# Zooming the Camera Over Time

You can change the FOV of a camera at different frames throughout your scene to create dynamic camera zooms.

You can use the Camera View window to make changes to the FOV of a camera and see how the changes affect the zoom level of your scene.

To zoom a camera in and out during a scene:

1. Add a new camera element to your scene.

2. Activate the new camera by selecting the camera from the Camera List toolbar button.

3. In the Timeline window, select the camera you want to modify. The camera frame should appear in red in the Camera View window.

4. On the Camera tab, select the Dynamic option.

When you select this option, you can change the zoom level of the camera at different frames throughout your scene.

5. Select the start and end frame, and the duration, of the zoom change.

When you activate the Dynamic option, a bar appears in the camera element in the Timeline window. This bar (set to 20 frames by default) represents the period (start and end frame, and duration) of the FOV change.

- If you want your zoom changes to last longer than 20 frames, you must extend this bar.
- If you want your zoom changes to have a different start and end frame, drag the bar to the position you want it to occupy.

The camera uses the zoom level at the start and end of the zoom period for the camera zoom level before and after the zoom period.

6. Drag the red frame slider on top of the Timeline to select the frame at which you want the zoom to stop.

With the Select tool, use the handle beneath the camera frame to change the zoom level of the camera.

- Drag the handle to the left to zoom in on the scene.
- Drag the handle to the right to zoom out on the scene.

You can also use the Function Editor to make more precise changes to the FOV.

See Also
Adding Cameras to a Scene
Editing the Dynamic Zooms with the Function Editor
Zooming the Camera In or Out
Changing the Start Frame and Duration of a Dynamic Camera
Camera Effects with Toon Boom Studio
Basic Sceneplanning Concepts
Editing Functions in the Function Editor