# User Interface: Sceneplanning and Animating

After you build your content, you will use the Sceneplanning views to animate your content. You can always retouch drawings in the Camera View that require fixes as a result of sceneplanning transformations.

With Sceneplanning views, you can:

- Lay out your elements in 3D space. Drawings and images are automatically scaled based on their relative position to the camera.
- Build motion, rotation and scaling effects through the 3D space.
- Build effects like color transformations and clipping masks.

Sceneplanning views and their tools will assist you as you animate your content.

Camera View

From the Camera View window, you can see how your scene looks from the view of the camera. You can position elements in this window and design motion, rotation and scaling changes using pegs.

Top View

The Top View displays elements from the top looking down. From this view, you can judge the relative front-back and west-east position of elements.

Side View

From the Side View, you can see how the elements in your scene appear from the side looking across. From this view, you can judge the relative front-back and north-south position of elements.

Timeline

Use the Timeline to set up and visualize the organization and timing of your scene. You can also import media in the Timeline. Unlike the Exposure Sheet, you can visualize and modify peg, camera and effects elements in the Timeline.

Library

The Library stores all re-usable content. You can access individual objects from your scene or you can load templates, which can contain multiple elements.

See Also
User Interface: Drawing and Importing Media
Animating Using Pegs
New and Improved Features in V3