# Positioning Pivot Points on Cut-Out Characters

Before you begin animating your cut-out characters, you should position the pivot points on their pegs. These pivot points represent the joint on which body parts rotate.

For example, you need a pivot point on the shoulder of a character in order to rotate the whole arm logically. Take a look at the pictures of the Goth Girl character.

When you change the position of the pivot point, Toon Boom Studio gives the same value to the pivot point at all the frames in your peg. If you want to change the position of the pivot point over time, you must use the Function Editor to add keyframes to the pivot path and change their value.

To position the pivot points on cut-out characters:

1. Select the peg that the body part you want to rotate is connect to.

2. Select Tools > Sceneplanning Tools > Rotate .

3. Use the Rotate tool to position the pivot point over the joint.

4. Check the Peg tab in the Properties window. Be sure that the Apply Pivot Point To setting is set to Rotation.

See Also
Repositioning the Pivot Point of the Transform Tool for an Operation
Changing the Scale Pivot Point Position
Changing the Rotation Pivot Point Position
Editing Functions in the Function Editor
Step-by-Step: Animating Cut-Out Style