\" width=\"20\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the lower left corner of the View window.</li>

<a name=\"wp1184395\"> </a><li>Press [Shift]+[Z], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_RESET_CANVAS_ZOOM = "";

IDS_LDESC_RESET_CANVAS_ZOOM = "Reset the zoom level of the window [Shift]+[Z].";

IDS_WHATSTHIS_CLOCKWISE = 

"<p>The <b>Rotate Clockwise</b> command turns the View window 30 degrees to the right. 

<a name=\"wp1185931\"> </a><p>
You can use the Reset Rotation command to return the View window to its original position.
</p>

<a name=\"wp1185932\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1185933\"> </a><li>Select <b>View &gt; Rotate Clockwise</b>.</li>

<a name=\"wp1185934\"> </a><li>Press [V], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_CLOCKWISE = "";

IDS_LDESC_CLOCKWISE = "Rotate the window clockwise [V]";

IDS_WHATSTHIS_COUNTER_CLOCKWISE = 

"<p>The <b>Rotate Counter Clockwise</b> command turns the View window 30 degrees to the left. 

<a name=\"wp1185956\"> </a><p>
You can use the Reset Rotation command to return the View window to its original position.
</p>

<a name=\"wp1185957\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1185958\"> </a><li>Select <b>View &gt; Rotate Counter Clockwise</b>.</li>

<a name=\"wp1185959\"> </a><li>Press [C], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_COUNTER_CLOCKWISE = "";

IDS_LDESC_COUNTER_CLOCKWISE = "Rotate the window counter clockwise [C]";

IDS_WHATSTHIS_SHOW_DRAWING_ON_TOP = 

"<p>The <b>Show Current Drawing On Top</b> command forces drawings you are editing in the Camera View to appear on top of all other drawings, regardless of their layering order.

";

IDS_SDESC_SHOW_DRAWING_ON_TOP = "";

IDS_LDESC_SHOW_DRAWING_ON_TOP = "Force drawings you edit to appear on top of all other drawings";

IDS_WHATSTHIS_SHOW_OUTLINE_ON_SELECTION = 

"<p>The <b>Show Outline on Selection</b> command displays the contour of brush strokes and the centerline of pencil lines of selected elements. Even if all or a portion of a selected element is hidden, the entire contour or centerline will be displayed. 

";

IDS_SDESC_SHOW_OUTLINE_ON_SELECTION = "";

IDS_LDESC_SHOW_OUTLINE_ON_SELECTION = "Display the contour or centerline of a Transform, Skew or Rotate selection";

IDS_WHATSTHIS_SCENE_CENTERSELECTEDLEVEL = 

"<p>The <b>Show Timeline Selection</b> command displays the element selected in a View window in the Timeline window.

<a name=\"wp1309748\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1309749\"> </a><li>Select <b>View &gt; Show Timeline Selection</b>.</li>

<a name=\"wp1309750\"> </a><li>Press [O], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_SCENE_CENTERSELECTEDLEVEL = "";

IDS_LDESC_SCENE_CENTERSELECTEDLEVEL = "Display selection in Timeline [O]";

IDS_WHATSTHIS_SHOW_BG_COLOR = 

"<p>The <b>Show Scene/Hide Background Color</b> command switches the background color between the scene background color and the default background color for the window.

";

IDS_SDESC_SHOW_BG_COLOR = "";

IDS_LDESC_SHOW_BG_COLOR = "Display the background color of the scene or the default color of the window";

IDS_WHATSTHIS_SHOWSOUNDWAVEFORMS = 

"<p>When activated, the <b>Show Sound Waveforms</b> command displays a wave form representing a sound in the Timeline window. When <b>Hide Sound Waveforms</b> is activated, sounds are represented by solid trackbars.

";

IDS_SDESC_SHOWSOUNDWAVEFORMS = "";

IDS_LDESC_SHOWSOUNDWAVEFORMS = "Show/hide waveform or solid trackbar for sounds in the Timeline";

IDS_WHATSTHIS_SHOW_STROKE = 

"<p>The <b>Show/Hide Strokes</b> command turns on and off the display of contours that compose the strokes and shapes you draw.

<a name=\"wp1186022\"> </a><p>
This command is useful when you want to locate the gaps that you want to close with the Close Gap tool or the Stroke tool.
</p>

<a name=\"wp1186029\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1186030\"> </a><li>Select <b>View &gt; Show/Hide Strokes</b>.</li>

<a name=\"wp1186031\"> </a><li>Press [K], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_SHOW_STROKE = "";

IDS_LDESC_SHOW_STROKE = "Show the strokes that compose drawn shapes [K]";

IDS_WHATSTHIS_SCENE_SWITCHVIEWS = 

"<p>The <b>Switch Active View</b> command allows you to switch between two different views of the active View window.

<a name=\"wp1184780\"> </a><p>
Toon Boom Studio saves the zoom, pan and scroll settings each time you activate this command. To switch back to those settings, activate the Switch Active View command again.
</p>

<a name=\"wp1184781\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1184782\"> </a><li>Select <b>View &gt; Switch Active View</b>.</li>

<a name=\"wp1184789\"> </a><li>Click the <b>Switch Views</b> <img src=\"images/but_switchViews.png\" height=\"28\" width=\"27\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the lower left corner of the View window.</li>

<a name=\"wp1184793\"> </a><li>Press [B], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_SCENE_SWITCHVIEWS = "Switch Active View [B]";

IDS_LDESC_SCENE_SWITCHVIEWS = "Switch between two views [B]";

IDS_WHATSTHIS_AUTOLIGHTTABLE = 

"<p>The <b>Turn Auto LightTable On/Off</b> command turns on and off the light table, which allows you to see all of the elements as they are layered in the frame you have selected.

<a name=\"wp1309587\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1309588\"> </a><li>Select <b>View &gt; Turn Auto LightTable On/Off</b>.</li>

<a name=\"wp1309595\"> </a><li>Click the <b>Auto LightTable <img src=\"images/but_alt.png\" height=\"32\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"></b> button in the Onion Skin toolbar.</li>
</ul>

";

IDS_SDESC_AUTOLIGHTTABLE = "Auto Light Table [L]";

IDS_LDESC_AUTOLIGHTTABLE = "Displays all drawings in the selected frame [L]";

IDS_WHATSTHIS_FULLSCREEN_MODE = 

"<p>The <b>Turn Full Screen On/Off</b> command changes the Toon Boom Studio window so that you can have more space to work in. When working in full screen mode, press [Tab] to turn on and off the display of the Properties window and, if it is detached, the Drawing Tools toolbar.

<a name=\"wp1186171\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1186172\"> </a><li>Select <b>View &gt; Turn Full Screen On</b>.</li>

<a name=\"wp1301636\"> </a><li>Press [Command] + [F], the default keyboard shortcut.</li>
</ul>

<a name=\"wp1186177\"> </a><p>
To return Toon Boom Studio to the original window configuration:
</p>
<ul>

<a name=\"wp1309808\"> </a><li>Press [Command] + [F], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_FULLSCREEN_MODE = "";

IDS_LDESC_FULLSCREEN_MODE = "Display Toon Boom Studio in full screen mode [Command] + [F]";

IDS_WHATSTHIS_ZOOM_IN = 

"<p>The <b>Zoom In</b> command allows you to get a closer look at the details of your animations. 

<a name=\"wp1183607\"> </a><p>
When you activate this command, Toon Boom Studio zooms-in on the current center of your work space.
</p>

<a name=\"wp1183608\"> </a><p>
To activate the Zoom In command:
</p>
<ul>

<a name=\"wp1183609\"> </a><li>Select <b>View &gt; Zoom In</b>.</li>

<a name=\"wp1183610\"> </a><li>Press [X], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_ZOOM_IN = "";

IDS_LDESC_ZOOM_IN = "Get a close up of the details on your work [X]";

IDS_WHATSTHIS_ZOOM_OUT = 

"<p>The <b>Zoom Out</b> command allows you to see more of your animation in the window you are working in. 

<a name=\"wp1183628\"> </a><p>
When you select this command, Toon Boom Studio zooms-out on the current center of your work space.
</p>

<a name=\"wp1183629\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1183630\"> </a><li>Select <b>View &gt; Zoom Out</b>.</li>

<a name=\"wp1183631\"> </a><li>Press [Z], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_ZOOM_OUT = "";

IDS_LDESC_ZOOM_OUT = "Zoom out on your work [Z]";

IDS_WHATSTHIS_IPLAYBACK_GOTOSTART = 

"<p>The <b>First Frame</b> command rewinds to the first frame in the playback range. 

<a name=\"wp1301655\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1301656\"> </a><li>Select <b>Play &gt; First Frame</b>.</li>

<a name=\"wp1301660\"> </a><li>Click the <b>First Frame</b> <img src=\"images/but_FirstFrame.png\" height=\"14\" width=\"24\" border=\"0\" hspace=\"0\" vspace=\"0\"> toolbar button.</li>
</ul>

";

IDS_SDESC_IPLAYBACK_GOTOSTART = "First Frame";

IDS_LDESC_IPLAYBACK_GOTOSTART = "Go to first frame";

IDS_WHATSTHIS_SKIP_FRAMES = 

"<p>The <b>Force Frame Rate</b> command will skip frames, if required, during interactive playback to ensure that the animation plays at the frame rate determined by the Frame Rate command.
";

IDS_SDESC_SKIP_FRAMES = "";

IDS_LDESC_SKIP_FRAMES = "Remove frames from the animation to ensure it plays at the selected frame rate.";

IDS_WHATSTHIS_FPS = 

"<p>Sets the interactive playback speed to the selected number of frames-per-second.

";

IDS_SDESC_FPS = "";

IDS_LDESC_FPS = "Set the frame rate for playback";

IDS_WHATSTHIS_IPLAYBACK_GOTOEND = 

"<p>The <b>Last Frame</b> command fast-forwards to the last frame in the playback range.

<a name=\"wp1309937\"> </a><p>
Use any of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1309938\"> </a><li>Select <b>Play &gt; Last Frame</b>.</li>

<a name=\"wp1309945\"> </a><li>Click the <b>Last Frame</b> <img src=\"images/but_lastFrame.png\" height=\"15\" width=\"25\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the Interactive Playback toolbar.</li>
</ul>

";

IDS_SDESC_IPLAYBACK_GOTOEND = "Last Frame";

IDS_LDESC_IPLAYBACK_GOTOEND = "Go to last frame";

IDS_WHATSTHIS_IPLAYBACK_LOOP = 

"<p>The <b>Loop</b> command switches on and off looping during playback. When you loop playback, Toon Boom Studio continually plays the current scene, returning to play the beginning of the animation each time it reaches the end. You must access the Stop command to end the playback.

<a name=\"wp1310292\"> </a><p>
Use one of the following methods to activate the Loop command:
</p>
<ul>

<a name=\"wp1310293\"> </a><li>Select <b>Play &gt; Loop</b>.</li>

<a name=\"wp1310300\"> </a><li>Click the <b>Loop <img src=\"images/but_loop.png\" height=\"23\" width=\"24\" border=\"0\" hspace=\"0\" vspace=\"0\"></b> button on the Interactive Playback toolbar.</li>
</ul>

";

IDS_SDESC_IPLAYBACK_LOOP = "Loop";

IDS_LDESC_IPLAYBACK_LOOP = "Loop playback";

IDS_WHATSTHIS_IPLAYBACK_NEXTFRAME = 

"<p>The <b>Next Frame</b> command moves to the next frame in the playback range.

<a name=\"wp1309973\"> </a><p>
Use one of the following methods to activate the <b>Next Frame</b> command:
</p>
<ul>

<a name=\"wp1309974\"> </a><li>Select <b>Play &gt; Next Frame</b>.</li>

<a name=\"wp1309981\"> </a><li>Click the <b>Next Frame</b> <img src=\"images/but_nextFrame.png\" height=\"14\" width=\"27\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the Interactive Playback toolbar.</li>

<a name=\"wp1309982\"> </a><li>Press [S], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_IPLAYBACK_NEXTFRAME = "Next Frame [S]";

IDS_LDESC_IPLAYBACK_NEXTFRAME = "Go to next frame [S]";

IDS_WHATSTHIS_IPLAYBACK_PLAY = 

"<p>The <b>Play</b> command plays the range of drawings or frames selected from the Timeline or the Exposure Sheet in the Drawing View window, the Camera View window, the Top View window, or the Side View window.

<a name=\"wp1310059\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1310060\"> </a><li>Select <b>Play &gt; Play</b>.</li>

<a name=\"wp1310067\"> </a><li>Click the <b>Play</b> <img src=\"images/but_play.png\" height=\"15\" width=\"19\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the Interactive Playback toolbar.</li>

<a name=\"wp1310068\"> </a><li>Press [P], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_IPLAYBACK_PLAY = "Play";

IDS_LDESC_IPLAYBACK_PLAY = "Play the current scene [P]";

IDS_WHATSTHIS_PLAYBACKRANGE_AUTOMATICFIT = 

"<p>The <b>Automatic Fit</b> option plays the whole scene during interactive playback. 

";

IDS_SDESC_PLAYBACKRANGE_AUTOMATICFIT = "";

IDS_LDESC_PLAYBACKRANGE_AUTOMATICFIT = "Set the playback range to the whole scene";

IDS_WHATSTHIS_PLAYBACKRANGE_FREE = 

"<p>The <b>Free</b> option allows you to select a range of frames to play back during interactive playback. Once activated you can drag the two selection markers at the top of the Timeline window to define the frame range you want to play back.

<a name=\"wp1186787\"> </a><p>
If your scene plays over 60 frames, but you just wanted to review frames 20 to 30, you can change the playback range to play only those frames.
</p>

";

IDS_SDESC_PLAYBACKRANGE_FREE = "";

IDS_LDESC_PLAYBACKRANGE_FREE = "Set the playback range to free and select the range you want";

IDS_WHATSTHIS_CHANGEPLAYBACKENDFRAME = 

"<p>The <b>Change Playback End Frame</b> command allows you to select the last frame in the interactive playback range when the playback range is set to Free.

";

IDS_SDESC_CHANGEPLAYBACKENDFRAME = "";

IDS_LDESC_CHANGEPLAYBACKENDFRAME = "Set the end frame for free range playback";

IDS_WHATSTHIS_CHANGEPLAYBACKSTARTFRAME = 

"<p>The <b>Change Playback Start Frame</b> command allows you to select the first frame in the interactive playback range when the playback range is set to Free.

";

IDS_SDESC_CHANGEPLAYBACKSTARTFRAME = "";

IDS_LDESC_CHANGEPLAYBACKSTARTFRAME = "Set the start frame for free range playback";

IDS_WHATSTHIS_ALL = 

"<p>The <b>Preview Exposure Sheet</b> command renders all of the visible elements in the current scene from the Exposure Sheet into one file and plays the scene in the Playback window in real-time. 

<a name=\"wp1187020\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1187021\"> </a><li>Select <b>Play &gt; Preview Exposure Sheet</b>.</li>

<a name=\"wp1308281\"> </a><li>Press [Option]+[Command]+[Return], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_ALL = "";

IDS_LDESC_ALL = "Render and play all elements from the Exposure Sheet [Option]+[Command]+[Return]";

IDS_WHATSTHIS_SELECTION = 

"<p>The <b>Preview Exposure Sheet Selection</b> command renders selected visible elements in the current scene from the Exposure Sheet and plays it in the Playback window in real-time. 

<a name=\"wp1187048\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1187049\"> </a><li>Select <b>Play &gt; Preview Exposure Sheet Selection</b>.</li>

<a name=\"wp1302401\"> </a><li>Press [Shift]+[Return], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_SELECTION = "";

IDS_LDESC_SELECTION = "Render and play selected elements from Exposure Sheet [Shift]+[Return]";

IDS_WHATSTHIS_RANGE_FULL_MOVIE = 

"<p>The <b>Preview Movie</b> command renders all of the visible elements in all of the scenes in your movie into one file. Toon Boom Studio then plays the whole movie in the Playback window in real-time.

<a name=\"wp1186892\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1186893\"> </a><li>Select <b>Play &gt; Preview Movie</b>.</li>

<a name=\"wp1308291\"> </a><li>Press [Shift]+[Command]+[Return], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_RANGE_FULL_MOVIE = "";

IDS_LDESC_RANGE_FULL_MOVIE = "Render and play the whole movie [Shift]+[Command]+[Return]";

IDS_WHATSTHIS_SP_CURRENT_SCENE = 

"<p>The <b>Preview Scene</b> command renders the current scene, including all of the effects you have created in your Sceneplanning view windows, and plays the scene in the Playback window in real-time.

<a name=\"wp1186920\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1186921\"> </a><li>Select <b>Play &gt; Preview Scene</b>.</li>

<a name=\"wp1309866\"> </a><li>Press [Command]+[Return], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_SP_CURRENT_SCENE = "";

IDS_LDESC_SP_CURRENT_SCENE = "Render and play the current scene from the Timeline [Command]+[Return]";

IDS_WHATSTHIS_IPLAYBACK_PREVFRAME = 

"<p>The <b>Previous Frame</b> command moves back one frame in the playback range.

<a name=\"wp1310408\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1310409\"> </a><li>Select <b>Play &gt; Previous Frame</b>.</li>

<a name=\"wp1310416\"> </a><li>Click the <b>Previous Frame</b> <img src=\"images/but_prevFrame.png\" height=\"15\" width=\"27\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the Interactive Playback toolbar.</li>

<a name=\"wp1310417\"> </a><li>Press [A], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_IPLAYBACK_PREVFRAME = "Previous Frame [A]";

IDS_LDESC_IPLAYBACK_PREVFRAME = "Go to previous frame [A]";

IDS_WHATSTHIS_QUICK_FLASH_PLAYBACK = 

"<p>The <b>Quick Preview</b> command renders the active scene from the view window you are working in. If you select this command when working in the Drawing View, then the scene will be composited based on the order of elements in the Exposure Sheet. If you are working in the Camera View, the order is based on the Timeline.

<a name=\"wp1310522\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1310523\"> </a><li>Select <b>Play &gt; Quick Preview</b>.</li>

<a name=\"wp1310524\"> </a><li>Press [Return], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_QUICK_FLASH_PLAYBACK = "";

IDS_LDESC_QUICK_FLASH_PLAYBACK = "Render the active scene from the current view window [Return]";

IDS_WHATSTHIS_IPLAYBACK_STOP = 

"<p>The <b>Stop</b> command stops the playback.

<a name=\"wp1310445\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1310446\"> </a><li>Select <b>Play &gt; Stop</b>.</li>

<a name=\"wp1310453\"> </a><li>Click the <b>Stop</b> <img src=\"images/but_stop.png\" height=\"14\" width=\"16\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the Interactive Playback toolbar.</li>

<a name=\"wp1310454\"> </a><li>Press [P], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_IPLAYBACK_STOP = "Stop [P]";

IDS_LDESC_IPLAYBACK_STOP = "Stop playback [P]";

IDS_WHATSTHIS_SOUNDPLAYBACKSP = 

"<p>Use the <b>Turn Sound Playback On</b> command to enable the play back of sound when you preview a scene in the Camera View.

";

IDS_SDESC_SOUNDPLAYBACKSP = "";

IDS_LDESC_SOUNDPLAYBACKSP = "Enable sound playback when playing your scene in the Camera View";

IDS_WHATSTHIS_SOUND_SCRUBBING = 

"<p>Use the <b>Turn Sound Scrubbing On</b> command to enable sound scrubbing from the Timeline. 

<a name=\"wp1163565\"> </a><p>
You must have turned sound playback on, with the Turn Sound Playback On command, to enable sound scrubbing in the Timeline.
</p>

";

IDS_SDESC_SOUND_SCRUBBING = "";

IDS_LDESC_SOUND_SCRUBBING = "Enable sound scrubbing in the Timeline";

IDS_WHATSTHIS_CUSTOM_FPS = 

"<p>The <b>Use Animation Set Default</b> command sets the interactive playback rate to the frame rate of the animation.

";

IDS_SDESC_CUSTOM_FPS = "";

IDS_LDESC_CUSTOM_FPS = "Set playback to the animation set frame rate";

IDS_WHATSTHIS_ADD_CAMERA_ELEMENT = 

"<p>The <b>Camera</b> command adds a camera element to your Timeline window and to your animation.

<a name=\"wp1187196\"> </a><p>
You add cameras to your animation when you want to view or export your scene with another perspective.You can modify the properties of cameras in Sceneplanning Views.
</p>

<a name=\"wp1187200\"> </a><p>
Use one of the following methods to access this command:
</p>
<ul>

<a name=\"wp1187201\"> </a><li>Select <b>Element &gt; Add &gt; Camera</b>.</li>

<a name=\"wp1187205\"> </a><li>Click the <b>Add</b> <img src=\"images/but_plus.png\" height=\"14\" width=\"14\" border=\"0\" hspace=\"0\" vspace=\"0\"> button at the top of the <b>Timeline</b> window.</li>
</ul>

";

IDS_SDESC_ADD_CAMERA_ELEMENT = "";

IDS_LDESC_ADD_CAMERA_ELEMENT = "Add a new camera element";

IDS_WHATSTHIS_ADD_CLIP_FX_ELEMENT = 

"<p>Use the <b>Clipping Effect</b> command to add mask elements to your animation.

<a name=\"wp1187413\"> </a><p>
Use one of the following methods to access this command:
</p>
<ul>

<a name=\"wp1187414\"> </a><li>Select <b>Element &gt; Add &gt; Clipping Effect</b>.</li>

<a name=\"wp1187421\"> </a><li>Click the <b>Add</b> <img src=\"images/but_plus.png\" height=\"14\" width=\"14\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the Timeline window.</li>
</ul>

";

IDS_SDESC_ADD_CLIP_FX_ELEMENT = "";

IDS_LDESC_ADD_CLIP_FX_ELEMENT = "Add a new clipping effect element";

IDS_WHATSTHIS_ADD_COLOR_FX_ELEMENT = 

"<p>Use the <b>Color Transform</b> <b>Effect</b> command to add color tweening effect elements to your animation. 

<a name=\"wp1187280\"> </a><p>
Use one of the following methods to access this command:
</p>
<ul>

<a name=\"wp1187281\"> </a><li>Select <b>Element &gt; Add &gt; Color Transform</b> <b>Effect</b>.</li>

<a name=\"wp1187288\"> </a><li>Click the <b>Add</b> <img src=\"images/but_plus.png\" height=\"14\" width=\"14\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the Timeline window.</li>
</ul>

";

IDS_SDESC_ADD_COLOR_FX_ELEMENT = "";

IDS_LDESC_ADD_COLOR_FX_ELEMENT = "Add a new color transform element";

IDS_WHATSTHIS_ADD_VECTOR_ELEMENT = 

"<p>The <b>Drawing</b> command adds an element to your animation that you can use to organize vector drawings.

<a name=\"wp1015725\"> </a><p>
Add drawing elements when you want to draw with Toon Boom Studio drawing tools or you want to import other vector drawings.
</p>

<a name=\"wp1026770\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1157651\"> </a><li>Select <b>Element &gt; Add &gt; Drawing</b>.</li>

<a name=\"wp1064441\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Exposure Sheet window and select <b>Add &gt; Drawing</b>.</li>

<a name=\"wp1026783\"> </a><li>Click the <b>Add Drawing Element</b> <img src=\"images/but_adddraw.png\" height=\"21\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the top of the <b>Exposure Sheet</b> window.</li>

<a name=\"wp1085462\"> </a><li>Click the <b>Add</b> <img src=\"images/but_plus.png\" height=\"14\" width=\"14\" border=\"0\" hspace=\"0\" vspace=\"0\"> button at the top of the Timeline window.</li>
</ul>

";

IDS_SDESC_ADD_VECTOR_ELEMENT = "";

IDS_LDESC_ADD_VECTOR_ELEMENT = "Add a new drawing element";

IDS_WHATSTHIS_DOPESHEET_ADD_ELEMENT = 

"<p>Use the <b>Elements</b> command to add layers to your animation. You can choose the type of element you want to add from the New Elements dialog box.

<a name=\"wp1187360\"> </a><p>
Use one of the following methods to access this command:
</p>
<ul>

<a name=\"wp1187361\"> </a><li>Select <b>Element &gt; Add &gt; Elements</b>.</li>

<a name=\"wp1187368\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Exposure Sheet window and select <b>Add &gt; Elements</b>.</li>

<a name=\"wp1187375\"> </a><li>Click the <b>Add</b> <img src=\"images/but_plus.png\" height=\"14\" width=\"14\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the Timeline window.</li>
</ul>

<a name=\"wp1187379\"> </a><p>
When you select this command, the New Elements dialog box opens.
</p>

";

IDS_SDESC_DOPESHEET_ADD_ELEMENT = "";

IDS_LDESC_DOPESHEET_ADD_ELEMENT = "Add new elements";

IDS_WHATSTHIS_ADD_IMAGE_ELEMENT = 

"<p>The <b>Image</b> command adds an element to your animation that you can use to organize bitmap images in your animation.

<a name=\"wp1026891\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1157656\"> </a><li>Select <b>Element &gt; Add &gt; Image</b>.</li>

<a name=\"wp1026900\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Exposure Sheet window and select <b>Add &gt; Image</b>.</li>

<a name=\"wp1026904\"> </a><li>Click the <b>Add Image Element</b> <img src=\"images/but_NewImage.png\" height=\"23\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the top of the Exposure Sheet window.</li>

<a name=\"wp1085477\"> </a><li>Click the <b>Add</b> <img src=\"images/but_plus.png\" height=\"14\" width=\"14\" border=\"0\" hspace=\"0\" vspace=\"0\"> button at the top of the Timeline window.</li>
</ul>

";

IDS_SDESC_ADD_IMAGE_ELEMENT = "";

IDS_LDESC_ADD_IMAGE_ELEMENT = "Add a new image element";

IDS_WHATSTHIS_ADD_MEDIA_ELEMENT = 

"<p>The <b>Media</b> command adds a new element to your animation that you can use to link to a variety of file formats on your file system.

<a name=\"wp1187083\"> </a><p>
Rather than copy all files in an element to the animation set directory, the media element type allows you to link to a location on your file system and save disk space.
</p>

<a name=\"wp1187084\"> </a><p>
In a media element, you can add all the bitmap, vector and sound file formats supported by Toon Boom Studio and your system, including:
</p>

<a name=\"wp1187088\"> </a><p>
JPEG (JPG), BMP, GIF, TGA, TIFF, SWF, WAV, AIFF, MP3
</p>

<a name=\"wp1187089\"> </a><p>
You can also link to animation elements that are stored in templates you have created with Toon Boom Studio.
</p>

<a name=\"wp1187093\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1187094\"> </a><li>Select <b>Element &gt; Add &gt; Media</b>.</li>

<a name=\"wp1187101\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Exposure Sheet window or the Timeline window and select <b>New &gt; Media</b>.</li>

<a name=\"wp1187108\"> </a><li>Click the <b>Add Media Element</b> <img src=\"images/but_addMedia.png\" height=\"26\" width=\"24\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on top of the Exposure Sheet window.</li>

<a name=\"wp1187112\"> </a><li>Click the <b>Add</b> <img src=\"images/but_plus.png\" height=\"14\" width=\"14\" border=\"0\" hspace=\"0\" vspace=\"0\"> button at the top of the Timeline window.</li>
</ul>

";

IDS_SDESC_ADD_MEDIA_ELEMENT = "";

IDS_LDESC_ADD_MEDIA_ELEMENT = "Add a new media element";

IDS_WHATSTHIS_ADD_PEG_REPARENT = 

"<p>Use the <b>Parent Peg</b> command to add a peg to the scene and attach the selected element to it.

<a name=\"wp1311124\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1311125\"> </a><li>Select <b>Element &gt; Add &gt; Parent Peg</b>.</li>

<a name=\"wp1311129\"> </a><li>Click the <b>Add Parent Peg</b> <img src=\"images/but_addpeg.png\" height=\"17\" width=\"16\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the top of the left-side of the Timeline window.</li>
</ul>

";

IDS_SDESC_ADD_PEG_REPARENT = "";

IDS_LDESC_ADD_PEG_REPARENT = "Link element to new peg";

IDS_WHATSTHIS_ADD_PEG_ELEMENT = 

"<p>The <b>Peg </b>command adds a peg to your Timeline window and your animation.

<a name=\"wp1187143\"> </a><p>
You add pegs when you want to change another element over time in the Sceneplanning Views.
</p>

<a name=\"wp1187145\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1187146\"> </a><li>Select <b>Element &gt; Add &gt; Peg</b>.</li>

<a name=\"wp1187150\"> </a><li>Click the <b>Add Peg</b> <img src=\"images/but_addpeg.png\" height=\"17\" width=\"16\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on the top of the left-side of the Timeline window.</li>

<a name=\"wp1187154\"> </a><li>Click the <b>Add</b> <img src=\"images/but_plus.png\" height=\"14\" width=\"14\" border=\"0\" hspace=\"0\" vspace=\"0\"> button at the top of the Timeline window.</li>
</ul>

";

IDS_SDESC_ADD_PEG_ELEMENT = "";

IDS_LDESC_ADD_PEG_ELEMENT = "Add a new peg element";

IDS_WHATSTHIS_ADD_SOUND_ELEMENT = 

"<p>The <b>Sound</b> command adds an element to your Exposure Sheet window into which you can import sound files.

<a name=\"wp1015729\"> </a><p>
You add sound elements to your animation when you want to begin building dialog or music into your animation.
</p>

<a name=\"wp1027024\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1157661\"> </a><li>Select <b>Element &gt; Add &gt; Sound</b>.</li>

<a name=\"wp1027033\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Exposure Sheet window and select <b>Add &gt; Sound</b>.</li>

<a name=\"wp1027037\"> </a><li>Click the <b>Add Sound Element</b> <img src=\"images/But_addSound.png\" height=\"26\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button on top of the Exposure Sheet window.</li>

<a name=\"wp1085507\"> </a><li>Click the <b>Add</b> <img src=\"images/but_plus.png\" height=\"14\" width=\"14\" border=\"0\" hspace=\"0\" vspace=\"0\"> button at the top of the Timeline window.</li>
</ul>

";

IDS_SDESC_ADD_SOUND_ELEMENT = "";

IDS_LDESC_ADD_SOUND_ELEMENT = "Add a new sound element";

IDS_WHATSTHIS_INSERT_ELEMENT_ANNOTATION = 

"<p>The <b>Add Element Note</b> command allows you to add pop-up notes to elements in your Exposure Sheet window and Timeline window. This command appears as <b>Update Note</b> if a note is already attached to the element.

<a name=\"wp1297104\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1297105\"> </a><li>Select <b>Element &gt; Add Element Note</b>.</li>

<a name=\"wp1310603\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Add Element Note</b>.</li>
</ul>

";

IDS_SDESC_INSERT_ELEMENT_ANNOTATION = "";

IDS_LDESC_INSERT_ELEMENT_ANNOTATION = "Add/update element note";

IDS_WHATSTHIS_ARRANGE_ATTACHTONEXTOBJECT = 

"<p>Use the <b>Attach to Next Object</b> command to link an element to the nearest peg or effect element.

<a name=\"wp1310692\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297111\"> </a><li>Select <b>Element &gt; Arrange &gt; Attach to Next Object</b>.</li>

<a name=\"wp1310618\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Attach to Next Object</b>.</li>
</ul>

";

IDS_SDESC_ARRANGE_ATTACHTONEXTOBJECT = "";

IDS_LDESC_ARRANGE_ATTACHTONEXTOBJECT = "Link selected element to nearest peg or effect";

IDS_WHATSTHIS_ELEMENT_BRING_FORWARD = 

"<p>The <b>Bring Forward</b> command moves the element you currently have selected on top of the next element within the same hierarchy level in your animation.

<a name=\"wp1310688\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297117\"> </a><li>Select <b>Element &gt; Arrange &gt; Bring Forward</b>.</li>

<a name=\"wp1310632\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Bring Forward</b>.</li>
</ul>

";

IDS_SDESC_ELEMENT_BRING_FORWARD = "";

IDS_LDESC_ELEMENT_BRING_FORWARD = "Move element on top of next layer";

IDS_WHATSTHIS_ELEMENT_BRING_TO_FRONT = 

"<p>The <b>Bring to Front</b> command moves the current element on top of all of the other elements of the next element within the same hierarchy level in the Exposure Sheet window or the Timeline window.

<a name=\"wp1310684\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297123\"> </a><li>Select <b>Element &gt; Arrange &gt; Bring to Front</b>.</li>

<a name=\"wp1310644\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Bring to Front</b>.</li>

<a name=\"wp1319068\"> </a><li>-click a layer in the Timeline window or an element column header in the Exposure Sheet window and select <b>Arrange &gt; Bring To Front</b> from the pop-up menu.</li>
</ul>

";

IDS_SDESC_ELEMENT_BRING_TO_FRONT = "";

IDS_LDESC_ELEMENT_BRING_TO_FRONT = "Bring element on top of all others";

IDS_WHATSTHIS_COLLAPSEEXPAND = 

"<p>Use the <b>Collapse/Expand</b> command to show/hide rows that are attached to peg or effect elements.

<a name=\"wp1310680\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297129\"> </a><li>Select <b>Element &gt; Arrange &gt; Collapse/Expand</b>.</li>

<a name=\"wp1310656\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Collapse/Expand</b>.</li>
</ul>

";

IDS_SDESC_COLLAPSEEXPAND = "";

IDS_LDESC_COLLAPSEEXPAND = "Show/hide rows attached to pegs or effects in Timeline";

IDS_WHATSTHIS_ARRANGE_DETACHFROMPARENT = 

"<p>Use the <b>Detach from Parent</b> command to unlink an element from the peg or effect element it is attached to.

<a name=\"wp1310676\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297135\"> </a><li>Select <b>Element &gt; Arrange &gt; Detach from Parent</b>.</li>

<a name=\"wp1310670\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Detach from Parent</b>.</li>
</ul>

";

IDS_SDESC_ARRANGE_DETACHFROMPARENT = "";

IDS_LDESC_ARRANGE_DETACHFROMPARENT = "Unlink selected element from peg or effect";

IDS_WHATSTHIS_NAV_NEXT_SPLINE_POINT = 

"<p>Use the <b>Next Motion Point</b> command to select the motion point after the one you have selected on the peg.

<a name=\"wp1187716\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1187717\"> </a><li>Select <b>Element &gt; Arrange &gt; Next Motion Point</b>.</li>

<a name=\"wp1310702\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Next Motion Point</b>.</li>

<a name=\"wp1187718\"> </a><li>Press [.] (period), the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_NAV_NEXT_SPLINE_POINT = "";

IDS_LDESC_NAV_NEXT_SPLINE_POINT = "Select next motion point on peg [.]";

IDS_WHATSTHIS_NAV_PREV_SPLINE_POINT = 

"<p>Use the <b>Previous Motion Point</b> command to select the motion point before the one you have selected on the peg.

<a name=\"wp1187684\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1187685\"> </a><li>Select <b>Element &gt; Arrange&gt; Previous Motion Point</b>.</li>

<a name=\"wp1310714\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Previous Motion Point</b>.</li>

<a name=\"wp1187686\"> </a><li>Press [,] (comma), the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_NAV_PREV_SPLINE_POINT = "";

IDS_LDESC_NAV_PREV_SPLINE_POINT = "Select previous motion point on peg [,] (comma)";

IDS_WHATSTHIS_GO_DOWN_HIERARCHY = 

"<p>Use the <b>Select Child</b> command to select the element attached immediately after the selected peg or effect element.

<a name=\"wp1297140\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297141\"> </a><li>Select <b>Element &gt; Arrange &gt; Select Child</b>.</li>

<a name=\"wp1310728\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Select Child</b>.</li>
</ul>

";

IDS_SDESC_GO_DOWN_HIERARCHY = "";

IDS_LDESC_GO_DOWN_HIERARCHY = "Select the element attached immediately after the selected peg or effect";

IDS_WHATSTHIS_SELECTCHILDREN = 

"<p>Use the <b>Select Children</b> command to select a peg or an effect element and all attached elements.

<a name=\"wp1310734\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297147\"> </a><li>Select <b>Element &gt; Arrange &gt; Select Children</b>.</li>

<a name=\"wp1310744\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Select Children</b>.</li>
</ul>

";

IDS_SDESC_SELECTCHILDREN = "";

IDS_LDESC_SELECTCHILDREN = "Select all rows attached to a peg or effect in Timeline";

IDS_WHATSTHIS_GO_RIGHT_HIERARCHY = 

"<p>Use the <b>Select Next Brother</b> command to select the next element in a hierarchy of elements attached to the same peg or effect in the Timeline.

<a name=\"wp1310748\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1310749\"> </a><li>Select <b>Element &gt; Arrange &gt; Select Next Brother</b>.</li>

<a name=\"wp1310761\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Select Next Brother</b>.</li>
</ul>

";

IDS_SDESC_GO_RIGHT_HIERARCHY = "";

IDS_LDESC_GO_RIGHT_HIERARCHY = "Select the next element attached to the same peg or effect in the Timeline";

IDS_WHATSTHIS_GO_UP_HIERARCHY = 

"<p>Use the <b>Select Parent</b> command to select the element to which the current element is attached to in the Timeline.

<a name=\"wp1310767\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297159\"> </a><li>Select <b>Element &gt; Arrange &gt; Select Parent</b>.</li>

<a name=\"wp1310781\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Select Parent</b>.</li>
</ul>

";

IDS_SDESC_GO_UP_HIERARCHY = "";

IDS_LDESC_GO_UP_HIERARCHY = "Select the element to which the current element is attached";

IDS_WHATSTHIS_GO_LEFT_HIERARCHY = 

"<p>Use the <b>Select Previous Brother</b> to select the element on top of the current element in a hierarchy of elements attached to the same peg or effect in the Timeline.

<a name=\"wp1310797\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297165\"> </a><li>Select <b>Element &gt; Arrange &gt; Select Previous Brother</b>.</li>

<a name=\"wp1310793\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Select Previous Brother</b>.</li>
</ul>

";

IDS_SDESC_GO_LEFT_HIERARCHY = "";

IDS_LDESC_GO_LEFT_HIERARCHY = "Select the element attached immediately before the selected peg or effect";

IDS_WHATSTHIS_ELEMENT_SEND_BACKWARD = 

"<p>The <b>Send Backward</b> command moves the selected element behind the next element layer within the same hierarchy level in your animation.

<a name=\"wp1310803\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297171\"> </a><li>Select <b>Element &gt; Arrange &gt; Send Backward</b>.</li>

<a name=\"wp1310813\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Send Backward</b>.</li>
</ul>

";

IDS_SDESC_ELEMENT_SEND_BACKWARD = "";

IDS_LDESC_ELEMENT_SEND_BACKWARD = "Move element beneath previous layer";

IDS_WHATSTHIS_ELEMENT_SEND_TO_BACK = 

"<p>The <b>Send to Back</b> command moves the element you currently have selected behind all of the other element layers within the same hierarchy level in your animation.

<a name=\"wp1310821\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1310822\"> </a><li>Select <b>Element &gt; Arrange &gt; Send to Back</b>.</li>

<a name=\"wp1310829\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Arrange &gt; Send to Back</b>.</li>
</ul>

";

IDS_SDESC_ELEMENT_SEND_TO_BACK = "";

IDS_LDESC_ELEMENT_SEND_TO_BACK = "Move element behind all others";

IDS_WHATSTHIS_CELL_ANNOTATION = 

"<p>The <b>Add Cell Note</b> command allows you to add pop-up notes to cells in the Exposure Sheet window. 

";

IDS_SDESC_CELL_ANNOTATION = "";

IDS_LDESC_CELL_ANNOTATION = "Add/update a cell note";

IDS_WHATSTHIS_ADD_EXPOSURE = 

"<p>The <b>Add Exposure</b> command adds one exposure to the drawing or image at the selected frame in the Exposure Sheet window or the Timeline window.

<a name=\"wp1188955\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1188956\"> </a><li>Select <b>Element &gt;  Cell &gt; Add Exposure</b>.</li>

<a name=\"wp1188957\"> </a><li>Press [R], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_ADD_EXPOSURE = "";

IDS_LDESC_ADD_EXPOSURE = "Add an exposure at the selected frame [R]";

IDS_WHATSTHIS_ADVANCED_CREATE_CYCLE = 

"<p>Use the <b>Create Advanced Cycle</b> command to repeat a cycle of drawings or images using different patterns.

";

IDS_SDESC_ADVANCED_CREATE_CYCLE = "";

IDS_LDESC_ADVANCED_CREATE_CYCLE = "Repeat drawings or images in different patterns";

IDS_WHATSTHIS_CREATE_CYCLE = 

"<p>Use the <b>Create Cycle</b> command to repeat a cycle of drawings or images a selected number of times.

";

IDS_SDESC_CREATE_CYCLE = "";

IDS_LDESC_CREATE_CYCLE = "Repeat a cycle of drawings";

IDS_WHATSTHIS_REMOVE_BLANK_FRAME = 

"<p>Use the <b>Delete Blank Cell</b> command to remove the currently selected blank cell from the selected element at the currently selected frame.

<a name=\"wp1189011\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1189012\"> </a><li>Select <b>Element &gt;  Cell &gt; Delete Blank Cell</b>.</li>

<a name=\"wp1189013\"> </a><li>Press [Shift]+[E], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_REMOVE_BLANK_FRAME = "";

IDS_LDESC_REMOVE_BLANK_FRAME = "Remove selected blank frame [Shift]+[E]";

IDS_WHATSTHIS_INSERT_BLANK_FRAME = 

"<p>Use the <b>Insert Blank Cell</b> command to add a blank frame to the selected element at the currently selected frame.

<a name=\"wp1189031\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1189032\"> </a><li>Select <b>Element &gt;  Cell &gt; Insert Blank Cell</b>.</li>

<a name=\"wp1189033\"> </a><li>Press [Shift]+[R], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_INSERT_BLANK_FRAME = "";

IDS_LDESC_INSERT_BLANK_FRAME = "Insert blank frame [Shift]+[R]";

IDS_WHATSTHIS_DOPESHEET_ADD_NAMED_CELL = 

"<p>Use the <b>Insert Cell</b> command to add a cell to the currently selected element and frame.

";

IDS_SDESC_DOPESHEET_ADD_NAMED_CELL = "";

IDS_LDESC_DOPESHEET_ADD_NAMED_CELL = "Add a cell to the selected element and frame";

IDS_WHATSTHIS_EXTEND_ELEMENT = 

"<p>The <b>Extend Exposure</b> command allows you to change the duration of the exposure of the selected object to the selected frame.

";

IDS_SDESC_EXTEND_ELEMENT = "";

IDS_LDESC_EXTEND_ELEMENT = "Extend the exposure of the selected object";

IDS_WHATSTHIS_REMOVE_EXPOSURE = 

"<p>The <b>Remove Exposure</b> command removes one exposure from the element at the selected frame.

<a name=\"wp1189091\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1189092\"> </a><li>Select <b>Element &gt;  Cell &gt; Remove Exposure</b>.</li>

<a name=\"wp1189093\"> </a><li>Press [E], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_REMOVE_EXPOSURE = "";

IDS_LDESC_REMOVE_EXPOSURE = "Remove exposure from the selected frame [E]";

IDS_WHATSTHIS_ELEMENT_SEND_TO_SLT = 

"<p>The <b>Send to Static Light Table</b> command copies the object you have selected (a vector drawing or a bitmap image) to the Static Light Table so that you can see it at all times when you are working in the Drawing View window.

";

IDS_SDESC_ELEMENT_SEND_TO_SLT = "";

IDS_LDESC_ELEMENT_SEND_TO_SLT = "Display selection in the Static Light Table";

IDS_WHATSTHIS_DOPESHEET_SET_EXPOSURE_CUSTOM = 

"<p>The <b>Set Exposure</b> command allows you to set the exposure for the selected object.

<a name=\"wp1189128\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1189129\"> </a><li>Select <b>Element &gt; Cell &gt; Set Exposure</b>.</li>

<a name=\"wp1308311\"> </a><li>Press [Command]+[4], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_DOPESHEET_SET_EXPOSURE_CUSTOM = "";

IDS_LDESC_DOPESHEET_SET_EXPOSURE_CUSTOM = "Change the exposure of selected object [Command]+[4]";

IDS_WHATSTHIS_DOPESHEET_SET_EXPOSURE_1 = 

"<p>The <b>Set Exposure to 1</b> command changes the exposure of the selected object to one.

<a name=\"wp1189145\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1189146\"> </a><li>Select <b>Element &gt;  Cell &gt; Set Exposure to 1</b>.</li>

<a name=\"wp1310853\"> </a><li>Press [Command]+[1], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_DOPESHEET_SET_EXPOSURE_1 = "";

IDS_LDESC_DOPESHEET_SET_EXPOSURE_1 = "Set exposure of selected object to 1 [Command]+[1]";

IDS_WHATSTHIS_DOPESHEET_SET_EXPOSURE_2 = 

"<p>The <b>Set Exposure to 2</b> command changes the exposure of the selected object to two.

<a name=\"wp1189162\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1189163\"> </a><li>Select <b>Element &gt;  Cell &gt; Set Exposure to 2</b>.</li>

<a name=\"wp1308321\"> </a><li>Press [Command]+[2], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_DOPESHEET_SET_EXPOSURE_2 = "";

IDS_LDESC_DOPESHEET_SET_EXPOSURE_2 = "Set exposure of selected object to 2 [Command]+[2]";

IDS_WHATSTHIS_DOPESHEET_SET_EXPOSURE_3 = 

"<p>The <b>Set Exposure to 3</b> changes the exposure of the selected object to three.

<a name=\"wp1189180\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1189181\"> </a><li>Select <b>Element &gt;  Cell &gt; Set Exposure to 3</b>.</li>

<a name=\"wp1310863\"> </a><li>Press [Command]+[3], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_DOPESHEET_SET_EXPOSURE_3 = "";

IDS_LDESC_DOPESHEET_SET_EXPOSURE_3 = "Set exposure of selected object to 3 [Command]+[3]";

IDS_WHATSTHIS_CHANGE_DURATION = 

"<p>Use the <b>Change Duration</b> command to change the number of frames that a peg, camera or effect lasts for. 

";

IDS_SDESC_CHANGE_DURATION = "";

IDS_LDESC_CHANGE_DURATION = "Change element duration";

IDS_WHATSTHIS_CHANGE_LOOPS = 

"<p>Use the <b>Change Loops</b> command to repeat a peg or effect.

";

IDS_SDESC_CHANGE_LOOPS = "";

IDS_LDESC_CHANGE_LOOPS = "Set the number of times the element will loop";

IDS_WHATSTHIS_CHANGE_START_FRAME = 

"<p>Use the <b>Change Start Frame</b> command to change the frame on which an element begins.

";

IDS_SDESC_CHANGE_START_FRAME = "";

IDS_LDESC_CHANGE_START_FRAME = "Change element start frame";

IDS_WHATSTHIS_CLONE_COLUMN = 

"<p>The <b>Clone Element</b> command copies the current element and links it to a new element. All of the contents of the original element appear in the new element.

<a name=\"wp1188157\"> </a><p>
When you make changes to the contents of the original element, all cloned elements are updated. However, you can change the exposure or layout of the contents independently of the cloned elements. Cloning elements allows you to re-use material in the same scene.
</p>

<a name=\"wp1297266\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297267\"> </a><li>Select <b>Element &gt; Clone Element</b>.</li>

<a name=\"wp1311064\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Clone Element</b>.</li>
</ul>

";

IDS_SDESC_CLONE_COLUMN = "";

IDS_LDESC_CLONE_COLUMN = "Copy element and link clone to original";

IDS_WHATSTHIS_DOPESHEET_DELETE_ELEMENT = 

"<p>The <b>Delete Element</b> command deletes the element you currently have selected in the Exposure Sheet window or Timeline window. Elements that you delete will not appear in the final animation.

<a name=\"wp1188193\"> </a><p>
The Delete Element command also deletes drawings and images from the animation set directory if they are not used in another element. For example, if you are deleting a cloned element, Toon Boom Studio will leave the images used by the cloned element in the animation set folder.
</p>

<a name=\"wp1297272\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297273\"> </a><li>Select <b>Element &gt; Delete Element</b>.</li>

<a name=\"wp1311078\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Delete Element</b>.</li>
</ul>

";

IDS_SDESC_DOPESHEET_DELETE_ELEMENT = "";

IDS_LDESC_DOPESHEET_DELETE_ELEMENT = "Delete selected element";

IDS_WHATSTHIS_CHANGE_ELEMENT_BKCOLOR = 

"<p>Use the <b>Background Color</b> command to change the color behind the selected element's trackbar in the Timeline window.

";

IDS_SDESC_CHANGE_ELEMENT_BKCOLOR = "";

IDS_LDESC_CHANGE_ELEMENT_BKCOLOR = "Change color behind element's trackbar";

IDS_WHATSTHIS_CHANGE_ELEMENT_COLOR = 

"<p>With the <b>Change Color</b> command, you can change the color of the marker for the element you currently have selected in the Exposure Sheet window or the Timeline window.

";

IDS_SDESC_CHANGE_ELEMENT_COLOR = "";

IDS_LDESC_CHANGE_ELEMENT_COLOR = "Change color of the element marker";

IDS_WHATSTHIS_DEFAULT_ELEMENT_COLOR = 

"<p>The <b>Default Color</b> command reverts the marker colors of selected elements to their values in the Interface tab of the Preferences window.

";

IDS_SDESC_DEFAULT_ELEMENT_COLOR = "";

IDS_LDESC_DEFAULT_ELEMENT_COLOR = "Revert element marker colors to default";

IDS_WHATSTHIS_HIDE_ALL_OTHERS_DS = 

"<p>The <b>Hide All Others</b> command turns off the display of all unselected elements in the exposure sheet. You will not be able to see hidden layers as you work in the Exposure Sheet or Drawing View. 

<a name=\"wp1319727\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1319960\"> </a><li>Select <b>Element &gt; Display &gt; Exposure Sheet &gt; Hide All Others</b>.</li>

<a name=\"wp1319967\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Exposure Sheet window and select <b>Display &gt; Hide All Others</b>.</li>
</ul>

";

IDS_SDESC_HIDE_ALL_OTHERS_DS = "";

IDS_LDESC_HIDE_ALL_OTHERS_DS = "Hide all unselected elements in the exposure sheet";

IDS_WHATSTHIS_SHOW_ALL_DS = 

"<p>The <b>Show All</b> command displays all elements in the exposure sheet.

<a name=\"wp1319978\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1319979\"> </a><li>Select <b>Element &gt; Display &gt; Exposure Sheet &gt; Show All</b>.</li>

<a name=\"wp1319986\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Exposure Sheet window and select <b>Display &gt; Show All</b>.</li>
</ul>

";

IDS_SDESC_SHOW_ALL_DS = "";

IDS_LDESC_SHOW_ALL_DS = "Show all elements in the exposure sheet";

IDS_WHATSTHIS_HIDE_THIS_ELEMENT_DS = 

"<p>The <b>Show/Hide</b> command displays and hides elements in the exposure sheet. You will not be able to see hidden layers as you work in the Exposure Sheet or Drawing View.

<a name=\"wp1319802\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1319803\"> </a><li>Select <b>Element &gt; Display &gt; Exposure Sheet &gt; Show/Hide</b>.</li>

<a name=\"wp1319810\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Exposure Sheet window and select <b>Display &gt; Show/Hide</b>.</li>
</ul>

";

IDS_SDESC_HIDE_THIS_ELEMENT_DS = "";

IDS_LDESC_HIDE_THIS_ELEMENT_DS = "Show/hide elements";

IDS_WHATSTHIS_HIDE_ALL_OTHERS = 

"<p>The <b>Hide All Others</b> command turns off the display of all unselected elements. You will not be able to see hidden layers as you work in the Camera View, Side View and Top View windows. 

<a name=\"wp1319846\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1319847\"> </a><li>Select <b>Element &gt; Display &gt; Timeline &gt; Hide All Others</b>.</li>

<a name=\"wp1319854\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Display &gt; Hide All Others</b>.</li>

<a name=\"wp1319855\"> </a><li>You can also turn off the display of elements in your animation with the <b>Show/Hide</b> buttons in the Timeline window.</li>
</ul>

";

IDS_SDESC_HIDE_ALL_OTHERS = "";

IDS_LDESC_HIDE_ALL_OTHERS = "Hide all unselected elements in the sceneplanning views";

IDS_WHATSTHIS_SHOW_ALL = 

"<p>The <b>Show All</b> command displays all elements in the Camera View, Side View and Top View windows.

<a name=\"wp1319883\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1319884\"> </a><li>Select <b>Element &gt; Display &gt; Timeline &gt; Show All</b>.</li>

<a name=\"wp1319891\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Display &gt; Show All</b>.</li>

<a name=\"wp1319895\"> </a><li>You can also use the <b>Show/Hide</b> buttons in the Timeline window.</li>
</ul>

";

IDS_SDESC_SHOW_ALL = "";

IDS_LDESC_SHOW_ALL = "Show all elements in the sceneplanning views";

IDS_WHATSTHIS_HIDE_THIS_ELEMENT = 

"<p>The <b>Show/Hide</b> command displays and hides elements from the Camera View, Side View and Top View windows.

<a name=\"wp1320026\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1320027\"> </a><li>Select <b>Element &gt; Display &gt; Timeline &gt; Show/Hide</b>.</li>

<a name=\"wp1320034\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Display &gt; Show/Hide</b>.</li>

<a name=\"wp1319933\"> </a><li>You can also use the <b>Show/Hide</b> buttons in the Timeline window.</li>
</ul>

";

IDS_SDESC_HIDE_THIS_ELEMENT = "";

IDS_LDESC_HIDE_THIS_ELEMENT = "Show/hide elements in the sceneplanning views";

IDS_WHATSTHIS_DUPLICATE_ELEMENT = 

"<p>Use the <b>Duplicate Element</b> command to make a copy of the selected element. Unlike the Clone Element command, duplicated elements are not linked. 

<a name=\"wp1297296\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297297\"> </a><li>Select <b>Element &gt; Duplicate Element</b>.</li>

<a name=\"wp1311026\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Duplicate Element</b>.</li>
</ul>

";

IDS_SDESC_DUPLICATE_ELEMENT = "";

IDS_LDESC_DUPLICATE_ELEMENT = "Duplicate selected element";

IDS_WHATSTHIS_EDIT_SOUND = 

"<p>The <b>Edit Sound</b> command displays the Sound Element Editor dialog box. 

<a name=\"wp1188742\"> </a><p>
You can use this dialog box to change the start and end frame of a sound, remove a section from the start and end of the sound, add fades to sounds, and compute and view the lip sync assignment of a voice track.
</p>

<a name=\"wp1297302\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297306\"> </a><li> Select a sound element and then select <b>Element &gt; Edit Sound</b>.</li>

<a name=\"wp1311050\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Edit Sound</b>.</li>
</ul>

";

IDS_SDESC_EDIT_SOUND = "";

IDS_LDESC_EDIT_SOUND = "Display Sound Element Editor";

IDS_WHATSTHIS_LOCKLOCK = 

"<p>The <b>Lock</b> command prevents selected timeline layers from being edited.

<a name=\"wp1311238\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1311242\"> </a><li> Select <b>Lock &gt; Lock</b>.</li>

<a name=\"wp1311249\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Lock &gt; Lock</b>.</li>
</ul>

";

IDS_SDESC_LOCKLOCK = "";

IDS_LDESC_LOCKLOCK = "Prevent edits to selected timeline layers";

IDS_WHATSTHIS_LOCKLOCKALL = 

"<p>The <b>Lock All</b> command to prevents all timeline layers from being edited.

<a name=\"wp1311270\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1311274\"> </a><li> Select <b>Lock &gt; Lock All</b>.</li>

<a name=\"wp1311281\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Lock &gt; Lock All</b>.</li>
</ul>

";

IDS_SDESC_LOCKLOCKALL = "";

IDS_LDESC_LOCKLOCKALL = "Prevent edits to all timeline layers";

IDS_WHATSTHIS_LOCKLOCKALLOTHERS = 

"<p>The <b>Lock All Others</b> command to prevent editing to all timeline layers except the select layers.

<a name=\"wp1311285\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1311289\"> </a><li> Select <b>Lock &gt; Lock All Others</b>.</li>

<a name=\"wp1311296\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Lock &gt; Lock All Others</b>.</li>
</ul>

";

IDS_SDESC_LOCKLOCKALLOTHERS = "";

IDS_LDESC_LOCKLOCKALLOTHERS = "Prevent edits to all timeline layers except the selected layers";

IDS_WHATSTHIS_LOCKUNLOCK = 

"<p>The <b>Unlock</b> command permits editing of selected timeline layers.

<a name=\"wp1311300\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1311304\"> </a><li> Select <b>Lock &gt; Unlock</b>.</li>

<a name=\"wp1311311\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Lock &gt; Unlock</b>.</li>
</ul>

";

IDS_SDESC_LOCKUNLOCK = "";

IDS_LDESC_LOCKUNLOCK = "Allows edits to selected timeline layers";

IDS_WHATSTHIS_LOCKUNLOCKALL = 

"<p>The <b>Unlock All</b> command permits editing to selected timeline layers.

<a name=\"wp1311315\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1311319\"> </a><li> Select a sound element and then select <b>Lock &gt; Unlock All</b>.</li>

<a name=\"wp1311326\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Lock &gt; Unlock All</b>.</li>
</ul>

";

IDS_SDESC_LOCKUNLOCKALL = "";

IDS_LDESC_LOCKUNLOCKALL = "Allows edits to all timeline layers";

IDS_WHATSTHIS_INSERT_KEYFRAME = 

"<p>Use the <b>Add Keyframe</b> command to add a keyframe to the peg at the selected frame number.

";

IDS_SDESC_INSERT_KEYFRAME = "";

IDS_LDESC_INSERT_KEYFRAME = "Add a keyframe to the peg at the selected frame";

IDS_WHATSTHIS_DELETE_KEYFRAME = 

"<p>Use the <b>Remove Keyframe</b> command to delete the selected keyframe from the peg.

";

IDS_SDESC_DELETE_KEYFRAME = "";



IDS_LDESC_DELETE_KEYFRAME = "Remove the selected keyframe from the peg";

IDS_WHATSTHIS_CLEAR_PEGS = 

"<p>Use the <b>Clear Pegs</b> command removes keyframes from the selected pegs.

<a name=\"wp1297323\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1297324\"> </a><li>Select <b>Element &gt; Peg &gt; Clear Pegs</b>.</li>

<a name=\"wp1311092\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Clear Pegs</b>.</li>
</ul>

";

IDS_SDESC_CLEAR_PEGS = "";

IDS_LDESC_CLEAR_PEGS = "Remove keyframes from the selected pegs";

IDS_WHATSTHIS_PEG_SET_CONSTANT_INTERVAL = 

"<p>Use the <b>Set Constant Segment</b> command to change the selected segment from a tweened (interpolated) segment to a constant segment.

<a name=\"wp1310922\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1312179\"> </a><li>Select the start keyframe in your segment you want to make constant.</li>

<a name=\"wp1312180\"> </a><li>Do one of the following:</li>

<a name=\"wp1310923\"> </a><li>Select <b>Element &gt; Peg &gt; Set Constant Segment</b>.</li>

<a name=\"wp1312107\"> </a><li>Press [Command]+[L], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_PEG_SET_CONSTANT_INTERVAL = "";

IDS_LDESC_PEG_SET_CONSTANT_INTERVAL = "Change segment from a tweened segment to a constant segment []+[L]";

IDS_WHATSTHIS_PEG_SET_NON_CONSTANT_INTERVAL = 

"<p>Use the <b>Set Non Constant Segment</b> command to change the selected segment from a constant segment to a tweened (interpolated) segment. 

<a name=\"wp1310941\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1310942\"> </a><li> Select the start keyframe in your segment you want to tween.</li>

<a name=\"wp1312177\"> </a><li>Do one of the following:</li>

<a name=\"wp1312173\"> </a><li>Select <b>Element &gt; Peg &gt; Set Non-constant Segment</b>.</li>

<a name=\"wp1312118\"> </a><li>Press [Command]+[Shift]+[L], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_PEG_SET_NON_CONSTANT_INTERVAL = "";

IDS_LDESC_PEG_SET_NON_CONSTANT_INTERVAL = "Change segment from a constant segment to a tweened segment [Command]+[Shift]+[L]";

IDS_WHATSTHIS_CONSTANT_Z = 

"<p>The <b>Toggle Constant Z</b> command sets a constant front-back value for the keyframe and all frames until the next keyframe (the z-axis does not have to be displayed to change this option). If the front-back value is already constant, then selecting this command will interpolate the front-back value between keyframes. 

<a name=\"wp1310949\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1310950\"> </a><li> Select <b>Element &gt; Peg &gt; Toggle Constant Z</b>.</li>

<a name=\"wp1310971\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Toggle Constant Z</b>.</li>
</ul>

";

IDS_SDESC_CONSTANT_Z = "";

IDS_LDESC_CONSTANT_Z = "Switch between constant and interpolated front-back values ";

IDS_WHATSTHIS_DOPESHEET_RENAME_ELEMENT = 

"<p>The <b>Rename Element</b> command opens the Rename Element dialog box, which you can use to change the name of the element you currently have selected.

<a name=\"wp1297329\"> </a><p>
Use one of the following to activate this command:
</p>
<ul>

<a name=\"wp1297330\"> </a><li>Select <b>Element &gt; Rename Element</b>.</li>

<a name=\"wp1311106\"> </a><li>Click the <b>Contextual Menu</b> <img src=\"images/but_Context.png\" height=\"22\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> button in the Timeline window and select <b>Rename Element</b>.</li>
</ul>

";

IDS_SDESC_DOPESHEET_RENAME_ELEMENT = "";

IDS_LDESC_DOPESHEET_RENAME_ELEMENT = "Rename selected element";

IDS_WHATSTHIS_STOP_ALL_SND = 

"<p>The <b>Stop All Sounds</b> command stops the playback of all sound elements.

";

IDS_SDESC_STOP_ALL_SND = "";

IDS_LDESC_STOP_ALL_SND = "Stop the playback of all sounds";

IDS_WHATSTHIS_ELEMENT_FLIP_HORIZONTAL = 

"<p>The <b>Flip Horizontal</b> command reverses the left and right side of the selected element.

";

IDS_SDESC_ELEMENT_FLIP_HORIZONTAL = "";

IDS_LDESC_ELEMENT_FLIP_HORIZONTAL = "Flip the right and left side of the element";

IDS_WHATSTHIS_ELEMENT_FLIP_VERTICAL = 

"<p>The <b>Flip Vertical</b> command reverses the top and bottom side of the selected element.

";

IDS_SDESC_ELEMENT_FLIP_VERTICAL = "";

IDS_LDESC_ELEMENT_FLIP_VERTICAL = "Flip the top and bottom of the element";

IDS_WHATSTHIS_SEND_SEL_UP_ONE_LAYER = 

"<p>The <b>Bring Forward</b> command moves the currently selected drawing object forward in the layering order of the drawing.

";

IDS_SDESC_SEND_SEL_UP_ONE_LAYER = "";

IDS_LDESC_SEND_SEL_UP_ONE_LAYER = "Move selected drawing object forward one layer";

IDS_WHATSTHIS_SEND_SEL_TO_FRONT = 

"<p>The <b>Bring to Front</b> command moves the currently selected drawing object on top of all other objects in the drawing.

";

IDS_SDESC_SEND_SEL_TO_FRONT = "";

IDS_LDESC_SEND_SEL_TO_FRONT = "Move selected drawing object on top of all others";

IDS_WHATSTHIS_SEND_SEL_DOWN_ONE_LAYER = 

"<p>The <b>Send Backward</b> command moves the currently selected drawing object back one in the layering order of the drawing.

";

IDS_SDESC_SEND_SEL_DOWN_ONE_LAYER = "";

IDS_LDESC_SEND_SEL_DOWN_ONE_LAYER = "Move selected drawing behind previous layer";

IDS_WHATSTHIS_SEND_SEL_TO_BACK = 

"<p>The <b>Send to Back</b> command moves the currently selected drawing object behind all other objects in the drawing.

";

IDS_SDESC_SEND_SEL_TO_BACK = "";

IDS_LDESC_SEND_SEL_TO_BACK = "Move selected drawing object below all others";

IDS_WHATSTHIS_AUTO_GAP_LARGE = 

"<p>Select the <b>Close Large Gap</b> option when you want to automatically close large gaps as you paint.

";

IDS_SDESC_AUTO_GAP_LARGE = "";

IDS_LDESC_AUTO_GAP_LARGE = "Close large gaps automatically as you paint";

IDS_WHATSTHIS_AUTO_GAP_MEDIUM = 

"<p>Select the <b>Close Medium Gap</b> option when you want to automatically close medium gaps as you paint.

";

IDS_SDESC_AUTO_GAP_MEDIUM = "";

IDS_LDESC_AUTO_GAP_MEDIUM = "Close medium gaps automatically as you paint";

IDS_WHATSTHIS_AUTO_GAP_SMALL = 

"<p>Select the <b>Close Small Gap</b> option when you want to automatically close small gaps as you paint.

";

IDS_SDESC_AUTO_GAP_SMALL = "";

IDS_LDESC_AUTO_GAP_SMALL = "Close small gaps automatically as you paint";

IDS_WHATSTHIS_AUTO_GAP_DISABLED = 

"<p>Select the <b>Disabled</b> option when you want to turn off the auto gap feature.

";

IDS_SDESC_AUTO_GAP_DISABLED = "";

IDS_LDESC_AUTO_GAP_DISABLED = "Disable auto gap closing";

IDS_WHATSTHIS_BREAK_TEXT_APART = 

"<p>Select the <b>Break Text Apart</b> command to convert each character in the selected text into a discrete object.

";

IDS_SDESC_BREAK_TEXT_APART = "";

IDS_LDESC_BREAK_TEXT_APART = "Convert text characters into separate drawing objects";

IDS_WHATSTHIS_FREEHAND_TOOL = 

"<p>If you use the <b>Brush</b> tool with a graphic tablet and pen, Toon Boom Studio responds to the amount of pressure you apply and creates variable-width strokes.

<a name=\"wp1189253\"> </a><p>
The points that make up a brush stroke run around the stroke, creating a contour. You can change the direction of a brush stroke by using the Contour Editor to move the points.
</p>

<a name=\"wp1189257\"> </a><p>
Use any of the following methods to activate this tool:
</p>
<ul>

<a name=\"wp1189258\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Brush</b>.</li>

<a name=\"wp1189265\"> </a><li>Click the <b>Brush</b> <img src=\"images/but_brush.png\" height=\"35\" width=\"34\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar. If the<b> Brush is vi</b>sible in the Drawing Tools toolbar, press [2] to activate it.</li>

<a name=\"wp1189268\"> </a><li>Press [Shift]+[2], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_FREEHAND_TOOL = "";

IDS_LDESC_FREEHAND_TOOL = "Tool that draws variable-width lines [Shift]+[2]";

IDS_WHATSTHIS_CLOSEGAP_TOOL = 

"<p>Drag the <b>Close Gap</b> tool near to an area where you think there are holes in the zones that you drew. Toon Boom Studio finds the holes and adds vector lines to close those holes.

<a name=\"wp1189618\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1189619\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Close Gap</b>.</li>

<a name=\"wp1189626\"> </a><li>Click the <b>Close Gap</b> <img src=\"images/but_addStroke.png\" height=\"34\" width=\"33\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189627\"> </a><dd>
If the Close Gap tool is visible in the Drawing Tools toolbar, press [3] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_CLOSEGAP_TOOL = "";

IDS_LDESC_CLOSEGAP_TOOL = "Tool that closes holes in zones";

IDS_WHATSTHIS_CONTOUR_EDITING_TOOL = 

"<p>Use the <b>Contour Editor</b> tool to change the shape of a pencil line or a brush stroke.
<ul>

<a name=\"wp1018898\"> </a><li>To add a point, press [Option] and click the line.</li>

<a name=\"wp1018899\"> </a><li>To move a handle on a point independently from the other handle, press [Command] and drag the handle.</li>

<a name=\"wp1178150\"> </a><li>To remove the angles on the handles, press [Command] and click the point.</li>
</ul>

<a name=\"wp1072013\"> </a><p>
To activate this tool:
</p>
<ul>

<a name=\"wp1072014\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Contour Editor</b>.</li>

<a name=\"wp1072018\"> </a><li>Select the <b>Contour Editor </b><img src=\"images/but_ContourEditor.png\" height=\"28\" width=\"24\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool from the <b>Select</b> menu on the Drawing Tools toolbar. If the Contour Editor tool is visible in the Drawing Tools toolbar, press [1] to activate it.</li>
</ul>

";

IDS_SDESC_CONTOUR_EDITING_TOOL = "";

IDS_LDESC_CONTOUR_EDITING_TOOL = "Tool to select and modify points on drawing objects";

IDS_WHATSTHIS_VECTCUT_TOOL = 

"<p>Use the <b>Cutter</b> tool to cut out strokes or shapes from drawing objects.

<a name=\"wp1189792\"> </a><p>
Use one of the following methods to activate the Cutter tool:
</p>
<ul>

<a name=\"wp1189793\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Cutter</b>.</li>

<a name=\"wp1189800\"> </a><li>Click the <b>Cutter</b> <img src=\"images/cutter_hot.png\" height=\"27\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189801\"> </a><dd>
If the Cutter tool is visible in the Drawing Tools toolbar, press [4] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_VECTCUT_TOOL = "";

IDS_LDESC_VECTCUT_TOOL = "Tool to cut regions from drawing objects";

IDS_WHATSTHIS_PICK_COLOR_TOOL = 

"<p>Use the <b>Dropper</b> tool to identify the color of a painted zone or line on your drawing. 

<a name=\"wp1189564\"> </a><p>
When you click a color in your drawing, Toon Boom Studio selects the corresponding color in the Color Palette tab.
</p>

<a name=\"wp1189568\"> </a><p>
Use one of the following methods to activate the Dropper tool:
</p>
<ul>

<a name=\"wp1189569\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Dropper</b>.</li>

<a name=\"wp1189576\"> </a><li>Click the <b>Dropper</b> <img src=\"images/but_dropper.png\" height=\"27\" width=\"25\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189577\"> </a><dd>
If the Dropper tool is visible in the Drawing Tools toolbar, press [3] to activate it.
</dd>
</dl>
<a name=\"wp1189587\"> </a><li>When the Paint tool, Brush tool, or the Pencil tool are active, press [Option] to temporarily switch to the Dropper tool to select a color. When you release the button, you return to your original tool.</li>
</ul>

";

IDS_SDESC_PICK_COLOR_TOOL = "";

IDS_LDESC_PICK_COLOR_TOOL = "Tool that selects a color from a drawing object";

IDS_WHATSTHIS_EDIT_TRANSFORM_TOOL = 

"<p>Use the <b>Edit Texture</b> tool to change the shape, size, and orientation of gradient and bitmap fills.

<a name=\"wp1189695\"> </a><p>
Use one of the following methods to activate this tool:
</p>
<ul>

<a name=\"wp1189696\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Edit Texture</b>.</li>

<a name=\"wp1189703\"> </a><li>Click the <b>Edit Texture</b> <img src=\"images/but_editTexture.png\" height=\"30\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189704\"> </a><dd>
If the Edit Texture tool is visible in the Drawing Tools toolbar, press [3] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_EDIT_TRANSFORM_TOOL = "";

IDS_LDESC_EDIT_TRANSFORM_TOOL = "Tool that changes the shape, size, orientation of gradient or bitmap fill";

IDS_WHATSTHIS_CIRCLE_TOOL = 

"<p>With the <b>Ellipse</b> tool, you can use your mouse, or graphic tablet and pen, to draw circles and other round shapes.
<ul>

<a name=\"wp1189378\"> </a><li>To constrain the proportions of the ellipse, press [Shift] and draw a perfectly round circle. </li>

<a name=\"wp1200321\"> </a><li>To draw from the center, press [Option].</li>
</ul>

<a name=\"wp1189379\"> </a><p>
Use one of the following methods to active the Ellipse tool:
</p>
<ul>

<a name=\"wp1189380\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Ellipse</b>.</li>

<a name=\"wp1189387\"> </a><li>Click the <b>Ellipse</b> <img src=\"images/but_ellipse.png\" height=\"25\" width=\"33\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189388\"> </a><dd>
If the Ellipse tool is visible in the Drawing Tools toolbar, press [2] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_CIRCLE_TOOL = "";

IDS_LDESC_CIRCLE_TOOL = "Tool to draw ellipses or circles";

IDS_WHATSTHIS_ERASER_TOOL = 

"<p>You can use the <b>Eraser</b> tool to remove regions of a drawing object. If you create a new zone with the Eraser tool, you can fill this zone with color.

<a name=\"wp1189753\"> </a><p>
Use one of the following methods to activate this tool:
</p>
<ul>

<a name=\"wp1189754\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Eraser</b>.</li>

<a name=\"wp1189761\"> </a><li>Click the <b>Eraser</b> <img src=\"images/but_erase.png\" height=\"32\" width=\"26\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189762\"> </a><dd>
If the Eraser tool is visible in the Drawing Tools toolbar, press [4] to activate it.
</dd>
</dl>
<a name=\"wp1189763\"> </a><li>Press [Shift]+[4], the default keyboard shortcut.</li>

<a name=\"wp1189764\"> </a><li>When using a digital tablet and pen, use the end of the digital pen like you would an eraser on a pencil.</li>
</ul>

";

IDS_SDESC_ERASER_TOOL = "";

IDS_LDESC_ERASER_TOOL = "Tool that removes regions from drawing objects [Shift]+[4]";

IDS_WHATSTHIS_LINE_TOOL = 

"<p>With the <b>Line</b> tool, you can use your mouse, or graphic tablet and pen, to draw straight lines.
<ul>

<a name=\"wp1189457\"> </a><li> To draw lines at 15 degree angles, press [Shift].</li>

<a name=\"wp1189458\"> </a><li>To draw from the previous point, press [Option].</li>
</ul>

<a name=\"wp1189459\"> </a><p>
Use one of the following methods to active the Line tool:
</p>
<ul>

<a name=\"wp1189460\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Line</b>.</li>

<a name=\"wp1189467\"> </a><li>Click the <b>Line</b> <img src=\"images/line_hot.png\" height=\"23\" width=\"24\" border=\"0\" hspace=\"0\" vspace=\"0\">tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189468\"> </a><dd>
If the Line tool is visible in the Drawing Tools toolbar, press [2] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_LINE_TOOL = "";

IDS_LDESC_LINE_TOOL = "Tool to draw straight lines";

IDS_WHATSTHIS_PAINT_TOOL = 

"<p>Use <b>Paint</b> tool to fill zones in your animations with color.

<a name=\"wp1189496\"> </a><p>
Use one of the following methods to activate the <b>Paint</b> tool:
</p>
<ul>

<a name=\"wp1189497\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Paint</b>.</li>

<a name=\"wp1189504\"> </a><li>Click the <b>Paint</b> <img src=\"images/paint_hot.png\" height=\"30\" width=\"27\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189505\"> </a><dd>
If the <b>P</b>aint tool is visible in the Drawing Tools toolbar, press [3] to activate it.
</dd>
</dl>
<a name=\"wp1189506\"> </a><li>Press [Shift]+[3], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_PAINT_TOOL = "";

IDS_LDESC_PAINT_TOOL = "Tool that fills zones with color [Shift]+[3]";

IDS_WHATSTHIS_PAINT_UNPAINTED_TOOL = 

"<p>You can use the <b>Paint Unpainted</b> tool to paint only zones that are not already filled with color. This tool allows you to quickly paint many zones with the same color while not changing the color of zones that have already been painted.

<a name=\"wp1189529\"> </a><p>
Use one of the following methods to activate the Paint Unpainted tool:
</p>
<ul>

<a name=\"wp1189530\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Paint Unpainted</b>.</li>

<a name=\"wp1189537\"> </a><li>Click the <b>Paint Unpainted</b> <img src=\"images/but_paintUnpainted.png\" height=\"30\" width=\"30\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189538\"> </a><dd>
If the Paint Unpainted tool is visible in the Drawing Tools toolbar, press [3] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_PAINT_UNPAINTED_TOOL = "";

IDS_LDESC_PAINT_UNPAINTED_TOOL = "Tool that fills only unpainted zones with color";

IDS_WHATSTHIS_PEN_TOOL = 

"<p>With the <b>Pencil</b> tool, you can use your mouse, or graphic tablet and pen, to draw centerline shapes. 

<a name=\"wp1189296\"> </a><p>
The points that make up a pencil line run down the center of the line. You can change the direction of a pencil line by using the Contour Editor to move the points that make up the line.
</p>

<a name=\"wp1189300\"> </a><p>
Use one of the following methods to activate this tool:
</p>
<ul>

<a name=\"wp1189301\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Pencil</b>.</li>

<a name=\"wp1189305\"> </a><li>Click the <b>Pencil</b> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189306\"> </a><dd>
If the Pencil tool is visible in the Drawing Tools toolbar, press [2] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_PEN_TOOL = "";

IDS_LDESC_PEN_TOOL = "Tool that draws single-width pencil lines";

IDS_WHATSTHIS_PERSPECTIVE_TOOL = 

"<p>Use the <b>Perspective</b> tool to change the orientation of a drawing.
<ul>

<a name=\"wp1020345\"> </a><li>Press [Shift] to select multiple objects.</li>

<a name=\"wp1020348\"> </a><li>Drag the corner points in and out to change the shape of the object.</li>

<a name=\"wp1020351\"> </a><li>Press [Command] and drag the middle points to change the size and angle of the lines symmetrically.</li>
</ul>

<a name=\"wp1020361\"> </a><p>
If you press [Command] when the mouse pointer is outside a selection, it becomes a lasso that you can use to draw free-form selection marks around objects.
</p>

<a name=\"wp1020365\"> </a><p>
To activate this tool:
</p>
<ul>

<a name=\"wp1020368\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Perspective</b>.</li>

<a name=\"wp1020371\"> </a><li>Click the <b>Perspective</b> <img src=\"images/but_perspective.png\" height=\"24\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar. If the Perspective tool is visible in the Drawing Tools toolbar, press [1] to activate it.</li>
</ul>

";

IDS_SDESC_PERSPECTIVE_TOOL = "";

IDS_LDESC_PERSPECTIVE_TOOL = "Tool that changes the orientation of a drawing";

IDS_WHATSTHIS_POLYLINE_TOOL = 

"<p>Use the <b>Polyline</b> tool to draw vector shapes that consist of many continuous points that form different angles. You can draw shapes with the Polyline tool one point at a time, forming the shape as you go.
<ul>

<a name=\"wp1200347\"> </a><li>Press [Shift] to move the handles at 15 degree increments.</li>

<a name=\"wp1200348\"> </a><li>Press [Command] to detach the motion of one handle from the other.</li>

<a name=\"wp1200350\"> </a><li>To close a shape, place your pointer over a point and click. An \"o\" [o] appears when you are adding a point that will close a shape.</li>

<a name=\"wp1200351\"> </a><li>To add a point and close the shape, place your pointer over any location on the shape you are drawing and click. A plus [+] sign when your pointer is over a spot that Toon Boom Studio can use to create a closed shape.</li>

<a name=\"wp1200357\"> </a><li>To remove a point on the line, press [Shift] and click the point. When over a point that you can delete a minus [-] sign appears.</li>
</ul>

<a name=\"wp1189417\"> </a><p>
Use one of the following methods to activate this tool:
</p>
<ul>

<a name=\"wp1189418\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Polyline</b>.</li>

<a name=\"wp1189425\"> </a><li>Click the <b>Polyline</b> <img src=\"images/but_polyline.png\" height=\"21\" width=\"25\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189426\"> </a><dd>
If the Polyline tool is visible in the Drawing Tools toolbar, press [2] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_POLYLINE_TOOL = "";

IDS_LDESC_POLYLINE_TOOL = "Tool to draw shapes by connecting points";

IDS_WHATSTHIS_RECT_TOOL = 

"<p>With the <b>Rectangle</b> tool, you can use your mouse, or graphic tablet and pen, to draw rectangles or boxes.
<ul>

<a name=\"wp1189337\"> </a><li>To constrain the proportions of the rectangle, press [Shift] and draw perfect squares of different sizes. </li>

<a name=\"wp1200332\"> </a><li>To draw from the center, press [Option].</li>
</ul>

<a name=\"wp1189338\"> </a><p>
Use one of the following methods to activate the Rectangle tool:
</p>
<ul>

<a name=\"wp1189339\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Rectangle</b>.</li>

<a name=\"wp1189346\"> </a><li>Click the <b>Rectangle</b> <img src=\"images/but_rectangle.png\" height=\"23\" width=\"27\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189347\"> </a><dd>
If the Rectangle tool is visible in the Drawing Tools toolbar, press [2] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_RECT_TOOL = "";

IDS_LDESC_RECT_TOOL = "Tool to draw rectangles or squares";

IDS_WHATSTHIS_REPOSITION_ALL_DRAWING_TOOL = 

"<p>Use the <b>Reposition All Drawings</b> command to move all of the drawings in an element. This command is particularly useful after you import and vectorize bitmap images that you may have drawn off-center.

<a name=\"wp1072098\"> </a><p>
To activate this tool:
</p>
<ul>

<a name=\"wp1072099\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Reposition All Drawings</b>.</li>

<a name=\"wp1072103\"> </a><li>Click the <b>Reposition All Drawings</b> <img src=\"images/but_repositionAll.png\" height=\"35\" width=\"33\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar. If the Reposition All Drawings tool is visible in the Drawing Tools toolbar, press [1] to activate it.</li>
</ul>

";

IDS_SDESC_REPOSITION_ALL_DRAWING_TOOL = "";

IDS_LDESC_REPOSITION_ALL_DRAWING_TOOL = "Tool to reposition all drawings in an element";

IDS_WHATSTHIS_SCISSOR_TOOL = 

"<p>With the <b>Scissor</b> tool, you can use your mouse or digital pen to remove rectangular sections from drawing elements. To remove non-uniform shapes, hold down the [Alt] key when the Scissor tool is active.

<a name=\"wp1312808\"> </a><p>
Use one of the following methods to activate the Scissor tool:
</p>
<ul>

<a name=\"wp1312809\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Scissor</b>.</li>

<a name=\"wp1312816\"> </a><li>Click the <b>Scissor</b> <img src=\"images/cutter_hot.png\" height=\"27\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
</ul>

";

IDS_SDESC_SCISSOR_TOOL = "";

IDS_LDESC_SCISSOR_TOOL = "Tool to cut rectangular selections from drawing objects";

IDS_WHATSTHIS_SELECT_TOOL = 

"<p>With the <b>Select</b> tool, you can use your mouse, or graphic tablet and pen, to select drawing objects in the Drawing View or the Camera View. 
<ul>

<a name=\"wp1200303\"> </a><li>If you press [Command] when the mouse pointer is outside a selection, your mouse pointer becomes a lasso that you can use to draw free-form selection marks around drawing objects.</li>

<a name=\"wp1200304\"> </a><li>Press [Option] to copy as you drag.</li>
</ul>

<a name=\"wp1189210\"> </a><p>
Use one of the following methods to activate the Select tool:
</p>
<ul>

<a name=\"wp1189211\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Select</b>.</li>

<a name=\"wp1189218\"> </a><li>Click the <b>Select</b> <img src=\"images/select_hot.png\" height=\"28\" width=\"25\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189219\"> </a><dd>
If the Select tool is visible in the Drawing Tools toolbar, press [1] to activate it.
</dd>
</dl>
<a name=\"wp1189220\"> </a><li>Press [Command] when using any of the following tools to switch temporarily to the Select tool: Zoom, Polyline, Line, Rectangle, Ellipse, Brush, Pencil, Eraser, Stroke, Close Gap, Paint, Paint Unpainted, Unpaint, Dropper, Edit Texture and Grabber.</li>

<a name=\"wp1199922\"> </a><li>Press [Shift]+[1], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_SELECT_TOOL = "";

IDS_LDESC_SELECT_TOOL = "Tool to select drawing objects [Shift]+[1]";

IDS_WHATSTHIS_STROKE_TOOL = 

"<p>You can use the <b>Stroke</b> tool to draw vector lines and close gaps in zones so that you can fill them with paint without adding line art to your drawing. Also, you can use this tool to draw shapes and create zones that do not have line art.

<a name=\"wp1189655\"> </a><p>
Use one of the following methods to activate this tool:
</p>
<ul>

<a name=\"wp1189656\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Stroke</b>.</li>

<a name=\"wp1189660\"> </a><li>Click the <b>Stroke</b> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1189664\"> </a><dd>
If the Stroke <img src=\"images/but_closeGap.png\" height=\"32\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool is visible in the Drawing Tools toolbar, press [3] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_STROKE_TOOL = "";

IDS_LDESC_STROKE_TOOL = "Tool to draw strokes without adding line art";

IDS_WHATSTHIS_TEXT_TOOL = 

"<p>Use the <b>Text</b> tool to add text to a drawing. 

<a name=\"wp1311406\"> </a><p>
Use one of the following methods to activate the Text tool:
</p>
<ul>

<a name=\"wp1311450\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Text</b>.</li>

<a name=\"wp1311457\"> </a><li>Click the <b>Text</b> <img src=\"images/but_text.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool in the Drawing Tools toolbar.</li>

<a name=\"wp1311458\"> </a><li>Press [T] to activate the Text tool.</li>
</ul>

";

IDS_SDESC_TEXT_TOOL = "Text [T]";

IDS_LDESC_TEXT_TOOL = "Tool to add text to a drawing";

IDS_WHATSTHIS_UNPAINT_TOOL = 

"<p>You can use the <b>Unpaint</b> tool to remove the color from zones and lines you have already painted.

<a name=\"wp1027961\"> </a><p>
Use one of the following methods to activate the Unpaint tool:
</p>
<ul>

<a name=\"wp1027964\"> </a><li>Select <b>Tools &gt; Drawing Tools &gt; Unpaint</b>.</li>

<a name=\"wp1027967\"> </a><li>Click the <b>Unpaint</b> <img src=\"images/but_unpaint.png\" height=\"30\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool in the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1072552\"> </a><dd>
If the Unpaint tool is visible in the Drawing Tools toolbar, press [3] to activate it.
</dd>
</dl></ul>

";

IDS_SDESC_UNPAINT_TOOL = "";

IDS_LDESC_UNPAINT_TOOL = "Tool to remove color from zones";

IDS_WHATSTHIS_MERGE_TO_TOP_LAYER = 

"<p>The <b>Draw Top Layer</b> command flattens all objects that you draw with the Brush tool and the same color swatch.

";

IDS_SDESC_MERGE_TO_TOP_LAYER = "";

IDS_LDESC_MERGE_TO_TOP_LAYER = "Flatten objects that you draw with Brush and same color swatch";

IDS_WHATSTHIS_EXTRACT_CENTERLINE = 

"<p>The <b>Extract Center Line</b> command converts selected brush strokes into pencil lines.

<a name=\"wp1189871\"> </a><p>
When you convert brush strokes into pencil lines, you reduce the number of points in the stroke, which results in a smaller file size for your final animation.
</p>

<a name=\"wp1189872\"> </a><p>
You must convert brush strokes to pencil lines before you fill shapes with color.
</p>

<a name=\"wp1189873\"> </a><p>
Because the paint fill is a shape itself, converting it to a center line will produce unintended effects.
</p>

";

IDS_SDESC_EXTRACT_CENTERLINE = "";

IDS_LDESC_EXTRACT_CENTERLINE = "Convert brush strokes to pencil lines";

IDS_WHATSTHIS_MERGE_X_LAYERS_TO_1 = 

"<p>The <b>Flatten</b> command reduces the number of selected drawing object layers to one layer.

<a name=\"wp1189842\"> </a><p>
This reduces the amount of memory required for the drawing object, but does not preserve any effects created by overlapping transparent colors.
</p>

";

IDS_SDESC_MERGE_X_LAYERS_TO_1 = "";

IDS_LDESC_MERGE_X_LAYERS_TO_1 = "Reduce layers to one";

IDS_WHATSTHIS_GRABBER_TOOL = 

"<p>The <b>Grabber</b> tool allows you to pan all View windows. 

<a name=\"wp1190405\"> </a><p>
This tool helps you see the part of the window which is obscured while you are working on another part your drawing or scene.
</p>

<a name=\"wp1190406\"> </a><p>
Use one of the following methods to activate the Grabber tool:
</p>
<ul>

<a name=\"wp1190407\"> </a><li>Select <b>Tools &gt; Grabber</b>.</li>

<a name=\"wp1190414\"> </a><li>Click the <b>Grabber</b> <img src=\"images/but_grabber.png\" height=\"23\" width=\"20\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1190415\"> </a><dd>
If the Grabber tool is visible in the Drawing Tools toolbar, press [5] to activate it.
</dd>
</dl>
<a name=\"wp1190416\"> </a><li>Press and hold the [Spacebar] while you move the window.</li>

<a name=\"wp1190417\"> </a><li>Press [5], the default keyboard shortcut.</li>
</ul>

<a name=\"wp1319352\"> </a><p>
Press [Ctrl] when using the Grabber tool to switch temporarily to the Select tool.
</p>

";

IDS_SDESC_GRABBER_TOOL = "";

IDS_LDESC_GRABBER_TOOL = "Tool to pan View windows [5]";

IDS_WHATSTHIS_GROUP_SELECTION = 

"<p>The <b>Group </b>command combines all of the selected objects so that you can modify them all (move, rotate, scale) at the same time.

<a name=\"wp1190067\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1190068\"> </a><li>Select drawing objects, and then select <b>Tools &gt; Group</b>.</li>

<a name=\"wp1308391\"> </a><li>Press [Command]+[G], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_GROUP_SELECTION = "";

IDS_LDESC_GROUP_SELECTION = "Combine drawing objects [Command]+[G]";

IDS_WHATSTHIS_MERGE_X_LAYERS_TO_N = 

"<p>The <b>Optimize</b> command reduces the number of layers in the selected drawing objects.

<a name=\"wp1060731\"> </a><p>
This command will optimize the drawing objects only if merging the selected objects will not change the appearance of the final image.
</p>

<a name=\"wp1060733\"> </a><p>
For example, if you have selected a number of partially transparent objects, which you layered to create an additive color effect, the selected transparent drawing objects will not be merged. This is because merging the transparent drawing objects will cause them to loose the effect of the layered transparent colors.
</p>

";

IDS_SDESC_MERGE_X_LAYERS_TO_N = "";

IDS_LDESC_MERGE_X_LAYERS_TO_N = "Reduce layers in selected drawing objects";

IDS_WHATSTHIS_SCENE_TOOLS_CONTROLPOINT = 

"<p>You can use the <b>Motion</b> tool to add, delete, and move control points and keyframes on a peg to create a motion path through the 3D Sceneplanning space.

<a name=\"wp1311624\"> </a><p>
With motion points, you can change the shape of your motion path and, therefore, the motion of elements attached to the same peg.
</p>

<a name=\"wp1311631\"> </a><p>
Use one of the following methods to activate the Motion tool:
</p>
<ul>

<a name=\"wp1311632\"> </a><li>Select <b>Tools &gt; Sceneplanning Tools &gt; Motion</b>.</li>

<a name=\"wp1311639\"> </a><li>Click the <b>Motion</b> <img src=\"images/but_motion.png\" height=\"26\" width=\"23\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Scene Operation Tools toolbar.</li>

<a name=\"wp1311640\"> </a><li>Press [0], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_SCENE_TOOLS_CONTROLPOINT = "";

IDS_LDESC_SCENE_TOOLS_CONTROLPOINT = "Tool to modify the motion path of selected peg [0]";

IDS_WHATSTHIS_SCENE_TOOLS_ROTATE = 

"<p>Use the <b>Rotate</b> tool to change the angle of elements. 

<a name=\"wp1311659\"> </a><p>
Use one of the following methods to activate the Rotate tool:
</p>
<ul>

<a name=\"wp1311660\"> </a><li>Select <b>Tools &gt; Sceneplanning Tools &gt; Rotate</b>.</li>

<a name=\"wp1311667\"> </a><li>Click the <b>Rotate</b> <img src=\"images/but_rotation.png\" height=\"23\" width=\"26\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Scene Operation Tools toolbar.</li>

<a name=\"wp1311668\"> </a><li>Press [8], the default keyboard shortcut.</li>
</ul>

<a name=\"wp1319329\"> </a><p>
Press [Ctrl] when using the Rotate tool to switch temporarily to the Select tool.
</p>

";

IDS_SDESC_SCENE_TOOLS_ROTATE = "";

IDS_LDESC_SCENE_TOOLS_ROTATE = "Tool to rotate elements in Sceneplanning [8]";

IDS_WHATSTHIS_SCENE_TOOLS_SCALE = 

"<p>Use the <b>Scale</b> tool to change the size of elements.

<a name=\"wp1311695\"> </a><p>
Use one of the following methods to activate the Scale tool:
</p>
<ul>

<a name=\"wp1311696\"> </a><li>Select <b>Tools &gt; Sceneplanning Tools &gt; Scale</b>.</li>

<a name=\"wp1311703\"> </a><li>Click the <b>Scale</b> <img src=\"images/but_scale.png\" height=\"23\" width=\"22\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Scene Operation Tools toolbar.</li>

<a name=\"wp1319322\"> </a><li>Press [9], the default keyboard shortcut.</li>
</ul>

<a name=\"wp1319335\"> </a><p>
Press [Ctrl] when using the Scale tool to switch temporarily to the Select tool.
</p>

";

IDS_SDESC_SCENE_TOOLS_SCALE = "";

IDS_LDESC_SCENE_TOOLS_SCALE = "Tool to scale elements in Sceneplanning [9]";

IDS_WHATSTHIS_SCENE_TOOLS_SELECT = 

"<p>With the sceneplanning <b>Select</b> tool, you can select elements in the Sceneplanning Views.

<a name=\"wp1311728\"> </a><p>
Use one of the following methods to activate the Select tool:
</p>
<ul>

<a name=\"wp1311729\"> </a><li>Select <b>Tools &gt; Sceneplanning Tools &gt; Select</b>.</li>

<a name=\"wp1311736\"> </a><li>Click the <b>Select</b> <img src=\"images/select_hot.png\" height=\"28\" width=\"25\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Scene Operation Tools toolbar.</li>

<a name=\"wp1311737\"> </a><li>Press [Ctrl] when using any of the following tools to switch temporarily to the Select tool: Rotate, Scale, Skew, Transform, Motion, Grabber, and Zoom.</li>

<a name=\"wp1311738\"> </a><li>Press [6], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_SCENE_TOOLS_SELECT = "";

IDS_LDESC_SCENE_TOOLS_SELECT = "Tool to select elements in Sceneplanning [6]";

IDS_WHATSTHIS_SCENE_TOOLS_SKEW = 

"<p>Use this<b> </b>command to skew elements in the Sceneplanning Views.

<a name=\"wp1319301\"> </a><p>
Use one of the following methods to activate the Select tool:
</p>
<ul>

<a name=\"wp1311778\"> </a><li>Select <b>Tools &gt; Sceneplanning Tools &gt; Skew</b>.</li>

<a name=\"wp1312286\"> </a><li>Click the <b>Skew</b> <img src=\"images/but_skew.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Scene Operation Tools toolbar.</li>
</ul>

<a name=\"wp1319284\"> </a><p>
Press [Ctrl] when using the Skew tool to switch temporarily to the Select tool.
</p>

";

IDS_SDESC_SCENE_TOOLS_SKEW = "";

IDS_LDESC_SCENE_TOOLS_SKEW = "Tool to skew elements in Sceneplanning";

IDS_WHATSTHIS_SCENE_TOOLS_TRANSFORM = 

"<p>Use the <b>Transform </b>command to select, move, rotate and scale elements in the Sceneplanning Views. 

<a name=\"wp1312240\"> </a><p>
Use one of the following methods to activate the Select tool:
</p>
<ul>

<a name=\"wp1311785\"> </a><li>Select <b>Tools &gt; Sceneplanning Tools &gt; Transform</b>.</li>

<a name=\"wp1312297\"> </a><li>Click the <b>Transform</b> <img src=\"images/but_transform.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Scene Operation Tools toolbar.</li>

<a name=\"wp1311791\"> </a><li>Press [7], the default keyboard shortcut.</li>
</ul>

<a name=\"wp1319345\"> </a><p>
Press [Ctrl] when using the Transform tool to switch temporarily to the Select tool.
</p>

";

IDS_SDESC_SCENE_TOOLS_TRANSFORM = "";

IDS_LDESC_SCENE_TOOLS_TRANSFORM = "Tool to select, move, rotate and scale elements in Sceneplanning [7]";

IDS_WHATSTHIS_SMOOTH_SELECTION = 

"<p>The <b>Smooth </b>command removes unnecessary points from a brush stroke to reduce the file size of the drawing object, while maintaining the shape of the stroke. 

";

IDS_SDESC_SMOOTH_SELECTION = "";

IDS_LDESC_SMOOTH_SELECTION = "Remove unnecessary points from selected brush strokes";

IDS_WHATSTHIS_SNAP_LAST = 

"<p>The <b>Snap Last Key Frame</b> command forces the last keyframe and the keyframe before it to retain the same east/west and north/south value. 

";

IDS_SDESC_SNAP_LAST = "";

IDS_LDESC_SNAP_LAST = "Keep horizontal and vertical values constant between second-to-last and last keyframe. ";

IDS_WHATSTHIS_SNAP_CONTOUR = 

"<p>The <b>Snap to Contour</b> command forces vector points to connect to nearby contours to form joined objects.

<a name=\"wp1190102\"> </a><p>
This command only works when you are using the Contour Editor to reshape drawing objects.
</p>

";

IDS_SDESC_SNAP_CONTOUR = "";

IDS_LDESC_SNAP_CONTOUR = "Force vector points to connect to nearby contours";

IDS_WHATSTHIS_FLIP_SEL_HORIZONTAL = 

"<p>The <b>Flip Horizontal</b> command exchanges the left and right side of the selected drawing object.

";

IDS_SDESC_FLIP_SEL_HORIZONTAL = "";

IDS_LDESC_FLIP_SEL_HORIZONTAL = "Flip left and right side of drawing object";

IDS_WHATSTHIS_FLIP_SEL_VERTICAL = 

"<p>The <b>Flip Vertical</b> command exchanges the top and bottom of the selected drawing object.

";

IDS_SDESC_FLIP_SEL_VERTICAL = "";

IDS_LDESC_FLIP_SEL_VERTICAL = "Flip top and bottom of drawing object";

IDS_WHATSTHIS_ROTATE_SEL_90_CCW = 

"<p>The <b>Rotate 90 degrees CCW</b> command turns the selected drawing object 90 degrees counter clockwise or the equivalent of 270 degrees clockwise.

";

IDS_SDESC_ROTATE_SEL_90_CCW = "";

IDS_LDESC_ROTATE_SEL_90_CCW = "Rotate drawing object 90 degrees to the left";

IDS_WHATSTHIS_ROTATE_SEL_90_CW = 

"<p>The <b>Rotate 90 degrees CW</b> command turns the selected drawing object 90 degrees clockwise.

";

IDS_SDESC_ROTATE_SEL_90_CW = "";

IDS_LDESC_ROTATE_SEL_90_CW = "Rotate drawing object 90 degrees to the right";

IDS_WHATSTHIS_ROTATE_SEL_180D = 

"<p>The <b>Rotate 180 degrees</b> command turns the selected drawing object 180 degrees.

";

IDS_SDESC_ROTATE_SEL_180D = "";

IDS_LDESC_ROTATE_SEL_180D = "Rotate drawing object 180 degrees";

IDS_WHATSTHIS_PEG_ONLY_MODE = 

"<p>Use the <b>Turn Peg-Only Mode On/Off</b> command to switch peg-only mode on and off. In peg only mode, you will only be able to modify pegs, not the elements they are attached to. In this mode, you can select and modify elements to add keyframes to the pegs they are attached to, rather than the elements themselves.

<a name=\"wp1311539\"> </a><p>
Use one of the following methods to activate this command:
</p>
<ul>

<a name=\"wp1311540\"> </a><li>Select <b>Tools &gt; Turn Peg-Only Mode On/Off</b>.</li>

<a name=\"wp1311541\"> </a><li>Press [M], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_PEG_ONLY_MODE = "";

IDS_LDESC_PEG_ONLY_MODE = "Modify elements to add keyframes to their pegs, not the elements themselves [M]";

IDS_WHATSTHIS_UNGROUP_SELECTION = 

"<p>The <b>Ungroup </b>command separates a grouped object into its individual parts.

<a name=\"wp1107558\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1107559\"> </a><li>Select drawing objects, and then select <b>Tools &gt; Ungroup</b>.</li>

<a name=\"wp1308401\"> </a><li>Press [Command]+[Shift]+[G], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_UNGROUP_SELECTION = "";

IDS_LDESC_UNGROUP_SELECTION = "Separate grouped drawing objects [Command]+[Shift]+[G]";

IDS_WHATSTHIS_ZOOM_TOOL = 

"<p>Use the <b>Zoom</b> tool to select the area of the window that you want to zoom in or zoom out.
<ul>

<a name=\"wp1178174\"> </a><li>To zoom in, use the Zoom tool and either click an area in the window or drag the mouse pointer to draw a rectangle around the area you want to zoom in.</li>

<a name=\"wp1178175\"> </a><li>To zoom out, press [Option] and click the window.</li>
</ul>

<a name=\"wp1178176\"> </a><p>
Use one of the following methods to activate the Zoom tool:
</p>
<ul>

<a name=\"wp1178177\"> </a><li>Select <b>Tools &gt; Zoom</b>.</li>

<a name=\"wp1178184\"> </a><li>Click the <b>Zoom</b> <img src=\"images/zoom_hot.png\" height=\"32\" width=\"29\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool on the Drawing Tools toolbar.</li>
<dl>
<a name=\"wp1178185\"> </a><dd>
If the Zoom tool is visible in the Drawing Tools toolbar, press [5] to activate it.
</dd>
</dl>
<a name=\"wp1178186\"> </a><li>Press [Shift]+[5], the default keyboard shortcut.</li>
</ul>

<a name=\"wp1319367\"> </a><p>
Press [Ctrl] when using the Zoom tool to switch temporarily to the Select tool.
</p>

";

IDS_SDESC_ZOOM_TOOL = "";

IDS_LDESC_ZOOM_TOOL = "Tool to zoom selected areas [Shift]+[5]";

IDS_WHATSTHIS_RESTORE_SAVED_WINDOW_POSITIONS_1 = 

"<p>Use the <b>Load [User Layout Name]</b> command to arrange according to a stored user-defined window layout.

<a name=\"wp1312367\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1312368\"> </a><li>Select <b>Window &gt; Load Layout &gt; Load [User Layout Name]</b>.</li>

<a name=\"wp1312389\"> </a><li>Press the default keyboard shortcut, [F6].</li>
</ul>

";

IDS_SDESC_RESTORE_SAVED_WINDOW_POSITIONS_1 = "";

IDS_LDESC_RESTORE_SAVED_WINDOW_POSITIONS_1 = "Load a user-defined layout [F6]";

IDS_WHATSTHIS_RESTORE_SAVED_WINDOW_POSITIONS_2 = 

"<p>Use the <b>Load [User Layout Name]</b> command to arrange according to a stored user-defined window layout.

<a name=\"wp1312400\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1312401\"> </a><li>Select <b>Window &gt; Load Layout &gt; Load [User Layout Name]</b>.</li>

<a name=\"wp1312402\"> </a><li>Press the default keyboard shortcut, [F7].</li>
</ul>

";

IDS_SDESC_RESTORE_SAVED_WINDOW_POSITIONS_2 = "";

IDS_LDESC_RESTORE_SAVED_WINDOW_POSITIONS_2 = "Load a user-defined layout [F7]";

IDS_WHATSTHIS_RESTORE_SAVED_WINDOW_POSITIONS_3 = 

"<p>Use the <b>Load [User Layout Name]</b> command to arrange according to a stored user-defined window layout.

<a name=\"wp1312410\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1312411\"> </a><li>Select <b>Window &gt; Load Layout &gt; Load [User Layout Name]</b>.</li>

<a name=\"wp1312412\"> </a><li>Press the default keyboard shortcut, [F8].</li>
</ul>

";

IDS_SDESC_RESTORE_SAVED_WINDOW_POSITIONS_3 = "";

IDS_LDESC_RESTORE_SAVED_WINDOW_POSITIONS_3 = "Load a user-defined layout [F8]";

IDS_WHATSTHIS_RESTORE_DEFAULT_WINDOW_POSITIONS = 

"<p>The <b>Restore Default Layout</b> command resets all Toon Boom Studio windows to their original size and position.

";


IDS_SDESC_RESTORE_DEFAULT_WINDOW_POSITIONS = "";

IDS_LDESC_RESTORE_DEFAULT_WINDOW_POSITIONS = "Reset windows to their original size and position";

IDS_WHATSTHIS_RESTORE_DRAWING_WINDOW_POSITIONS = 

"<p>The <b>Restore Drawing Layout</b> command displays the Drawing View, Exposure Sheet, Library, Scene Manager and Properties windows.

";

IDS_SDESC_RESTORE_DRAWING_WINDOW_POSITIONS = "";

IDS_LDESC_RESTORE_DRAWING_WINDOW_POSITIONS = "Display the default drawing layout";

IDS_WHATSTHIS_RESTORE_SP_WINDOW_POSITIONS = 

"<p>Use the <b>Restore Sceneplanning Layout</b> displays the Camera View, Timeline, Side View, Top View, Scene Manager and Properties windows.

";

IDS_SDESC_RESTORE_SP_WINDOW_POSITIONS = "";

IDS_LDESC_RESTORE_SP_WINDOW_POSITIONS = "Display the default sceneplanning layout";

IDS_WHATSTHIS_SAVE_WINDOW_POSITIONS_1 = 

"<p>Use the <b>Save [User Layout Name]</b> command to save user-defined window layout.

<a name=\"wp1312466\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1312467\"> </a><li>Select <b>Window &gt; Save Layout &gt; [User Layout Name]</b>.</li>

<a name=\"wp1312468\"> </a><li>Press the default keyboard shortcut, [Shift]+[F6].</li>
</ul>

";

IDS_SDESC_SAVE_WINDOW_POSITIONS_1 = "";

IDS_LDESC_SAVE_WINDOW_POSITIONS_1 = "Save a user-defined layout [Shift]+[F6]";

IDS_WHATSTHIS_SAVE_WINDOW_POSITIONS_2 = 

"<p>Use the <b>Save [User Layout Name]</b> command to save user-defined window layout.

<a name=\"wp1312452\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1312453\"> </a><li>Select <b>Window &gt; Save Layout &gt; [User Layout Name]</b>.</li>

<a name=\"wp1312454\"> </a><li>Press the default keyboard shortcut, [Shift]+[F7].</li>
</ul>

";

IDS_SDESC_SAVE_WINDOW_POSITIONS_2 = "";

IDS_LDESC_SAVE_WINDOW_POSITIONS_2 = "Save a user-defined layout [Shift]+[F7]";

IDS_WHATSTHIS_SAVE_WINDOW_POSITIONS_3 = 

"<p>Use the <b>Save [User Layout Name]</b> command to save user-defined window layout.

<a name=\"wp1312428\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1312429\"> </a><li>Select <b>Window &gt; Save Layout &gt; [User Layout Name]</b>.</li>

<a name=\"wp1312430\"> </a><li>Press the default keyboard shortcut, [Shift]+[F8].</li>
</ul>

";

IDS_SDESC_SAVE_WINDOW_POSITIONS_3 = "";

IDS_LDESC_SAVE_WINDOW_POSITIONS_3 = "Save a user-defined layout [Shift]+[F8]";

IDS_WHATSTHIS_SHOW_HIDE_CAMERA_VIEW = 

"<p>The <b>Show/Hide Camera View</b> command opens and closes the Camera View window.

<a name=\"wp1190546\"> </a><p>
The Camera View window shows you the perspective of the scene that the active camera has. This window shows you the north/south and east/west perspective of the elements.
</p>

";

IDS_SDESC_SHOW_HIDE_CAMERA_VIEW = "";

IDS_LDESC_SHOW_HIDE_CAMERA_VIEW = "Show/Hide Camera View window";

IDS_WHATSTHIS_SHOWHIDE_TOOLS = 

"<p>The <b>Show/Hide Drawing Tools</b> command opens and closes the Drawing Tools toolbar.

<a name=\"wp1190510\"> </a><p>
The Drawing Tools contains shortcuts to drawing commands found in the Tools &gt; Drawing Tools menu.
</p>

";

IDS_SDESC_SHOWHIDE_TOOLS = "";

IDS_LDESC_SHOWHIDE_TOOLS = "Show/Hide Drawing Tools toolbar";

IDS_WHATSTHIS_SHOW_HIDE_DRAWING_VIEW = 

"<p>The <b>Show/Hide Drawing View</b> command opens and closes the Drawing View window, your creative space in the Drawing View.

";

IDS_SDESC_SHOW_HIDE_DRAWING_VIEW = "";

IDS_LDESC_SHOW_HIDE_DRAWING_VIEW = "Show/Hide Drawing View window";

IDS_WHATSTHIS_DOPESHEET_CONTROLBAR = 

"<p>The <b>Show/Hide Exposure Sheet</b> command opens and closes the Exposure Sheet window. 

<a name=\"wp1015390\"> </a><p>
You use the Exposure Sheet window to organize and time the contents of your elements.
</p>

";

IDS_SDESC_DOPESHEET_CONTROLBAR = "";

IDS_LDESC_DOPESHEET_CONTROLBAR = "Show/Hide Exposure Sheet window";

IDS_WHATSTHIS_SHOW_HIDE_FUNCTION_EDITOR = 

"<p>The <b>Show/Hide Function Editor</b> command opens and closes the Function Editor in Sceneplanning Views.

<a name=\"wp1190615\"> </a><p>
With the Function Editor, you can adjust the values of effects that change over time. For example, you can use the Function Editor to change the rotation values on a peg.
</p>

";

IDS_SDESC_SHOW_HIDE_FUNCTION_EDITOR = "";

IDS_LDESC_SHOW_HIDE_FUNCTION_EDITOR = "Show/Hide Function View window";

IDS_WHATSTHIS_TEMPLATEBROWSER_CONTROLBAR = 

"<p>The <b>Show/Hide Library</b> command opens and closes the Library window.

<a name=\"wp1015391\"> </a><p>
You can use the Library window to add and organize different components of your animation so that you can reuse them either in the current animation or in any animation.
</p>

";

IDS_SDESC_TEMPLATEBROWSER_CONTROLBAR = "";

IDS_LDESC_TEMPLATEBROWSER_CONTROLBAR = "Show/Hide Library window";

IDS_WHATSTHIS_PROPERTY_CONTROLBAR = 

"<p>The <b>Show/Hide Properties</b> command opens and closes the Properties window.

<a name=\"wp1190471\"> </a><p>
Use the Properties window to define settings for tools, elements, and properties.
</p>

";

IDS_SDESC_PROPERTY_CONTROLBAR = "";

IDS_LDESC_PROPERTY_CONTROLBAR = "Show/Hide Properties window";

IDS_WHATSTHIS_SCENE_LIST = 

"<p>The <b>Show/Hide Scene Manager</b> command opens and closes the Scene Manager window.

<a name=\"wp1015392\"> </a><p>
You can use the Scene Manager window to select and organize the scenes in your animation.
</p>

";

IDS_SDESC_SCENE_LIST = "";

IDS_LDESC_SCENE_LIST = "Show/Hide Scene Manager";

IDS_WHATSTHIS_SHOW_SP_OPERATION_TOOLBAR = 

"<p>Use the <b>Show/Hide Scene Operation Tools</b> command to open the Scene Operation Tools toolbar. The Scene Operation Tools toolbar includes tools that you can use to modify elements dynamically in Sceneplanning Views.

";

IDS_SDESC_SHOW_SP_OPERATION_TOOLBAR = "";

IDS_LDESC_SHOW_SP_OPERATION_TOOLBAR = "Show/Hide the Scene Operation Tools toolbar";

IDS_WHATSTHIS_SHOW_HIDE_SIDE_VIEW = 

"<p>The <b>Show/Hide Side View</b> command opens and closes the Side View window.This command is only available in Sceneplanning Views.

<a name=\"wp1019503\"> </a><p>
The Side View window shows you the elements of the scene as they look from the side. Elements appear as lines as if you are looking at an animation cell from the side. This window shows you the north/south and front/back perspective of the elements.
</p>

";

IDS_SDESC_SHOW_HIDE_SIDE_VIEW = "";

IDS_LDESC_SHOW_HIDE_SIDE_VIEW = "Show/hide Side View window";

IDS_WHATSTHIS_TIMELINE_CONTROLBAR = 

"<p>The <b>Show/Hide Timeline</b> command opens and closes the Timeline window.

<a name=\"wp1164398\"> </a><p>
Using the Timeline window, you can add and lay out elements such as drawings, sounds, pegs and cameras in your scene, as well as change the timing of all elements.
</p>

";

IDS_SDESC_TIMELINE_CONTROLBAR = "";

IDS_LDESC_TIMELINE_CONTROLBAR = "Show/hide Timeline window";

IDS_WHATSTHIS_SHOW_HIDE_TOP_VIEW = 

"<p>The <b>Show/Hide Top View</b> command opens and closes the Top View window.

<a name=\"wp1190584\"> </a><p>
The Top View window shows you the elements of the scene as they look from the top looking down. Elements appear as lines as if you are looking at an animation cell from the top. This window shows you the east/west and front/back perspective of the elements.
</p>

";

IDS_SDESC_SHOW_HIDE_TOP_VIEW = "";

IDS_LDESC_SHOW_HIDE_TOP_VIEW = "Show/hide Top View window";

IDS_WHATSTHIS_HELP_INDEX = 

"<p>Opens the full <b>Toon Boom Studio Help</b>. The full online help contains complete step-by-step tasks and reference information. 

";

IDS_SDESC_HELP_INDEX = "";

IDS_LDESC_HELP_INDEX = "Open the full Online Help";

IDS_WHATSTHIS_PRODUCT_HOME_PAGE = 

"<p>The <b>Toon Boom Studio on the Web</b> command opens your default Web browser on the Toon Boom Home page.

<a name=\"wp1190678\"> </a><p>
From there, you can access all the features of our website, including Support, Store and Theater. You must be connected to the Internet to access this page.
</p>

";

IDS_SDESC_PRODUCT_HOME_PAGE = "";

IDS_LDESC_PRODUCT_HOME_PAGE = "Go to Toon Boom Home page on the web";

IDS_WHATSTHIS_CONTEXT_HELP = 

"<p>The <b>What&#39;s This</b> command launches the context-sensitive help.

<a name=\"wp1041072\"> </a><p>
When you activate this command and click a toolbar or menu item, a description of the item appears in a pop-up window.
</p>

<a name=\"wp1041076\"> </a><p>
To activate this command:
</p>
<ul>

<a name=\"wp1041066\"> </a><li>Select <b>Help &gt; What&#39;s This</b>.</li>

<a name=\"wp1308424\"> </a><li>Press [Option] + [?], the default keyboard shortcut.</li>
</ul>

";

IDS_SDESC_CONTEXT_HELP = "";

IDS_LDESC_CONTEXT_HELP = "Display definition of selected interface object [Option] + [?]";

IDS_WHATSTHIS_ALLPLAY_FIRSTFRAME = 

"<p>The <b>First Frame</b> command rewinds to the first frame.

";

IDS_SDESC_ALLPLAY_FIRSTFRAME = "";

IDS_LDESC_ALLPLAY_FIRSTFRAME = "";

IDS_WHATSTHIS_ALLPLAY_LASTFRAME = 

"<p>The <b>Last Frame</b> command fast-forwards to the last frame.

";

IDS_SDESC_ALLPLAY_LASTFRAME = "";

IDS_LDESC_ALLPLAY_LASTFRAME = "";

IDS_WHATSTHIS_ALLPLAY_NEXTFRAME = 

"<p>The <b>Next Frame</b> command moves to the next frame.

";

IDS_SDESC_ALLPLAY_NEXTFRAME = "";

IDS_LDESC_ALLPLAY_NEXTFRAME = "";

IDS_WHATSTHIS_ALLPLAY_PREVIOUSFRAME = 

"<p>The <b>Previous Frame</b> command moves back one frame.

";

IDS_SDESC_ALLPLAY_PREVIOUSFRAME = "";

IDS_LDESC_ALLPLAY_PREVIOUSFRAME = "";

IDS_WHATSTHIS_ALLPLAY_PLAY = 

"<p>The <b>Play/Stop</b> command plays the selected contents or stops playback.

";

IDS_SDESC_ALLPLAY_PLAY = "";

IDS_LDESC_ALLPLAY_PLAY = "";

IDS_WHATSTHIS_ALLPLAY_STOP = 

"<p>The <b>Stop</b> command stops the playback.

";

IDS_SDESC_ALLPLAY_STOP = "";

IDS_LDESC_ALLPLAY_STOP = "";

IDS_WHATSTHIS_ALLPLAY_LOOP = 

"<p>The <b>Loop</b> command switches on and off looping during playback. 

";

IDS_SDESC_ALLPLAY_LOOP = "";

IDS_LDESC_ALLPLAY_LOOP = "";

IDS_WHATSTHIS_ALLPLAY_VOLUMESLIDER = 

"<p>Use the <b>Volume slider</b> to control the playback volume.

";

IDS_SDESC_ALLPLAY_VOLUMESLIDER = "";

IDS_LDESC_ALLPLAY_VOLUMESLIDER = "";

IDS_WHATSTHIS_ALLPLAY_FRAMESLIDER = 

"<p>Use the <b>Frame slider</b> to select the starting frame of your playback.

";

IDS_SDESC_ALLPLAY_FRAMESLIDER = "";

IDS_LDESC_ALLPLAY_FRAMESLIDER = "";

IDS_WHATSTHIS_BUTTON_BROWSE = 

"<p>Opens a dialog box that you can use to locate a folder or file.

";

IDS_SDESC_BUTTON_BROWSE = "";

IDS_LDESC_BUTTON_BROWSE = "";

IDS_WHATSTHIS_BUTTON_APPLY = 

"<p>Saves any changes you have made and leaves the dialog box open so that you can continue to make changes.

";

IDS_SDESC_BUTTON_APPLY = "";

IDS_LDESC_BUTTON_APPLY = "";

IDS_WHATSTHIS_DOPESHEET_SHOW_BMP = 

"<p>The <b>Toggle Thumbnails</b> command switches on and off the display of small versions of each image in the Exposure Sheet window. 

";

IDS_SDESC_DOPESHEET_SHOW_BMP = "";

IDS_LDESC_DOPESHEET_SHOW_BMP = "Display thumbnails of contents in the exposure sheet";

IDS_WHATSTHIS_TOGGLE_SLT = 

"<p>Use the <b>Toggle Static Light Table</b> command to display the Static Light Table in the Exposure Sheet window.

";

IDS_SDESC_TOGGLE_SLT = "";

IDS_LDESC_TOGGLE_SLT = "Display the Static Light Table in the exposure sheet";

IDS_WHATSTHIS_TOGGLE_ELEMENT_LIST = 

"<p>Use the <b>Toggle Element List</b> button to display the <b>Element List</b> panel in the Exposure Sheet window.

";

IDS_SDESC_TOGGLE_ELEMENT_LIST = "";

IDS_LDESC_TOGGLE_ELEMENT_LIST = "Display the list of elements in the exposure sheet";

IDS_WHATSTHIS_SCENELISTBUTTON = 

"<p>Use the <b>Scene List </b>button to select the scene you want to show.

";

IDS_SDESC_SCENELISTBUTTON = "";

IDS_LDESC_SCENELISTBUTTON = "Open the list of scenes";

IDS_WHATSTHIS_CONTEXTUALMENUBUTTON = 

"<p>Use the <b>Show Contextual Menu</b> button to open the command menu appropriate to your current location or selection.

";

IDS_SDESC_CONTEXTUALMENUBUTTON = "";

IDS_LDESC_CONTEXTUALMENUBUTTON = "Display command menu";

IDS_WHATSTHIS_SCENE_CAMERA_SELECT = 

"<p>The <b>Select Current Camera </b>button activates the current camera so that you can easily view and modify its frame and position.

";

IDS_SDESC_SCENE_CAMERA_SELECT = "Select the scene camera";

IDS_LDESC_SCENE_CAMERA_SELECT = "Select the camera that is active in the scene";

IDS_WHATSTHIS_BUTTON_CAMERACOMBO = 

"<p>The <b>Camera List </b>toolbar button allows you to select the camera you want to use to view your scene.

";

IDS_SDESC_BUTTON_CAMERACOMBO = "";

IDS_LDESC_BUTTON_CAMERACOMBO = "";

IDS_WHATSTHIS_ONION_SKIN_NEXT_CYCLE = 

"<p>Shortcut to the next drawing in the onion skin.

";

IDS_SDESC_ONION_SKIN_NEXT_CYCLE = "";

IDS_LDESC_ONION_SKIN_NEXT_CYCLE = "Cycle to the next drawing in the onion skin [W]";

IDS_WHATSTHIS_ONION_SKIN_PREVIOUS_CYCLE = 

"<p>Shortcut to the previous drawing in onion skin.

";

IDS_SDESC_ONION_SKIN_PREVIOUS_CYCLE = "";

IDS_LDESC_ONION_SKIN_PREVIOUS_CYCLE = "Cycle to the previous drawing in the onion skin [Q]";

IDS_WHATSTHIS_CENTER_ON_MOUSE = 

"<p>Shortcut that centers the current view on the mouse cursor.

";

IDS_SDESC_CENTER_ON_MOUSE = "";

IDS_LDESC_CENTER_ON_MOUSE = "Center the current view on the mouse cursor [N]";

IDS_WHATSTHIS_DELETE_SPLINE_POINT = 

"<p>Shortcut that deletes the selected keyframe or control point.

";

IDS_SDESC_DELETE_SPLINE_POINT = "";

IDS_LDESC_DELETE_SPLINE_POINT = "Delete the selected keyframe [Delete]";

IDS_WHATSTHIS_GLOBAL_NEXT_DRAWING = 

"<p>Shortcut to navigate to the next drawing in the Exposure Sheet or Timeline.

";

IDS_SDESC_GLOBAL_NEXT_DRAWING = "";

IDS_LDESC_GLOBAL_NEXT_DRAWING = "Go to next drawing [Shift]+[S]";

IDS_WHATSTHIS_GLOBAL_PREV_DRAWING = 

"<p>Shortcut to navigate to the previous drawing in the Exposure Sheet or Timeline.

";

IDS_SDESC_GLOBAL_PREV_DRAWING = "";

IDS_LDESC_GLOBAL_PREV_DRAWING = "Go to previous drawing [Shift]+[A]";

IDS_WHATSTHIS_GLOBAL_NEXT_LEVEL = 

"<p>Shortcut to navigate to the next element in the Exposure Sheet or Timeline.

";

IDS_SDESC_GLOBAL_NEXT_LEVEL = "";

IDS_LDESC_GLOBAL_NEXT_LEVEL = "Go to the next element in the Exposure Sheet or Timeline [F]";

IDS_WHATSTHIS_GLOBAL_PREV_LEVEL = 

"<p>Shortcut to navigate to the previous element in the Exposure Sheet or Timeline.

";

IDS_SDESC_GLOBAL_PREV_LEVEL = "";

IDS_LDESC_GLOBAL_PREV_LEVEL = "Go to the previous element in the Exposure Sheet or Timeline [D]";

IDS_WHATSTHIS_GLOBAL_NEXT_DOPESHEET_LEVEL = 

"<p>Shortcut to navigate to the next element in the Exposure Sheet.

";

IDS_SDESC_GLOBAL_NEXT_DOPESHEET_LEVEL = "";

IDS_LDESC_GLOBAL_NEXT_DOPESHEET_LEVEL = "Go to next exposure sheet element [Shift]+[F]";

IDS_WHATSTHIS_GLOBAL_PREV_DOPESHEET_LEVEL = 

"<p>Shortcut to navigate to the previous element in the Exposure Sheet.

";

IDS_SDESC_GLOBAL_PREV_DOPESHEET_LEVEL = "";

IDS_LDESC_GLOBAL_PREV_DOPESHEET_LEVEL = "Go to previous exposure sheet element [Shift]+[D]";

IDS_WHATSTHIS_GLOBAL_NEXT_FRAME = 

"<p>Shortcut to the next frame.

";

IDS_SDESC_GLOBAL_NEXT_FRAME = "";

IDS_LDESC_GLOBAL_NEXT_FRAME = "Go to the next frame [S]";

IDS_WHATSTHIS_GLOBAL_PREV_FRAME = 

"<p>Shortcut to the previous frame.

";

IDS_SDESC_GLOBAL_PREV_FRAME = "";

IDS_LDESC_GLOBAL_PREV_FRAME = "Go to the previous frame [A]";

IDS_WHATSTHIS_SHOWHIDEBUTTONS = 

"<p>Use the <b>Show/Hide</b> buttons to temporarily conceal elements in your animation. Hidden elements will not appear in the <b>View</b> windows and they will not be rendered when you export or playback your animation.

";

IDS_SDESC_SHOWHIDEBUTTONS = "";

IDS_LDESC_SHOWHIDEBUTTONS = "";

IDS_WHATSTHIS_ADD_COLOR = 

"<p>Use the <b>Add Color</b> command to add a color swatch to the active color palette.

";

IDS_SDESC_ADD_COLOR = "";

IDS_LDESC_ADD_COLOR = "Add a color swatch to the active palette";

IDS_WHATSTHIS_ADD_TEXTURE = 

"<p>Use the <b>Add Texture</b> command to add a bitmap swatch to the active color palette. You can use bitmap swatches to fill zones and lines.

";

IDS_SDESC_ADD_TEXTURE = "";

IDS_LDESC_ADD_TEXTURE = "Add a texture swatch to the active palette";

IDS_WHATSTHIS_REMOVE_COLOR = 

"<p>Use the <b>Delete Color</b> command to remove the selected swatch from the active color palette.

";

IDS_SDESC_REMOVE_COLOR = "";

IDS_LDESC_REMOVE_COLOR = "Remove a swatch from the active palette";

IDS_WHATSTHIS_DELETE_PALETTE = 

"<p>Use the <b>Delete Palette</b> command to remove the selected palette. You cannot delete the last palette in your animation set.

";

IDS_SDESC_DELETE_PALETTE = "";

IDS_LDESC_DELETE_PALETTE = "Remove the active palette";

IDS_WHATSTHIS_DELETE_CLONE = 

"<p>Use the <b>Delete Style</b> command to remove the selected palette style from the palette. You cannot delete the last palette style in a palette.

";

IDS_SDESC_DELETE_CLONE = "";

IDS_LDESC_DELETE_CLONE = "Remove the active palette style";

IDS_WHATSTHIS_COPY_PALETTE = 

"<p>Use the <b>Duplicate Palette</b> command to create a new palette based on the swatches in the selected palette.

";

IDS_SDESC_COPY_PALETTE = "";

IDS_LDESC_COPY_PALETTE = "Create a new palette based on current palette";

IDS_WHATSTHIS_CLONE_PALETTE = 

"<p>Use the <b>Duplicate Style</b> command to create a new palette style based on the swatches in the existing style. Swatches in the duplicate style will have the same color ID as the original. When you switch between palette styles, zones and lines will change to reflect the color values of swatches in the active style.

";

IDS_SDESC_CLONE_PALETTE = "";

IDS_LDESC_CLONE_PALETTE = "Create an exact duplicate of the current style, including the color IDs of the swatches";

IDS_WHATSTHIS_EDIT_COLOR = 

"<p>Use the <b>Edit Color</b> command to open an editor that you can use to modify the color values of selected swatches.

";

IDS_SDESC_EDIT_COLOR = "";

IDS_LDESC_EDIT_COLOR = "Open the color editor";

IDS_WHATSTHIS_ADD_PALETTE = 

"<p>Use the <b>New Palette</b> command to create a new color palette.

";

IDS_SDESC_ADD_PALETTE = "";

IDS_LDESC_ADD_PALETTE = "Create a new color palette";

IDS_WHATSTHIS_RENAME_PALETTE = 

"<p>Use the <b>Rename Palette</b> command to change the name of the selected color palette.

";

IDS_SDESC_RENAME_PALETTE = "";

IDS_LDESC_RENAME_PALETTE = "Rename the color palette";

IDS_WHATSTHIS_RENAME_FLAVOUR = 

"<p>Use the <b>Rename Style</b> command to change the name of the selected palette style.

";

IDS_SDESC_RENAME_FLAVOUR = "";

IDS_LDESC_RENAME_FLAVOUR = "Rename the palette style";

IDS_WHATSTHIS_HIDE_TEXT = 

"<p>Use the <b>Show/Hide Color Names</b> command to change the swatch display to show or hide color swatch names.

";

IDS_SDESC_HIDE_TEXT = "";

IDS_LDESC_HIDE_TEXT = "Show/hide color swatch names";

IDS_WHATSTHIS_TINT_BLEND_PALETTE = 

"<p>Use the <b>Tint Blend</b> command to open an editor that you can use to mix a color into all of the color swatches in the selected palette style.

";

IDS_SDESC_TINT_BLEND_PALETTE = "";

IDS_LDESC_TINT_BLEND_PALETTE = "Mix a color into all of color swatches in a style";

IDS_WHATSTHIS_TINT_PALETTE = 

"<p>Use the <b>Tint Offset</b> command to open an editor that you can use to offset all of the color values in the swatches of the selected palette style.

";

IDS_SDESC_TINT_PALETTE = "";

IDS_LDESC_TINT_PALETTE = "Offset all color swatches in a style";

IDS_WHATSTHIS_TB_LEFT_CONTEXT_CLOSE_LIBRARY = 

"<p>Use the <b>Close Library</b> command to remove the selected library.

";

IDS_SDESC_TB_LEFT_CONTEXT_CLOSE_LIBRARY = "";

IDS_LDESC_TB_LEFT_CONTEXT_CLOSE_LIBRARY = "Remove the selected library";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_COPY_TO_CURRENT_FRAME = 

"<p>Use the <b>Copy to Current Frame</b> command to copy a drawing or image from an element to the selected frame.

";

IDS_SDESC_TB_RIGHT_CONTEXT_COPY_TO_CURRENT_FRAME = "";

IDS_LDESC_TB_RIGHT_CONTEXT_COPY_TO_CURRENT_FRAME = "Copy drawing or image to selected frame";

IDS_WHATSTHIS_TB_LEFT_CONTEXT_CREATE_LIBRARY = 

"<p>Use the <b>Create Library</b> command to create a new template folder in the Library.

";

IDS_SDESC_TB_LEFT_CONTEXT_CREATE_LIBRARY = "";

IDS_LDESC_TB_LEFT_CONTEXT_CREATE_LIBRARY = "Create a new template folder";

IDS_WHATSTHIS_TB_LEFT_CONTEXT_DELETE_CATALOG = 

"<p>Use the <b>Delete Catalog</b> command to remove a catalog folder from a library.

";

IDS_SDESC_TB_LEFT_CONTEXT_DELETE_CATALOG = "";

IDS_LDESC_TB_LEFT_CONTEXT_DELETE_CATALOG = "Remove a catalog folder from a library";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_DETAILS = 

"<p>Use the <b>Details </b>command to display template details in the right side of the Library window.

";

IDS_SDESC_TB_RIGHT_CONTEXT_DETAILS = "";

IDS_LDESC_TB_RIGHT_CONTEXT_DETAILS = "Display template details";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_EDIT = 

"<p>The <b>Edit Template</b> command loads the current template so that you can edit it.

";

IDS_SDESC_TB_RIGHT_CONTEXT_EDIT = "";

IDS_LDESC_TB_RIGHT_CONTEXT_EDIT = "Load the template so that you can edit it";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_IMPORT_IMAGE = 

"<p>Use the <b>Import Image File</b> command to import bitmaps into the Library.

";

IDS_SDESC_TB_RIGHT_CONTEXT_IMPORT_IMAGE = "";

IDS_LDESC_TB_RIGHT_CONTEXT_IMPORT_IMAGE = "Import a bitmap into the Library";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_IMPORT_MOVIE = 

"<p>Use the <b>Import Move File</b> command to import Macromedia Flash movies into the Library.

";

IDS_SDESC_TB_RIGHT_CONTEXT_IMPORT_MOVIE = "";

IDS_LDESC_TB_RIGHT_CONTEXT_IMPORT_MOVIE = "Import SWF movies into the Library";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_IMPORT_SOUND = 

"<p>Use the <b>Import Sound File</b> command to import sound files into the Library.

";

IDS_SDESC_TB_RIGHT_CONTEXT_IMPORT_SOUND = "";

IDS_LDESC_TB_RIGHT_CONTEXT_IMPORT_SOUND = "Import sound files into the Library";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_IMPORT_TEMPLATE = 

"<p>Use the <b>Import Template File</b> command to import Toon Boom Studio template files into the Library.

";

IDS_SDESC_TB_RIGHT_CONTEXT_IMPORT_TEMPLATE = "";

IDS_LDESC_TB_RIGHT_CONTEXT_IMPORT_TEMPLATE = "Import Toon Boom Studio template files into the Library";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_LIST = 

"<p>Use the <b>List </b>command to display only the names of templates in the right side of the Library window.

";

IDS_SDESC_TB_RIGHT_CONTEXT_LIST = "";

IDS_LDESC_TB_RIGHT_CONTEXT_LIST = "Display a list of template names only";

IDS_WHATSTHIS_TB_LEFT_CONTEXT_NEW_CATALOG = 

"<p>Use the <b>New Catalog</b> command to add a catalog folder to a library.

";

IDS_SDESC_TB_LEFT_CONTEXT_NEW_CATALOG = "";

IDS_LDESC_TB_LEFT_CONTEXT_NEW_CATALOG = "Add a catalog folder to a library";

IDS_WHATSTHIS_TB_LEFT_CONTEXT_OPEN_LIBRARY = 

"<p>Use the <b>Open Library</b> command to load a folder into the Library.

";

IDS_SDESC_TB_LEFT_CONTEXT_OPEN_LIBRARY = "";

IDS_LDESC_TB_LEFT_CONTEXT_OPEN_LIBRARY = "Load a folder into the Library";

IDS_WHATSTHIS_TB_LEFT_CONTEXT_PROPERTIES = 

"<p>Use the <b>Properties</b> command to display the location of catalogs and libraries.

";

IDS_SDESC_TB_LEFT_CONTEXT_PROPERTIES = "";

IDS_LDESC_TB_LEFT_CONTEXT_PROPERTIES = "Display the location of catalogs and libraries";

IDS_WHATSTHIS_TB_LEFT_REFRESH = 

"<p>Use the <b>Refresh</b> command to display the most up-to-date contents of the selected catalog or library.

";

IDS_SDESC_TB_LEFT_REFRESH = "";

IDS_LDESC_TB_LEFT_REFRESH = "Display the up-to-date contents of the selected catalog or library";

IDS_WHATSTHIS_TB_LEFT_CONTEXT_RENAME_CATALOG = 

"<p>Use the <b>Rename Catalog</b> command to change the name of the selected catalog.

";

IDS_SDESC_TB_LEFT_CONTEXT_RENAME_CATALOG = "";

IDS_LDESC_TB_LEFT_CONTEXT_RENAME_CATALOG = "Change the name of the catalog";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_RENAME = 

"<p>Use the <b>Rename Template</b> command to change the name of the selected template.

";

IDS_SDESC_TB_RIGHT_CONTEXT_RENAME = "";

IDS_LDESC_TB_RIGHT_CONTEXT_RENAME = "Change the name of the template";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_RETURN_TO_SCENE = 

"<p>Use the <b>Return to Scene</b> command to stop editing a template and return to the current scene.

";

IDS_SDESC_TB_RIGHT_CONTEXT_RETURN_TO_SCENE = "";

IDS_LDESC_TB_RIGHT_CONTEXT_RETURN_TO_SCENE = "Stop editing template and return to the current scene";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_PROPERTIES = 

"<p>Use the <b>Template Properties</b> command to open a window that lists all of the contents of the selected template file.

";

IDS_SDESC_TB_RIGHT_CONTEXT_PROPERTIES = "";

IDS_LDESC_TB_RIGHT_CONTEXT_PROPERTIES = "Display the contents of the template";

IDS_WHATSTHIS_TB_RIGHT_CONTEXT_THUMBNAILS = 

"<p>Use the <b>Thumbnails </b>command to display template files as thumbnail images in the right side of the Library window.

";

IDS_SDESC_TB_RIGHT_CONTEXT_THUMBNAILS = "";

IDS_LDESC_TB_RIGHT_CONTEXT_THUMBNAILS = "Display template files as thumbnail images";

IDS_WHATSTHIS_ND_DELETESCENE = 

"<p>Use the <b>Delete Scene</b> command to remove the selected scene from the movie.

";

IDS_SDESC_ND_DELETESCENE = "";

IDS_LDESC_ND_DELETESCENE = "Delete the scene from the movie";

IDS_WHATSTHIS_ND_MAKE_CURRENT = 

"<p>Use the <b>Make Current</b> command to switch to another scene that you want to edit.

";

IDS_SDESC_ND_MAKE_CURRENT = "";

IDS_LDESC_ND_MAKE_CURRENT = "Switch scenes";

IDS_WHATSTHIS_ND_NEWSCENE = 

"<p>Use the <b>New Scene</b> command to add a scene to the movie.

";

IDS_SDESC_ND_NEWSCENE = "";

IDS_LDESC_ND_NEWSCENE = "Add a scene to the movie";

IDS_WHATSTHIS_ND_PROPERTIES = 

"<p>Use the <b>Properties</b> command to display the properties of the scene. You can use the dialog box that opens to change the scene name and background color.

";

IDS_SDESC_ND_PROPERTIES = "";

IDS_LDESC_ND_PROPERTIES = "Display/edit the scene properties";

IDS_WHATSTHIS_SLT_REMOVE = 

"<p>Use the <b>Delete</b> command to remove a drawing from the Static Light Table.

";

IDS_SDESC_SLT_REMOVE = "";

IDS_LDESC_SLT_REMOVE = "Remove a drawing from the Static Light Table";

IDS_WHATSTHIS_SLT_REMOVEALL = 

"<p>Use the <b>Delete All</b> command to remove all drawings from the Static Light Table.

";

IDS_SDESC_SLT_REMOVEALL = "";

IDS_LDESC_SLT_REMOVEALL = "Remove all drawings from the Static Light Table";

IDS_WHATSTHIS_SLT_HIDE_ALL = 

"<p>Use the <b>Hide All</b> command to hide all drawings in the Static Light Table.

";

IDS_SDESC_SLT_HIDE_ALL = "";

IDS_LDESC_SLT_HIDE_ALL = "Hide all drawings in the Static Light Table";

IDS_WHATSTHIS_SLT_HIDE_ALL_OTHERS = 

"<p>Use the <b>Hide All Others</b> command to hide all drawings, except the selected one, in the Static Light Table.

";

IDS_SDESC_SLT_HIDE_ALL_OTHERS = "";

IDS_LDESC_SLT_HIDE_ALL_OTHERS = "Hide all drawings, except the selected, in the Static Light Table";

IDS_WHATSTHIS_SLT_OVERLAY_ALL = 

"<p>Use the <b>Overlay All</b> command to display all drawings in the Static Light Table over drawings in the Drawing View.

";

IDS_SDESC_SLT_OVERLAY_ALL = "";

IDS_LDESC_SLT_OVERLAY_ALL = "Display all drawings in the Static Light Table over drawings in the Drawing View";

IDS_WHATSTHIS_SLT_SHOW_ALL = 

"<p>Use the <b>Show All</b> command to change the show/hide status of drawings in the Static Light Table to show.

";

IDS_SDESC_SLT_SHOW_ALL = "";

IDS_LDESC_SLT_SHOW_ALL = "Switch the show/hide status of all drawings in the Static Light Table to show";

IDS_WHATSTHIS_SLT_SHOW_HIDE = 

"<p>Use the <b>Show/Hide</b> command to change the show/hide status of drawings in the Static Light Table.

";

IDS_SDESC_SLT_SHOW_HIDE = "";

IDS_LDESC_SLT_SHOW_HIDE = "Switch the show/hide status of the drawing in the Static Light Table";

IDS_WHATSTHIS_SLT_UNDERLAY_ALL = 

"<p>Use the <b>Underlay All</b> command to display all drawings in the Static Light Table under drawings in the Drawing View.

";

IDS_SDESC_SLT_UNDERLAY_ALL = "";

IDS_LDESC_SLT_UNDERLAY_ALL = "Display all drawings in the Static Light Table under drawings in the Drawing View";

IDS_WHATSTHIS_EDIT_CELL = 

"<p>Use the <b>Change Label </b>command to change the name of the selected drawing or image.

";

IDS_SDESC_EDIT_CELL = "";

IDS_LDESC_EDIT_CELL = "Change the name of the selected drawing or image";

IDS_WHATSTHIS_DOPESHEET_EMPTY_CELL = 

"<p>Use the <b>Clear Drawing </b>command to delete the selected drawing or image while maintaining the cell label.

";

IDS_SDESC_DOPESHEET_EMPTY_CELL = "";

IDS_LDESC_DOPESHEET_EMPTY_CELL = "Delete selected drawing or image";

IDS_WHATSTHIS_DELETE_SOUND = 

"<p>Use the <b>Delete Sound </b>command to remove the selected sound.

";

IDS_SDESC_DELETE_SOUND = "";

IDS_LDESC_DELETE_SOUND = "Remove selected sound";

IDS_WHATSTHIS_DOPESHEET_EXPOSURE_WITH_TEXT = 

"<p>The <b>Exposure</b> command shows/hides the name of drawings and images that are exposed over many frames.

";

IDS_SDESC_DOPESHEET_EXPOSURE_WITH_TEXT = "";

IDS_LDESC_DOPESHEET_EXPOSURE_WITH_TEXT = "Show/Hide the name of drawings/images that are exposed over many frames";

IDS_WHATSTHIS_IMPORT_VECTORIZE = 

"<p>Use the <b>Import and Vectorize &gt; From File</b> command to import a bitmap image and convert to a vector format.

";

IDS_SDESC_IMPORT_VECTORIZE = "";

IDS_LDESC_IMPORT_VECTORIZE = "Import and vectorize bitmap files";

IDS_WHATSTHIS_IMPORT_SOUND = 

"<p>Use the <b>Import Sound &gt; From File</b> command to import a sound file into your scene.

";

IDS_SDESC_IMPORT_SOUND = "";

IDS_LDESC_IMPORT_SOUND = "Import a sound file";

IDS_WHATSTHIS_DOPESHEET_IMPORT_IMAGES = 

"<p>Use the <b>Import Images &gt; From File</b> command to import a bitmap file into your scene.

";

IDS_SDESC_DOPESHEET_IMPORT_IMAGES = "";

IDS_LDESC_DOPESHEET_IMPORT_IMAGES = "Import a bitmap file";

IDS_WHATSTHIS_IMPORT_IMAGE_FROM_PLUGIN = 

"<p>Use the <b>Import Illustrator</b> command to import an Adobe Illustrator file into your scene.

";

IDS_SDESC_IMPORT_IMAGE_FROM_PLUGIN = "";

IDS_LDESC_IMPORT_IMAGE_FROM_PLUGIN = "Import an Adobe Illustrator file";

IDS_WHATSTHIS_LOCK_DRAWING = 

"<p>The <b>Lock Drawing</b> command to prevent selected drawing from being edited.

";

IDS_SDESC_LOCK_DRAWING = "";

IDS_LDESC_LOCK_DRAWING = "Prevent edits to selected drawing";

IDS_WHATSTHIS_SHOW_LEVEL_NAME = 

"<p>The <b>Name</b> command shows/hides the name of the element in the cell label.

";

IDS_SDESC_SHOW_LEVEL_NAME = "";

IDS_LDESC_SHOW_LEVEL_NAME = "Show/Hide the name of the element in the cell label";

IDS_WHATSTHIS_TOGGLE_ANNOT = 

"<p>The <b>Notes</b> command shows/hides element and cell notes.

";

IDS_SDESC_TOGGLE_ANNOT = "";

IDS_LDESC_TOGGLE_ANNOT = "Show/Hide element and cell notes";

IDS_WHATSTHIS_PLAY_ONE_SOUND = 

"<p>Use the <b>Play</b> command in a Sound element to play back the selected sound file.

";

IDS_SDESC_PLAY_ONE_SOUND = "";

IDS_LDESC_PLAY_ONE_SOUND = "Play the sound file";

IDS_WHATSTHIS_PLAY_MEDIA_SOUND = 

"<p>Use the <b>Play Sound</b> command in a Media element to play back the sound in the selected template file.

";

IDS_SDESC_PLAY_MEDIA_SOUND = "";

IDS_LDESC_PLAY_MEDIA_SOUND = "Play the sound in a template file";

IDS_WHATSTHIS_RECOMPUTE_LIPSYNC = 

"<p>Use the <b>Recompute Lip-sync </b>command to redo the lip chart for the selected sound. All modifications you made to the lip chart will be over-written.

";

IDS_SDESC_RECOMPUTE_LIPSYNC = "";

IDS_LDESC_RECOMPUTE_LIPSYNC = "Redo the lip chart for a voice track";

IDS_WHATSTHIS_DOPESHEET_RENAME_CELL = 

"<p>Use the <b>Rename Cell </b>command to change the name of the drawing or image in the selected cell.

";

IDS_SDESC_DOPESHEET_RENAME_CELL = "";

IDS_LDESC_DOPESHEET_RENAME_CELL = "Change the drawing or image name";

IDS_WHATSTHIS_RESET_WIDTH = 

"<p>Use the <b>Reset Column Width </b>command to return the width of exposure sheet columns to their original setting.

";

IDS_SDESC_RESET_WIDTH = "";

IDS_LDESC_RESET_WIDTH = "Return column width to original values";

IDS_WHATSTHIS_SELECT_SOUND = 

"<p>Use the <b>Select </b>command to select the entire sound file in the exposure sheet.

";

IDS_SDESC_SELECT_SOUND = "";

IDS_LDESC_SELECT_SOUND = "Select the entire sound file";

IDS_WHATSTHIS_SELECT_SOUND_FROM_START = 

"<p>Use the <b>Select from Start </b>command to select the sound file from the current frame to the beginning of the sound.

";

IDS_SDESC_SELECT_SOUND_FROM_START = "";

IDS_LDESC_SELECT_SOUND_FROM_START = "Select the sound from the current frame to the beginning";

IDS_WHATSTHIS_SELECT_SOUND_TO_END = 

"<p>Use the <b>Select to End </b>command to select the sound file from the current frame to the end of the sound.

";

IDS_SDESC_SELECT_SOUND_TO_END = "";

IDS_LDESC_SELECT_SOUND_TO_END = "Select the sound from the current frame to the end";

IDS_WHATSTHIS_SHOW_LIPSYNC = 

"<p>Use the <b>Show Lip-sync </b>command to generate a lip chart for the selected sound.

";

IDS_SDESC_SHOW_LIPSYNC = "";

IDS_LDESC_SHOW_LIPSYNC = "Generate a lip chart";

IDS_WHATSTHIS_STOP_SOUND = 

"<p>Use the <b>Stop </b>command to stop the sound play back from the Sound element.

";

IDS_SDESC_STOP_SOUND = "";

IDS_LDESC_STOP_SOUND = "Stop sound play back";

IDS_WHATSTHIS_STOP_MEDIA_SOUND = 

"<p>Use the <b>Stop Sound</b> command in a Media element to stop sound playback from a template file.

";

IDS_SDESC_STOP_MEDIA_SOUND = "";

IDS_LDESC_STOP_MEDIA_SOUND = "Stop sound playback from a template file";

IDS_WHATSTHIS_DUPLICATE_DRAWING = 

"<p>Use the <b>Duplicate Drawing</b> command to create a new drawing file, based on the original drawing. The new drawing file has a new file name.

";

IDS_SDESC_DUPLICATE_DRAWING = "";

IDS_LDESC_DUPLICATE_DRAWING = "Create a new drawing file from the original, with a new file name";

IDS_WHATSTHIS_INTERACTIVEPLAYBACK_CHANGECURRENTFRAME = 

"<p>Use the <b>Change Current Frame</b> command to select the frame you want to view. A dialog box opens when you select this command.

";

IDS_SDESC_INTERACTIVEPLAYBACK_CHANGECURRENTFRAME = "";

IDS_LDESC_INTERACTIVEPLAYBACK_CHANGECURRENTFRAME = "Select the frame you want to view";
IDS_WHATSTHIS_ADVCYCLE_FIRSTDRAWSLIDER = 

"<p>You can use the <b>First Drawing slider</b> in the Advanced Cycle dialog box to select the first drawing that will appear in the cycle.

";

IDS_SDESC_ADVCYCLE_FIRSTDRAWSLIDER = "";
IDS_WHATSTHIS_ADVCYCLE_FIRSTDRAWNAME = 

"<p>The name of the first drawing in the cycle appears in the <b>First Drawing Name</b> field in the Advanced Cycle dialog box. You can also type the name of the first drawing in this field.

";

IDS_SDESC_ADVCYCLE_FIRSTDRAWNAME = "";
IDS_WHATSTHIS_ADVCYCLE_LASTDRAWSLIDER = 

"<p>You can use the <b>Last Drawing slider</b> in the Advanced Cycle dialog box to select the last drawing that will appear in the cycle.

";

IDS_SDESC_ADVCYCLE_LASTDRAWSLIDER = "";
IDS_WHATSTHIS_ADVCYCLE_LASTDRAWNAME = 

"<p>The name of the last drawing in the cycle appears in the <b>Last Drawing Name</b> field in the Advanced Cycle dialog box. You can also type the name of the last drawing in this field.

";

IDS_SDESC_ADVCYCLE_LASTDRAWNAME = "";
IDS_WHATSTHIS_ADVCYCLE_EXPOSEDRAW = 

"<p>In the <b>Expose each drawing for:</b> field in the Advanced Cycle dialog box, type a value for the number of frames you want each drawing to be exposed for.

";

IDS_SDESC_ADVCYCLE_EXPOSEDRAW = "";
IDS_WHATSTHIS_ADVCYCLE_EXPOSELASTDRAW = 

"<p>In the <b>Expose last drawing for</b> field in the Advanced Cycle dialog box, type a value for the number of frames you want the last drawing in the cycle to be exposed for.

";

IDS_SDESC_ADVCYCLE_EXPOSELASTDRAW = "";
IDS_WHATSTHIS_ADVCYCLE_NOLOOPS = 

"<p>Select the <b>None</b> option if you want to create only one cycle.

";

IDS_SDESC_ADVCYCLE_NOLOOPS = "";
IDS_WHATSTHIS_ADVCYCLE_CONTINUOUSLOOPS = 

"<p>Select the <b>Continuous</b> option in the Advanced Cycle dialog box if you want the cycle to restart at the beginning for each cycle. For example, if a continuous loop of three drawings would look like this: 1-2-3-1-2-3.

";

IDS_SDESC_ADVCYCLE_CONTINUOUSLOOPS = "";
IDS_WHATSTHIS_ADVCYCLE_FORWARDBACKWARDLOOPS = 

"<p>Select <b>Forward-Backward</b> option in the Advanced Cycle dialog box if you want the entire loop cycle to repeat the drawings in the opposite order. For example, if you created 2 forward-backward loops with drawings 1-2-3, the resulting loop would be: 1-2-3-2-1-2-3-2.

";

IDS_SDESC_ADVCYCLE_FORWARDBACKWARDLOOPS = "";
IDS_WHATSTHIS_ADVCYCLE_LOOPS = 

"<p>Enter the number of times you want the cycle to repeat in the <b>Loops</b> field in the Advanced Cycle dialog box. This field is only available if you have selected a <b>Continuous</b> or <b>Forward-Backward</b> loop.

";

IDS_SDESC_ADVCYCLE_LOOPS = "";
IDS_WHATSTHIS_ADVCYCLE_FRAMES = 

"<p>The <b>Frames</b> field in the Advanced Cycle dialog box identifies the total number of frames of the loop, including all of the drawings for their set exposure. If you enter a value in this field, Toon Boom Studio calculates the total number of loops.

";

IDS_SDESC_ADVCYCLE_FRAMES = "";
IDS_WHATSTHIS_ADVCYCLE_INSERTFRAMES = 

"<p>Select the <b>Insert Frames</b> option in the Advanced Cycle dialog box to insert the cycle after the currently selected cell, pushing ahead all drawings that might meet the cycle in the element.

";

IDS_SDESC_ADVCYCLE_INSERTFRAMES = "";
IDS_WHATSTHIS_ADVCYCLE_OVERWRITEFRAMES = 

"<p>Select the <b>Overwrite Frames</b> option in the Advanced Cycle dialog box to overwrite any drawings that overlap with the cycle.

";

IDS_SDESC_ADVCYCLE_OVERWRITEFRAMES = "";
IDS_WHATSTHIS_ANIMATIONPROPERTIES_FRAMERATE = 

"<p>Use the <b>Frame Rate</b> field in the Frame Rate dialog box to set the playback rate of your final animation in frames-per-second (fps).

";

IDS_SDESC_ANIMATIONPROPERTIES_FRAMERATE = "";
IDS_WHATSTHIS_ANIMATIONPROPERTIES_CAMERASIZE = 

"<p>Use the <b>Camera Size</b> fields in the Frame Rate dialog box to set the width and height of your final animation in pixels.

";

IDS_SDESC_ANIMATIONPROPERTIES_CAMERASIZE = "";
IDS_WHATSTHIS_ANIMATIONPROPERTIES_SETASDEFAULT = 

"<p>Click <b>Set as Default</b> to use the selected frame rate and camera size for all future animations you create.

";

IDS_SDESC_ANIMATIONPROPERTIES_SETASDEFAULT = "";
IDS_WHATSTHIS_ADDCONTROLPOINT_POINTTYPE = 

"<p>From the <b>Point Type</b> drop-list in the Point Type drop-list dialog box, you select the type of point you want to add to your motion path: control point or keyframe.

";

IDS_SDESC_ADDCONTROLPOINT_POINTTYPE = "";
IDS_WHATSTHIS_ADDCONTROLPOINT_FRAME = 

"<p>Type the number of the frame where you want to add the motion point to your motion path in the <b>Frame</b> field of the Point Type drop-list dialog box. You must enter a whole number (no decimal) for keyframes.

";

IDS_SDESC_ADDCONTROLPOINT_FRAME = "";
IDS_WHATSTHIS_CHANGEFRAME_FRAME = 

"<p>Type a value in this field.

";

IDS_SDESC_CHANGEFRAME_FRAME = "";
IDS_WHATSTHIS_CREATECYCLE_NUMBER = 

"<p>Type the number of times you want to repeat the selected cells in the <b>Number of Cycles</b> field.

";

IDS_SDESC_CREATECYCLE_NUMBER = "";
IDS_WHATSTHIS_EXTENDEXPOSURE_FRAME = 

"<p>In the <b>Extend to Frame</b> field of the Extend Exposure dialog box, type a number for the last frame you want a drawing or image to appear in.

";

IDS_SDESC_EXTENDEXPOSURE_FRAME = "";
IDS_WHATSTHIS_EXPORTFLASH_PROTECTIMPORT = 

"<p>The <b>Protect from Import</b> option in the Flash Export Settings dialog box makes it impossible for people who view this file to change or re-use your work.

";

IDS_SDESC_EXPORTFLASH_PROTECTIMPORT = "";
IDS_WHATSTHIS_EXPORTFLASH_MEDIAMOVIECLIPS = 

"<p>Select the <b>Medialinks as Movie Clips</b> option in the Flash Export Settings dialog box to convert the contents of your media elements into Macromedia Flash movie clips. This will reduce the file size of your Macromedia Flash movies when you link a template multiple times in your animation.

";

IDS_SDESC_EXPORTFLASH_MEDIAMOVIECLIPS = "";
IDS_WHATSTHIS_EXPORTFLASH_EXPORTPALETTE = 

"<p>Select <b>Export Palette Information</b> in the Flash Export Settings dialog box to save swatch, palette style and palette information in your Flash file. When you import multiple Flash files into Toon Boom Studio that use the same palette, only one palette will be created. As well, you will have the same power to update swatches and repaint zones automatically.

";

IDS_SDESC_EXPORTFLASH_EXPORTPALETTE = "";
IDS_WHATSTHIS_EXPORTFLASH_COMPRESS = 

"<p>Select <b>Compress</b> in the Flash Export Settings dialog box to save the output as a lossless, compressed SWF file. This will generally reduce the file size between 5 and 10 percent compared to an uncompressed SWF file.<p>It is recommended that you always select this option by default.

";

IDS_SDESC_EXPORTFLASH_COMPRESS = "";
IDS_WHATSTHIS_EXPORTFLASH_JPEGSLIDER = 

"<p>The <b>JPEG Quality</b> slider in the Flash Export Settings dialog box controls the amount of JPEG file compression that Toon Boom Studio applies to bitmaps in your animation when you export to Macromedia Flash.

<a name=\"wp1185245\"> </a><p>

</p>

";

IDS_SDESC_EXPORTFLASH_JPEGSLIDER = "";
IDS_WHATSTHIS_INSERTCELLS_NUMBER = 

"<p>The <b>Number</b> field in the Insert Cells dialog box allows you to select the number of cells you want to add to your animation. You can either type the number in the field or use the arrows keys to select a number.

";

IDS_SDESC_INSERTCELLS_NUMBER = "";
IDS_WHATSTHIS_INSERTCELLS_NAMEDCELLS = 

"<p>Select the <b>Named cells</b> option in the Insert Cells dialog box to create file names for the cells you are adding. Cells names will be incremented from the last.

";

IDS_SDESC_INSERTCELLS_NAMEDCELLS = "";
IDS_WHATSTHIS_INSERTCELLS_ENTIREROW = 

"<p>The <b>In All Elements</b> option in the Insert Cells dialog box adds the selected number of unnamed cells to every element.

";

IDS_SDESC_INSERTCELLS_ENTIREROW = "";
IDS_WHATSTHIS_INSERTCELLS_BEFORE = 

"<p>When you select the <b>Before</b> option in the Insert Cells dialog box, Toon Boom Studio inserts the cells before the currently selected cell.

";

IDS_SDESC_INSERTCELLS_BEFORE = "";
IDS_WHATSTHIS_INSERTCELL_AFTER = 

"<p>When you select the <b>After</b> option in the Insert Cells dialog box, Toon Boom Studio inserts the cells after the currently selected cell.

";

IDS_SDESC_INSERTCELL_AFTER = "";
IDS_WHATSTHIS_LIPSYNC_SOURCE = 

"<p>The <b>Source element</b> field in the Lip-Sync Mapping dialog box identifies the sound element whose lip chart you will apply to an element that contains the drawings of the eight lip positions.

";

IDS_SDESC_LIPSYNC_SOURCE = "";
IDS_WHATSTHIS_LIPSYNC_DESTINATION = 

"<p>Select the element you want to apply the lip chart to from the <b>Destination element</b> drop-list in the Lip-Sync Mapping dialog box. The element must be a Drawing element to appear in this list.

";

IDS_SDESC_LIPSYNC_DESTINATION = "";
IDS_WHATSTHIS_LIPSYNC_A = 

"<p>If the drawing for the A phoneme is not labelled \"A\" in the <b>Destination element</b> in the Lip-Sync Mapping dialog box, type the drawing's name in this field.

";

IDS_SDESC_LIPSYNC_A = "";
IDS_WHATSTHIS_LIPSYNC_B = 

"<p>If the drawing for the B phoneme is not labelled \"B\" in the <b>Destination element</b> in the Lip-Sync Mapping dialog box, type the drawing's name in this field.

";

IDS_SDESC_LIPSYNC_B = "";
IDS_WHATSTHIS_LIPSYNC_C = 

"<p>If the drawing for the C phoneme is not labelled \"C\" in the <b>Destination element</b> in the Lip-Sync Mapping dialog box, type the drawing's name in this field.

";

IDS_SDESC_LIPSYNC_C = "";
IDS_WHATSTHIS_LIPSYNC_D = 

"<p>If the drawing for the D phoneme is not labelled \"D\" in the <b>Destination element</b> in the Lip-Sync Mapping dialog box, type the drawing's name in this field.

";

IDS_SDESC_LIPSYNC_D = "";
IDS_WHATSTHIS_LIPSYNC_E = 

"<p>If the drawing for the E phoneme is not labelled \"E\" in the <b>Destination element</b> in the Lip-Sync Mapping dialog box, type the drawing's name in this field.

";

IDS_SDESC_LIPSYNC_E = "";
IDS_WHATSTHIS_LIPSYNC_F = 

"<p>If the drawing for the F phoneme is not labelled \"F\" in the <b>Destination element</b> in the Lip-Sync Mapping dialog box, type the drawing's name in this field.

";

IDS_SDESC_LIPSYNC_F = "";
IDS_WHATSTHIS_LIPSYNC_G = 

"<p>If the drawing for the G phoneme is not labelled \"G\" in the <b>Destination element</b> in the Lip-Sync Mapping dialog box, type the drawing's name in this field.

";

IDS_SDESC_LIPSYNC_G = "";
IDS_WHATSTHIS_LIPSYNC_X = 

"<p>If the drawing for the X phoneme is not labelled \"X\" in the <b>Destination element</b> in the Lip-Sync Mapping dialog box, type the drawing's name in this field. The X phoneme represents periods when the voice track is silent.

";

IDS_SDESC_LIPSYNC_X = "";
IDS_WHATSTHIS_NOTE_NOTE = 

"<p>Type the information you want to appear in the note in the <b>Note</b> field of the Note dialog box.";
IDS_LDESC_NOTE_NOTE = "";

IDS_WHATSTHIS_ADDELEMENTS_TYPE = 

"<p>Use the <b>Type</b> drop-list in the New Elements dialog box to identify the type of element you are adding to your animation.

";

IDS_SDESC_ADDELEMENTS_TYPE = "";
IDS_WHATSTHIS_ADDELEMENT_NAME = 

"<p>In the <b>Name</b> field in the New Elements dialog box, type the name of the elements you want to add.

";

IDS_SDESC_ADDELEMENT_NAME = "";
IDS_WHATSTHIS_INSERTCELLS_NUMBER = 

"<p>The <b>Number</b> field in the New Elements dialog box allows you to select the number of elements you want to add to your animation. You can either type the number in the field or use the arrows keys to select a number.

";

IDS_SDESC_INSERTCELLS_NUMBER = "";
IDS_WHATSTHIS_PASTESPECIAL_NS = 

"<p>Select the <b>NS</b> option in the Paste Special dialog box to paste the north/south properties to the selected motion point.

";

IDS_SDESC_PASTESPECIAL_NS = "";

IDS_LDESC_PASTESPECIAL_NS = "";

IDS_WHATSTHIS_PASTESPECIAL_EW = 

"<p>Select the <b>EW</b> option in the Paste Special dialog box to paste the east/west properties to the selected motion point.

";

IDS_SDESC_PASTESPECIAL_EW = "";

IDS_LDESC_PASTESPECIAL_EW = "";

IDS_WHATSTHIS_PASTESPECIAL_FB = 

"<p>Select the <b>FB</b> option in the Paste Special dialog box to paste the front/back properties to the selected motion point.

";

IDS_SDESC_PASTESPECIAL_FB = "";

IDS_LDESC_PASTESPECIAL_FB = "";

IDS_WHATSTHIS_PASTESPECIAL_TENSION = 

"<p>Select the <b>Tension</b> option in the Paste Special dialog box to paste the tension value to the selected motion point. The tension value controls how sharply the motion path bends as it pass through a motion point. 

";

IDS_SDESC_PASTESPECIAL_TENSION = "";

IDS_LDESC_PASTESPECIAL_TENSION = "";

IDS_WHATSTHIS_PASTESPECIAL_CONTINUITY = 

"<p>Select the <b>Continuity</b> option in the Paste Special dialog box to paste the continuity value to the selected motion point. The continuity value controls the smoothness of a transition between the segments joined by a motion point.

";

IDS_SDESC_PASTESPECIAL_CONTINUITY = "";

IDS_LDESC_PASTESPECIAL_CONTINUITY = "";

IDS_WHATSTHIS_PASTESPECIAL_BIAS = 

"<p>Select the <b>Bias</b> option in the Paste Special dialog box to paste the bias value to the selected motion point. The bias value controls the slope of the path so that it flows towards one side of the motion point or the other.

";

IDS_SDESC_PASTESPECIAL_BIAS = "";

IDS_LDESC_PASTESPECIAL_BIAS = "";

IDS_WHATSTHIS_PASTESPECIAL_ANGLE = 

"<p>Select the <b>Angle</b> option in the Paste Special dialog box to paste the rotation angle to the selected motion point. You must have copied the values of a keyframe, which is locked in time, to have access to this option.

";

IDS_SDESC_PASTESPECIAL_ANGLE = "";

IDS_LDESC_PASTESPECIAL_ANGLE = "";

IDS_WHATSTHIS_PASTESPECIAL_ROTATIONPIVOT = 

"<p>Select the <b>Pivot</b> option in the Paste Special dialog box to paste the rotation pivot to the selected motion point. You must have applied the offset pivot to the rotation value (on the Peg tab) and copied the values of a keyframe, which is locked in time, to have access to this option.

";

IDS_SDESC_PASTESPECIAL_ROTATIONPIVOT = "";

IDS_LDESC_PASTESPECIAL_ROTATIONPIVOT = "";

IDS_WHATSTHIS_PASTESPECIAL_SCALENS = 

"<p>Select the <b>NS</b> option in the Paste Special dialog box in the paste the north/south (height) scale value to the selected motion point. You must have copied the values of a keyframe, which is locked in time, to have access to this option.

";

IDS_SDESC_PASTESPECIAL_SCALENS = "";

IDS_LDESC_PASTESPECIAL_SCALENS = "";

IDS_WHATSTHIS_PASTESPECIAL_SCALEEW = 

"<p>Select the <b>EW</b> in the Paste Special dialog box to paste the east/west (width) scale value to the selected motion point. You must have copied the values of a keyframe, which is locked in time, to have access to this option.

";

IDS_SDESC_PASTESPECIAL_SCALEEW = "";

IDS_LDESC_PASTESPECIAL_SCALEEW = "";

IDS_WHATSTHIS_PASTESPECIAL_SCALEPIVOT = 

"<p>Select the <b>Pivot</b> option in the Paste Special dialog box to paste the scale pivot to the selected motion point. You must have applied the offset pivot to the scale value (on the Peg tab) and copied the values of a keyframe, which is locked in time, to have access to this option.

";

IDS_SDESC_PASTESPECIAL_SCALEPIVOT = "";

IDS_LDESC_PASTESPECIAL_SCALEPIVOT = "";

IDS_WHATSTHIS_PASTESPECIAL_SCALEPIVOT = 

"<p>Select the Quartz 2D option on the Display tab if you know that your card supports Quartz 2D window compositing. If you are working with the Text Tool, note that Quartz 2D works with OpenGL to create anti-aliased fonts.

";

IDS_SDESC_PASTESPECIAL_SCALEPIVOT = "";
IDS_WHATSTHIS_RENDERING_OPENGL = 

"<p>Select the <b>OpenGL</b> option in the Display tab if you know that your video card supports OpenGL graphics standards.

";

IDS_SDESC_RENDERING_OPENGL = "";
IDS_WHATSTHIS_INTERFACE_SMOOTHPEGS = 

"<p>The <b>Smooth Pegs</b> option in the Display tab applies anti-aliasing to motion paths in Sceneplanning Views so that they appear smooth in the <b>View</b> windows.

";

IDS_SDESC_INTERFACE_SMOOTHPEGS = "";
IDS_WHATSTHIS_INTERFACE_SMOOTHTOOLS = 

"<p>The <b>Smooth Tools</b> option in the Display tab applies anti-aliasing to sceneplanning tools, such as the rotation circle that appears when you rotate a peg.

";

IDS_SDESC_INTERFACE_SMOOTHTOOLS = "";
IDS_WHATSTHIS_RENDERING_SMOOTHTEXTURES = 

"<p>Select the <b>Smooth textures</b> option on the Display tab to improve the appearance of bitmap images in elements and in texture painting.

";

IDS_SDESC_RENDERING_SMOOTHTEXTURES = "";
IDS_WHATSTHIS_RENDERING_USESMALLTILES = 

"<p>Enable the <b>Use Small Tiles for Rendering Textures &amp; Bitmaps</b> option on the Display tab if you are having problems displaying bitmap images because of the limitations of your video card.

";

IDS_SDESC_RENDERING_USESMALLTILES = "";
IDS_WHATSTHIS_RENDERING_TEXTURESLIDER = 

"<p>Use the <b>Textures and Images slider</b> on the Display tab to configure the quality and speed of the display of bitmap images.

";

IDS_SDESC_RENDERING_TEXTURESLIDER = "";
IDS_WHATSTHIS_RENDERING_MEMORY = 

"<p>Use the <b>Memory Usage</b> slider to control the amount of temporary memory used for storing drawings. Increasing the amount of memory allocated to the display of drawings will improve your performance because your processor will not have to reprocess the same images. However, this memory is taken from your RAM, so if you do not have a lot of RAM you may experience other performance reductions.

";


IDS_SDESC_RENDERING_MEMORY = "";
IDS_WHATSTHIS_DEFAULT_USERNAME = 

"<p>The <b>User name</b> field in the General tab is where you can identify the creator of templates.Templates you create after you change this value will use the new information.

";

IDS_SDESC_DEFAULT_USERNAME = "";
IDS_WHATSTHIS_DEFAULT_COPYRIGHT = 

"<p>The <b>Copyright</b> field in the General tab is where you can identify the copyright owner of templates you create. Templates you create after you change this value will use the new copyright information.

";

IDS_SDESC_DEFAULT_COPYRIGHT = "";
IDS_WHATSTHIS_DEFAULT_TEMPLATE = 

"<p>The <b>Global Library</b> field in the General tab identifies the location of global templates. For global templates linked to your animations to continue to display, you must import those templates into the global library or you must move the entire global library to the new location.

";

IDS_SDESC_DEFAULT_TEMPLATE = "";

IDS_WHATSTHIS_INTERFACE_DRAWINGS = 

"<p>Click the color square in the Interface tab to change the default color of Drawing (vector) elements.

";

IDS_SDESC_INTERFACE_DRAWINGS = "";
IDS_WHATSTHIS_INTERFACE_IMAGE = 

"<p>Click the color square in the Interface tab to change the default color of Image elements.

";

IDS_SDESC_INTERFACE_IMAGE = "";
IDS_WHATSTHIS_INTERFACE_SOUNDS = 

"<p>Click the color square in the Interface tab to change the default color of Sound elements.

";

IDS_SDESC_INTERFACE_SOUNDS = "";
IDS_WHATSTHIS_INTERFACE_PEGS = 

"<p>Click the color square in the Interface tab to change the default color of peg elements.

";

IDS_SDESC_INTERFACE_PEGS = "";
IDS_WHATSTHIS_INTERFACE_MEDIA = 

"<p>Click the color square in the Interface tab to change the default color of Media elements.

";

IDS_SDESC_INTERFACE_MEDIA = "";
IDS_WHATSTHIS_INTERFACE_CAMERAS = 

"<p>Click the color square in the Interface tab to change the default color of Camera elements.

";

IDS_SDESC_INTERFACE_CAMERAS = "";
IDS_WHATSTHIS_INTERFACE_EFFECTS = 

"<p>Click the color square in the Interface tab to change the default color of Effect elements.

";

IDS_SDESC_INTERFACE_EFFECTS = "";
IDS_WHATSTHIS_INTERFACE_EFFECTPARAMETERS = 

"<p>Click the color square in the Interface tab to change the default color of effect parameter elements. These are elements that appear below effect elements and are required to build the effect.

";

IDS_SDESC_INTERFACE_EFFECTPARAMETERS = "";
IDS_WHATSTHIS_INTERFACE_DRAWINGCAMERA = 

"<p>Click the color square in the Interface tab to change the background color in the From the Select menu, you can activate the Select , Contour Editor , Perspective , or Reposition All Drawings tools. windows. Change this color to help your work drawing and inking &amp; painting vector elements.

";

IDS_SDESC_INTERFACE_DRAWINGCAMERA = "";
IDS_WHATSTHIS_INTERFACE_TIMELINEBG = 

"<p>Click the color square in the Interface tab to change the background color in the timeline window. Change this color to help your work in sceneplanning and changing elements over time.

";

IDS_SDESC_INTERFACE_TIMELINEBG = "";
IDS_WHATSTHIS_INTERFACE_TIMEMEASURE = 

"<p>Select either <b>Frames</b> (to display just frame numbers in the Timeline window) or <b>Feet and Frames</b> to also display equivalent feet measures.

";

IDS_SDESC_INTERFACE_TIMEMEASURE = "";
IDS_WHATSTHIS_INTERFACE_SHOWALLTIPS = 

"<p>Click to show all tool tips and warning messages again.

";

IDS_SDESC_INTERFACE_SHOWALLTIPS = "";
IDS_WHATSTHIS_LIGHTTABLE_ENABLECOLORSHADING = 

"<p>Select the <b>Enable Color Shading</b> option to display objects in the onion skin using the colors in the Previous drawing color and Next drawing color boxes.

";

IDS_SDESC_LIGHTTABLE_ENABLECOLORSHADING = "";
IDS_WHATSTHIS_LIGHTTABLE_PREVIOUSDRAWINGCOLOR = 

"<p>Double-click this square to change the color of previous drawings in the onion skin.

";

IDS_SDESC_LIGHTTABLE_PREVIOUSDRAWINGCOLOR = "";
IDS_WHATSTHIS_LIGHTTABLE_NEXTDRAWINGCOLOR = 

"<p>Double-click this square to change the color of next drawings in the onion skin.

";

IDS_SDESC_LIGHTTABLE_NEXTDRAWINGCOLOR = "";
IDS_WHATSTHIS_LIGHTTABLE_ENABLESHADE = 

"<p>Select this option to shade objects that appear in the Auto Light Table or Static Light Table.

";

IDS_SDESC_LIGHTTABLE_ENABLESHADE = "";
IDS_WHATSTHIS_SCENE_TENSION = 

"<p>The <b>Default Tension</b> value in the Sceneplanning tab controls how sharply the path bends at a point. At +1, a sharp angle is formed between the lines before and after the point. 

";

IDS_SDESC_SCENE_TENSION = "";
IDS_WHATSTHIS_SCENE_CONTINUITY = 

"<p>The <b>Default Continuity</b> value in the Sceneplanning tab controls the smoothness of a transition between the segments joined by a point. The closer this value is to -1 or +1, the sharper the transition is between the segments. A zero value creates a continuous motion effect. You might want to create a discontinuous effect on a jump or a punch, where there is an abrupt change in direction.

";

IDS_SDESC_SCENE_CONTINUITY = "";
IDS_WHATSTHIS_SCENE_BIAS = 

"<p>The <b>Default Bias</b> value in the Sceneplanning tab controls the slope of the path so that it goes towards one side of the point or the other. At zero, neither side of the point is favored.

";

IDS_SDESC_SCENE_BIAS = "";
IDS_WHATSTHIS_SCENE_COORDINATES = 

"<p>Use the <b>Coordinate Units</b> drop-list in the Sceneplanning tab to select the default measurement units. You have the following choices: fields, inches, centimeters.

";

IDS_SDESC_SCENE_COORDINATES = "";
IDS_WHATSTHIS_BBOX_HIGHLIGHTING = 

"<p>The <b>Use Box Highlighting</b> option in the Sceneplanning tab displays a blue box around an element that is selected in the Camera View.

<a name=\"wp1185135\"> </a><p>
If the Show Outline on Selection command is active, the selected element displays a blue contour around brushstrokes or a blue centerline around pencil lines. When disabled, selected elements appear faded.
</p>

";

IDS_SDESC_BBOX_HIGHLIGHTING = "";
IDS_WHATSTHIS_SELECTION_ALWAYS_VISIBLE = 

"<p>Use the <b>Selection Always Visible</b> option in the Sceneplanning tab to display elements selected in the Timeline or Exposure Sheet, even if the selection is hidden.

";

IDS_SDESC_SELECTION_ALWAYS_VISIBLE = "";
IDS_WHATSTHIS_LINEAR_SPLINE = 

"<p>The <b>Create Linear Spline</b> option in the Sceneplanning tab forces all new peg functions (for motion, rotation and scaling) you create to have no acceleration. New functions will have a linear velocity instead. When you de-select this option, functions are created with a default ease-in/ease-out velocity.

";

IDS_SDESC_LINEAR_SPLINE = "";
IDS_WHATSTHIS_CONSTANT_KEYFRAMES = 

"<p>The <b>Create Constant Keyframes</b> option in the Sceneplanning tab creates constant keyframes, that is, keyframes with no tweening, by default. When you de-select this option, changes between keyframes will be tweened by default.

";

IDS_SDESC_CONSTANT_KEYFRAMES = "";
IDS_WHATSTHIS_SINGLE_CELL_SELECTION = 

"<p>The <b>Single Cell Selection</b> option in the Sceneplanning tab allows you to select a single cell in the timeline. 

<a name=\"wp1185341\"> </a><p>
When you de-select this option:
</p>
<ul>

<a name=\"wp1185345\"> </a><li>You can select the entire track in the timeline layer by clicking on it.</li>

<a name=\"wp1185349\"> </a><li>You must press [Control] to select a single cell.  </li>
</ul>

";

IDS_SDESC_SINGLE_CELL_SELECTION = "";
IDS_WHATSTHIS_KEYBOARD_CATEGORY = 

"<p>The <b>Category</b> drop-list in the Shortcuts tab contains all of the menus in the Toon Boom Studio window, as well as groups of commands found in contextual pop-up menus.

";

IDS_SDESC_KEYBOARD_CATEGORY = "";
IDS_WHATSTHIS_KEYBOARD_COMMANDS = 


"<p>The <b>Commands</b> list in the Shortcuts tab shows all of the commands in the category you select.

";

IDS_SDESC_KEYBOARD_COMMANDS = "";
IDS_WHATSTHIS_KEYBOARD_CURRENTKEY = 

"<p>If the command you select already has an associated keyboard shortcut, it appears in the <b>Current key</b> field in the Shortcuts tab.

";

IDS_SDESC_KEYBOARD_CURRENTKEY = "";
IDS_WHATSTHIS_KEYBOARD_PRESSNEWKEY = 

"<p>In the Shortcuts tab, you enter new keyboard shortcuts by clicking the <b>Click and press new key</b> button and then pressing the keys you want to use.

";

IDS_SDESC_KEYBOARD_PRESSNEWKEY = "";
IDS_WHATSTHIS_KEYBOARD_REMOVE = 

"<p>Click the <b>Remove</b> button in the Shortcuts tab to delete the selected shortcut.

";

IDS_SDESC_KEYBOARD_REMOVE = "";
IDS_WHATSTHIS_KEYBOARD_RESETALL = 

"<p>Click the <b>Reset All</b> button in the Shortcuts tab to return all keyboard shortcuts to their default settings.

";

IDS_SDESC_KEYBOARD_RESETALL = "";
IDS_WHATSTHIS_RENAMEELEMENT_NAME = 

"<p>Type the new name of your element in the <b>Element Name</b> field in the Rename Style dialog box.

";

IDS_SDESC_RENAMEELEMENT_NAME = "";
IDS_WHATSTHIS_RENAMEIMAGE_NAME = 

"<p>In the Rename Image dialog box, type the new image name in the <b>Image Name</b> field. Toon Boom Studio changes the name of the file in your animation set folder to match the name you enter.

";

IDS_SDESC_RENAMEIMAGE_NAME = "";
IDS_WHATSTHIS_RENAMECOLOR_NEW = 

"<p>In the Rename Style dialog box, type a new palette name in the <b>Palette Name</b> field.

";

IDS_SDESC_RENAMECOLOR_NEW = "";
IDS_WHATSTHIS_RENAMECOLOR_NEW = 

"<p>In the Rename Style dialog box, type a new palette style name in the <b>Style Name</b> field.

";

IDS_SDESC_RENAMECOLOR_NEW = "";
IDS_WHATSTHIS_SCENEPROP_NAME = 

"<p>To change the name of the current scene, type a new name in the <b>Scene Name</b> field in the Scene Properties dialog box.

";

IDS_SDESC_SCENEPROP_NAME = "";
IDS_WHATSTHIS_SCENEPROP_BGCOLOR = 

"<p>To change the color of the scene, click the <b>Background Color</b> square in the Scene Properties dialog box.

";

IDS_SDESC_SCENEPROP_BGCOLOR = "";
IDS_WHATSTHIS_SETEXPOSURE_NUMBER = 

"<p>Type the number of frames in which you want your drawing or image to appear in the <b>Frames</b> field in the Set Exposure dialog box. You can also use the arrows to select the number of frames.

";

IDS_SDESC_SETEXPOSURE_NUMBER = "";
IDS_WHATSTHIS_SOUNDEDITOR_STREAM = 

"<p>The <b>Streamed</b> option in the Sound Element Editor sets the selected sound element as a streamed sound, which begins playing as it is downloaded to the user's machine in a Macromedia Flash SWF file.

";

IDS_SDESC_SOUNDEDITOR_STREAM = "";
IDS_WHATSTHIS_SOUNDEDITOR_SOUNDELEMENTPANEL = 

"<p>The <b>Sound Element</b> panel in the Sound Element Editor displays all of the sound files in the sound element. The start and end frame of different sound files within the element are marked with their frame number.

<a name=\"wp1071610\"> </a><p>
In this panel, you can compute the lip sync assignment, and you can change the start or end frame, of a sound.
</p>

";

IDS_SDESC_SOUNDEDITOR_SOUNDELEMENTPANEL = "";
IDS_WHATSTHIS_SOUNDEDITOR_CURRENTSOUNDPANEL = 

"<p>The waveform that appears in the <b>Current Sound</b> panel in the Sound Element Editor represents the waveform you select in the Sound Element panel. It shows the duration of the sound in seconds. 

<a name=\"wp1071614\"> </a><p>
In this panel, you can clip segments from the start or end, and you can add fades, to the sound.
</p>

";

IDS_SDESC_SOUNDEDITOR_CURRENTSOUNDPANEL = "";
IDS_WHATSTHIS_SOUNDEDITOR_ZOOM = 

"<p>Use the Zoom slider in the Sound Element Editor to change the zoom level of the sound  panels. Drag to the left to zoom out. Drag to the right to zoom in.

";

IDS_SDESC_SOUNDEDITOR_ZOOM = "";
IDS_WHATSTHIS_SOUNDEDITOR_LIPSYNCPREVIEW = 

"<p>The <b>Lip Sync Preview Image</b> in the Sound Element Editor shows the lip image for the voice track at the selected frame. You can change the lip assignment by clicking an image below the preview image.

";

IDS_SDESC_SOUNDEDITOR_LIPSYNCPREVIEW = "";
IDS_WHATSTHIS_SOUNDEDITOR_LIPSYNCIMAGES = 

"<p>The images in the <b>Lip Sync</b> menu in the Sound Element Editor represent all the possible lip assignments for a voice track. To change the lip assignment of the sound at the selected frame, click one of these images. The lip sync preview image changes to the image you selected.

";

IDS_SDESC_SOUNDEDITOR_LIPSYNCIMAGES = "";
IDS_WHATSTHIS_SOUNDEDITOR_STARTFRAME = 

"<p>To change the start frame of a sound, type a value in the <b>Start Frame</b> field, dragging the sound file selection, or dragging the green marker at the beginning of the sound file in the Sound Element Editor.

";

IDS_SDESC_SOUNDEDITOR_STARTFRAME = "";
IDS_WHATSTHIS_SOUNDEDITOR_STOPFRAME = 

"<p>The <b>Stop Frame</b> field in the Sound Element Editor identifies the frame on which the sound file you select stops playing. Change the stop frame by typing a value in this field, dragging the sound file selection, or dragging the yellow marker at the end of the sound file.

";

IDS_SDESC_SOUNDEDITOR_STOPFRAME = "";
IDS_WHATSTHIS_SOUNDEDITOR_CURRENTFRAME = 

"<p>The <b>Current Frame</b> field indicates the frame number you have selected in the Sound Element Editor. You can select a frame by clicking the frame number or by dragging the red frame slider at the top of the Sound Element panel.

";

IDS_SDESC_SOUNDEDITOR_CURRENTFRAME = "";
IDS_WHATSTHIS_SOUNDEDITOR_STARTTIME = 

"<p>The <b>Start Time</b> field in the Sound Element Editor indicates the second on which the sound file you select will start playing in your animation. You can change the start time by typing a value in this field, dragging the sound file selection, or dragging the green marker at the beginning of the sound file.

";

IDS_SDESC_SOUNDEDITOR_STARTTIME = "";
IDS_WHATSTHIS_SOUNDEDITOR_LOOPING = 

"<p>The <b>Looping</b> field in the Sound Element Editor indicates the number of times the sound file will play in your animation. To loop a sound, type a number in this field.

";

IDS_SDESC_SOUNDEDITOR_LOOPING = "";
IDS_WHATSTHIS_SOUNDEDITOR_STOPTIME = 

"<p>The <b>Stop Time</b> field in the Sound Element Editor indicates the second on which the sound file you select will stop playing. Change the stop time by typing a value in this field, dragging the sound file selection (the end of the purple area), or dragging the yellow marker at the end of the sound file.

";

IDS_SDESC_SOUNDEDITOR_STOPTIME = "";
IDS_WHATSTHIS_SOUNDEDITOR_VOLUME = 

"<p>The <b>Volume</b> slider in the Sound Element Editor controls the volume of the track you have selected in the Current Sound panel. This slider allows you to control the volume of sound tracks so that there is no sound distortion on export.

";

IDS_SDESC_SOUNDEDITOR_VOLUME = "";
IDS_WHATSTHIS_SOUNDEDITOR_SCRUBBING = 

"<p>Select the <b>Enable Scrubbing</b> option in the Sound Element Editor when you want to fix the lip assignment of a sound by listening very closely to a voice track.

";

IDS_SDESC_SOUNDEDITOR_SCRUBBING = "";
IDS_WHATSTHIS_TEXTUREPROPERTIES_NAME = 

"<p>The <b>Name</b> field in the Texture Properties dialog box displays the name of the selected texture swatch. You can change the name of the swatch by typing it in this field.

";

IDS_SDESC_TEXTUREPROPERTIES_NAME = "";
IDS_WHATSTHIS_TEXTUREPROPERTIES_HEIGHT = 

"<p>The <b>Height</b> field in the Texture Properties dialog box displays the height of the selected texture swatch. 

";

IDS_SDESC_TEXTUREPROPERTIES_HEIGHT = "";
IDS_WHATSTHIS_TEXTUREPROPERTIES_WIDTH = 

"<p>The <b>Width</b> field in the Texture Properties dialog box displays the width of the selected texture swatch. 

";

IDS_SDESC_TEXTUREPROPERTIES_WIDTH = "";
IDS_WHATSTHIS_TEXTUREPROPERTIES_TILE = 

"<p>The <b>Tile</b> option in the Texture Properties dialog box controls how images you paint with appear in painted zones. Changes to the <b>Tile</b> option are applied to all future zones you paint with the swatch.
<ul>

<a name=\"wp1082033\"> </a><li>When you select the <b>Tile</b> option, all vectors you fill with the bitmap will tile.</li>

<a name=\"wp1082034\"> </a><li>When you de-select the <b>Tile</b> option, you turn on the Stretch option and all paint areas will stretch to fill the area of the vector zones.</li>
</ul>

";

IDS_SDESC_TEXTUREPROPERTIES_TILE = "";
IDS_WHATSTHIS_TINTBLEND_BLENDINGSLIDER = 

"<p>In the Tint Blend dialog box, use the <b>Blending %</b> slider to select the amount of the blend color you want to mix into all of the colors in the palette style. The closer the blend value is to 100%, the greater the amount of the selected color you will blend into each color in the palette style.

";

IDS_SDESC_TINTBLEND_BLENDINGSLIDER = "";

IDS_LDESC_TINTBLEND_BLENDINGSLIDER = "";

IDS_WHATSTHIS_TINT_RGB = 

"<p>In the Tint Offset dialog box, select the <b>RGB</b> option to use the <b>Red</b>, <b>Green</b> and <b>Blue</b> color model to tint your palette style.

";

IDS_SDESC_TINT_RGB = "";
IDS_WHATSTHIS_TINT_HSV = 

"<p>In the Tint Offset dialog box, select the <b>HSB</b> option to use the <b>Hue</b>, <b>Saturation</b> and <b>Brightness</b> color model to tint your palette style.

";

IDS_SDESC_TINT_HSV = "";
IDS_WHATSTHIS_TINT_H = 

"<p>Use the <b>Hue</b> option in the Tint Offset dialog boxes to add/remove a hue value from the colors in your palette style.

";

IDS_SDESC_TINT_H = "";
IDS_WHATSTHIS_TINT_S = 

"<p>Use the <b>Saturation</b> option in the Tint Offset dialog box to add/remove a saturation value from the colors in your palette style.

";

IDS_SDESC_TINT_S = "";
IDS_WHATSTHIS_TINT_V = 

"<p>Use the <b>Brightness</b> option in the Tint Offset dialog box to lighten/darken your palette style.

";

IDS_SDESC_TINT_V = "";
IDS_WHATSTHIS_TINT_R = 

"<p>Use the <b>Red</b> option in the Tint Offset dialog boxes to add/remove red from the colors in your palette style.

";

IDS_SDESC_TINT_R = "";
IDS_WHATSTHIS_TINT_G = 

"<p>Use the <b>Green</b> option in the Tint Offset dialog boxes to add/remove green from the colors in your palette style.

";

IDS_SDESC_TINT_G = "";
IDS_WHATSTHIS_TINT_B = 

"<p>Use the <b>Blue</b> option in the Tint Offset dialog boxes to add/remove blue from the colors in your palette style.

";

IDS_SDESC_TINT_B = "";
IDS_WHATSTHIS_TINT_ALPHA = 

"<p>Use the <b>Alpha</b> slider in the Tint Offset dialog boxes to add/remove alpha from your palette style and make the colors in your palette style more or less transparent.

";

IDS_SDESC_TINT_ALPHA = "";
IDS_WHATSTHIS_TintOffset_BlendingSlider = 

"<p>In the Tint Offset dialog box, use the <b>Blending %</b> slider to adjust the amount of each value you want to add or remove from the palette style.

<a name=\"wp1081774\"> </a><p>
At 100%, you are adding or removing the full value of each setting. When you change the percentage, you actually change the value of each setting by that percentage. So if you add a Brightness (in HSB) of 50 and you change the blending percentage to 50%, it is the same as changing the Brightness to 25. It is more common to leave the blending percentage at 100% and change the settings for a value.
</p>

";

IDS_SDESC_TintOffset_BlendingSlider = "";
IDS_WHATSTHIS_CYCLE_SELECT_TOOL = 

"<p>From the <b>Select</b> menu, you can activate the <b>Select <img src=\"images/but_sel.png\" height=\"23\" width=\"18\" border=\"0\" hspace=\"0\" vspace=\"0\"></b>, <b>Contour Editor</b> <img src=\"images/but_ContourEditor.png\" height=\"28\" width=\"24\" border=\"0\" hspace=\"0\" vspace=\"0\">, <b>Perspective</b> <img src=\"images/but_perspective.png\" height=\"24\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\">, or <b>Reposition All Drawings</b> <img src=\"images/but_repositionAll.png\" height=\"35\" width=\"33\" border=\"0\" hspace=\"0\" vspace=\"0\"> tools.

";

IDS_SDESC_CYCLE_SELECT_TOOL = "";

IDS_LDESC_CYCLE_SELECT_TOOL = "Cycle through the shortcuts on the Drawing Tools Select menu [1]";

IDS_WHATSTHIS_CYCLE_BRUSH_TOOL = 

"<p>From the <b>Brush Tools</b> menu, you can activate the <b>Brush</b> <img src=\"images/but_brush.png\" height=\"35\" width=\"34\" border=\"0\" hspace=\"0\" vspace=\"0\">, <b>Pencil <img src=\"images/but_pencil.png\" height=\"34\" width=\"30\" border=\"0\" hspace=\"0\" vspace=\"0\"></b>, <b>Rectangle <img src=\"images/but_rectangle.png\" height=\"23\" width=\"27\" border=\"0\" hspace=\"0\" vspace=\"0\"></b>, <b>Ellipse</b> <img src=\"images/but_ellipse.png\" height=\"25\" width=\"33\" border=\"0\" hspace=\"0\" vspace=\"0\">, <b>Polyline</b> <img src=\"images/but_polyline.png\" height=\"21\" width=\"25\" border=\"0\" hspace=\"0\" vspace=\"0\"> and the <b>Line</b> <img src=\"images/line_hot.png\" height=\"23\" width=\"24\" border=\"0\" hspace=\"0\" vspace=\"0\"> tools.

";

IDS_SDESC_CYCLE_BRUSH_TOOL = "";

IDS_LDESC_CYCLE_BRUSH_TOOL = "Cycle through the shortcuts on the Drawing Tools Brush Tools menu [2]";

IDS_WHATSTHIS_CYCLE_PAINT_TOOL = 

"<p>From the <b>Paint</b> menu, you can activate the <b>Paint</b> <img src=\"images/paint_hot.png\" height=\"30\" width=\"27\" border=\"0\" hspace=\"0\" vspace=\"0\">, <b>UnPaint <img src=\"images/but_unpaint.png\" height=\"30\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"></b>, <b>Paint Unpainted <img src=\"images/but_paintUnpainted.png\" height=\"30\" width=\"30\" border=\"0\" hspace=\"0\" vspace=\"0\"></b>, <b>Dropper <img src=\"images/but_dropper.png\" height=\"27\" width=\"25\" border=\"0\" hspace=\"0\" vspace=\"0\"></b>, <b>Close Gap</b> <img src=\"images/close%20gap%20btn.png\" height=\"32\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\">, <b>Stroke</b> <img src=\"images/but_closeGap.png\" height=\"32\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"> and <b>Edit Texture</b> <img src=\"images/but_editTexture.png\" height=\"30\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"> tools.

";

IDS_SDESC_CYCLE_PAINT_TOOL = "";

IDS_LDESC_CYCLE_PAINT_TOOL = "Cycle through the shortcuts on the Drawing Tools Paint menu [3]";

IDS_WHATSTHIS_CYCLE_ERASER_TOOL = 

"<p>From the <b>Eraser</b> menu, you can activate the <b>Eraser</b> <img src=\"images/but_erase.png\" height=\"32\" width=\"26\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool, the <b>Cutter</b> <img src=\"images/cutter_hot.png\" height=\"27\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool, and the <b>Scissor</b> <img src=\"images/cutter_hot.png\" height=\"27\" width=\"32\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool.

";

IDS_SDESC_CYCLE_ERASER_TOOL = "";

IDS_LDESC_CYCLE_ERASER_TOOL = "Cycle through the shortcuts on the Drawing Tools Eraser menu [4]";

IDS_WHATSTHIS_CYCLE_ERASER_TOOL = 

"<p>From the <b>Text</b> menu, you can activate the <b>Text</b> <img src=\"images/but_text.png\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool.

";

IDS_SDESC_CYCLE_ERASER_TOOL = "";

IDS_LDESC_CYCLE_ERASER_TOOL = "Select the Text shortcut in the Drawing Tools Text menu [T]";

IDS_WHATSTHIS_CYCLE_ZOOM_TOOL = 

"<p>From the <b>Zoom</b> menu, you can activate the <b>Zoom</b> <img src=\"images/zoom_hot.png\" height=\"32\" width=\"29\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool and the <b>Grabber</b> <img src=\"images/but_grabber.png\" height=\"23\" width=\"20\" border=\"0\" hspace=\"0\" vspace=\"0\"> tool.

";

IDS_SDESC_CYCLE_ZOOM_TOOL = "";

IDS_LDESC_CYCLE_ZOOM_TOOL = "Cycle through the shortcuts on the Drawing Tools Zoom menu [5]";

IDS_WHATSTHIS_F1DE_SELECT = 

"<p>Use the <b>Select</b> tool to select and move keyframes and control points. You can also use the <b>Select</b> tool to select frames on the plotline where you want to add keyframes. 
<ul>

<a name=\"wp1118247\"> </a><li>Press [Option] and click the plotline to add a keyframe/control point.</li>

<a name=\"wp1118248\"> </a><li>Press [Option] + [Shift] to remove a keyframe/control point.</li>

<a name=\"wp1095235\"> </a><li>Press [Option] and drag a point horizontally to copy the point to a new location.</li>

<a name=\"wp1091115\"> </a><li>Press [Command] and drag a point horizontally to move the point.</li>
</ul>

";

IDS_SDESC_F1DE_SELECT = "";
IDS_WHATSTHIS_F1DE_ZOOM = 

"<p>Use the <b>Zoom</b> tool to zoom-in on the plotline.
<ul>

<a name=\"wp1078616\"> </a><li>To zoom-in, click the plotline or drag a rectangle around the area you want to zoom-in.</li>

<a name=\"wp1078617\"> </a><li>To zoom-out, press [Option] and click the plotline.</li>
</ul>

";

IDS_SDESC_F1DE_ZOOM = "";
IDS_WHATSTHIS_F1DE_GRABBER = 

"<p>Use the <b>Grabber</b> tool to move the view that you have of the plotline.

<a name=\"wp1078632\"> </a><p>
With the <b>Grabber</b> tool, click and drag the plotline to the area of the plotline you want to see.
</p>

";

IDS_SDESC_F1DE_GRABBER = "";
IDS_WHATSTHIS_F1DE_GRID = 

"<p>The <b>Grid</b> button shows and hides a grid that you can use to make precise changes to the plotline.

";

IDS_SDESC_F1DE_GRID = "";
IDS_WHATSTHIS_F1DE_FITWINDOW = 

"<p>The <b>Fit to Window</b> button resets your view of the plotline so that you can see the whole plotline in the window.

";

IDS_SDESC_F1DE_FITWINDOW = "";
IDS_WHATSTHIS_F1DE_ADDPOINT = 

"<p>The <b>Add Point</b> button adds a keyframe to the selected frame on the plotline.

";

IDS_SDESC_F1DE_ADDPOINT = "";
IDS_WHATSTHIS_F1DE_DELETEPOINT = 

"<p>The <b>Delete Point</b> button removes the selected control point or keyframe from the plotline.

";

IDS_SDESC_F1DE_DELETEPOINT = "";
IDS_WHATSTHIS_F1DE_LOCKINTIME = 

"<p>The <b>Lock in Time</b> button changes the selected control point into a keyframe.

<a name=\"wp1078712\"> </a><p>
Keyframes are linked to a specific frame number. Control points can be at any point between frames.
</p>

";

IDS_SDESC_F1DE_LOCKINTIME = "";
IDS_WHATSTHIS_F1DE_NS = 

"<p>The <b>North/South</b> button switches to the north/south view of the motion path or pivot path of a peg.

<a name=\"wp1078731\"> </a><p>
When you edit the function of a motion or pivot point path, you can only edit one dimension at a time.
</p>

";

IDS_SDESC_F1DE_NS = "";
IDS_WHATSTHIS_F1DE_EW = 

"<p>The <b>East/West</b> button switches to the east/west view of the motion path or pivot path of a peg.

<a name=\"wp1091013\"> </a><p>
When you edit the function of a motion or pivot point path, you can only edit one dimension at a time.
</p>

";

IDS_SDESC_F1DE_EW = "";
IDS_WHATSTHIS_F1DE_FB = 

"<p>The <b>Front/Back</b> button switches to the front/back view of the motion path of a peg.

<a name=\"wp1091017\"> </a><p>
When you edit the function of a motion or pivot point path, you can only edit one dimension at a time.
</p>

";

IDS_SDESC_F1DE_FB = "";
IDS_WHATSTHIS_F1DE_PLOTLINE = 

"<p>The plotline represents how a value changes over a number of frames.
<ul>

<a name=\"wp1078775\"> </a><li>Along the horizontal axis (x-axis) are the frame numbers.</li>

<a name=\"wp1078776\"> </a><li>Along the vertical axis (y-axis) are the values for the effect you are editing.</li>
</ul>

<a name=\"wp1078777\"> </a><p>
You can change your view of the plotline to help you edit the rotation of the peg.
</p>
<ul>

<a name=\"wp1078778\"> </a><li>Use the horizontal and vertical zoom sliders to zoom-in and out the plotline.</li>

<a name=\"wp1078779\"> </a><li>Use the horizontal and vertical scroll bars to display other areas of the plotline.</li>
</ul>

";

IDS_SDESC_F1DE_PLOTLINE = "";
IDS_WHATSTHIS_F1DE_XAXIS = 

"<p>The <b>x-axis</b> represents the timeline of your effect. Time is measured in frames.

";

IDS_SDESC_F1DE_XAXIS = "";
IDS_WHATSTHIS_F1DE_YAXIS = 

"<p>The <b>y-axis</b> represents the value of the effect you are editing.

";

IDS_SDESC_F1DE_YAXIS = "";
IDS_WHATSTHIS_F1DE_LEFTTOKEY = 

"<p>The <b>Left Handle - Distance to Key Point</b> value is the distance between the left handle and the selected point on the plotline.

";

IDS_SDESC_F1DE_LEFTTOKEY = "";
IDS_WHATSTHIS_F1DE_LEFTANGLE = 

"<p>The <b>Left Handle - Angle</b> value is the number of degrees (from -90 to 90) between left handle and the y-axis.

";

IDS_SDESC_F1DE_LEFTANGLE = "";
IDS_WHATSTHIS_F1DE_RIGHTTOKEY = 

"<p>The <b>Right Handle - Distance to Key Point</b> value is the distance between the right handle and the selected point on the plotline.

";

IDS_SDESC_F1DE_RIGHTTOKEY = "";
IDS_WHATSTHIS_F1DE_RIGHTANGLE = 

"<p>The <b>Right Handle - Angle</b> value is the number of degrees (from -90 to 90) between right handle and the y-axis.

";

IDS_SDESC_F1DE_RIGHTANGLE = "";
IDS_WHATSTHIS_F1DE_CURVETYPE = 

"<p>Use the <b>Curve Type</b> menu to select how you want to control the velocity of scaling changes. You have two options from this menu:
<ul>

<a name=\"wp1078900\"> </a><li><b>Spline</b>: Select this option when you want to control the scaling changes by manipulating the shape of the plotline.</li>

<a name=\"wp1078901\"> </a><li><b>Velocity-based</b>: Select this option when you want to link the speed of your scaling changes to the speed of the peg, which is controlled by the Velocity function tab.</li>
</ul>

";

IDS_SDESC_F1DE_CURVETYPE = "";
IDS_WHATSTHIS_F1DE_RESHAPE = 

"<p>The <b>Reshape</b> menu provides commands that change the shape of the plotline by applying set formulas to the selected segment or the entire plotline.

<a name=\"wp1078923\"> </a><p>
You can use the commands in this menu to reshape the plotline using different acceleration effects, like ease-in/out or fast in/out. 
</p>

<a name=\"wp1078924\"> </a><p>
To apply the commands to the entire plotline, press [Shift] and then select a value from the <b>Reshape</b> menu.
</p>

";

IDS_SDESC_F1DE_RESHAPE = "";
IDS_WHATSTHIS_ALLPLAY_FRAMESLIDER = 

"<p>Use the <b>Frame</b> slider to select the starting frame for your playback.

";

IDS_SDESC_ALLPLAY_FRAMESLIDER = "";
IDS_WHATSTHIS_ALLPLAY_MUTE = 

"<p>Use the <b>Mute</b> button to turn off the sound in the playback.

";

IDS_SDESC_ALLPLAY_MUTE = "";
IDS_WHATSTHIS_ALLPLAY_VOLUMESLIDER = 

"<p>Use the <b>Volume</b> slider to adjust the level of the sound in the playback.

";

IDS_SDESC_ALLPLAY_VOLUMESLIDER = "";