TP Object Collision
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TP Smooth Objet Collision will make particles collide with polygon objects. By using an offset the collision will be detected well before reaching the surface and the particle will be guided along the tangent of the polygon objects surface at the calculated point of collision

On: Activates the Preset. This parameter can be easily animated to switch it on and off as needed
Particle Group: Thinking Particles group that will be used
Collision Object: Polygon Object with wich the particles will collide
SMoothness: Parameter that determine show smooth the movement of tha particles is when avoiding the direct collision
Bounce: Amount of energy from the particle that will drive the particle away from the collider
Surface: Determines how strongly the particle will follow the tangent of the surface at the point of collision
Chaos: Variation of the collision
Offset: Distance in the direction of travel that is used to determine the future point of collision
Example file Movie (QT)
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