# Setting a Bitmap Swatch to Tile or Stretch

By default, all bitmap swatches are set to tile. If you click and drag in the vector shape you want to fill, the bitmaps will repeat and the length of one tile is based on the length of the drag area you create.

You can change the properties of a bitmap swatch so that it stretches to fill an area.

To change the properties of a bitmap swatch:

1. In the Color Palette tab, double-click the swatch. The Texture Properties dialog box opens.

2. Click the Tile option to select your option.

- When you select the Tile option, all vectors you fill with the bitmap will tile.
- When you de-select the Tile option, you turn on the Stretch option and all paint areas will stretch to fill the area of the vector zones.

3. If you want to change the name of the swatch, type the new name in the Name field.

4. If you want to change the image in the swatch, click the Browse button and use the Open dialog box to find the image you want to use.

5. Click OK when you are done.

See Also
Creating a Bitmap Swatch
Painting a Zone with a Solid Swatch
Painting Zones with Gradients and Bitmap Textures