# Importing Static Images (Bitmaps)

Bitmaps might be larger in file size than vector drawings, but they do create a different visual effect that is often desirable in animated movies.

As you are setting up your scene, you may want to use a background image for your characters to act against. You can import any bitmap supported by the version of QuickTime® installed on your computer, including BMP, JPEG, PNG, GIF, PSD and PICT, as well as others.

You must import bitmap images into Image elements. When you place a background image in your scene, make sure you place the element column at the extreme right (the bottom layer) of the Exposure Sheet. If you activate the Auto Light Table and you place a background element to the left of an other element, you may only see the background element in your Drawing View window.

| Graphic formats like TIFF and TGA support an alpha channel, which allows you to make certain parts of an imported image transparent.

To import a bitmap image into your scene:

1. Select Element > Add > Image to add an image element to your animation.

You can also click the Add Image Element button in the Exposure Sheet window.

2. [Control]-click the cell where you want to place the bitmap image and select Import Images > From File from the pop-up menu. The Open dialog box opens.

3. Select the bitmap you want to import and confirm your selection.

The bitmap you selected appears in the selected cell. You’ll probably want to extend this image’s exposure time so that it appears for the necessary length of your scene.

See Also
Importing Flash Movies
Changing the Timing (Exposure) of Drawings and Images
Creating Transparent Bitmaps
Scanning, Importing and Vectorizing Bitmaps