Wizardry Proving Grounds v3.0
=============================


Release date:	03 Aug 2023.

Author: 	E. Labelle (email:snafaru@zimlab.com).

Contributors:	E. Labelle, DDG Ahab, Denis Molony, Thomas Ewers and others.

ProDOS Support: Peter Ferrie (qkumba).

Proving Grounds v3.0: https://www.zimlab.com/wizardry/proving-grounds-v3

GitHub:		https://github.com/snafaru

Main Web Site:	https://www.zimlab.com/wizardry



More than forty years after the last public release of Wizardry Proving Grounds of the Mad Overlord for the Apple II platform, Wizardry Proving Grounds v3.0 is released!
 
More than 100 database and code fixes, and enhancements, have been done in Wizardry Proving Grounds v3.0. Find all the details in the files packaged with this release.

Here are only a few of the game play enhancements:

Camp, Gilgamesh's, Boltac's, Adventurer's Inn
		- Pool and divide gold between party members.	
Combat		- Display hit probabilities.
Combat		- Display spells cast by both monsters and players.
Combat		- No more spell casting during the surprise round for both monsters and players.
Combat		- Monsters drain your character only once per combat.
Castle		- Removed password prompts.
Spells		- Haman and Mahaman now have 7 effects, see spells lists below. This is a bug fix.
Spells		- Latumapic now works.
Spells		- Loktofeit now has a similar success chance as in Wizardry III (65 + character level %).
Spells		- Manifo now works with similar success as Katino.
Inventory	- No more micro-managing inventory to make space for treasure drops.
Ninja		- The requirements to change class to ninja are now 15 in all attributes instead of 17.
Ninja		- Unarmed combat enhancements:
			- Base bare hands damage increased from 2d4 to 2d8.
			- Unarmed Armor Class improved from 1 point every 3 levels, to 1 point every level.
			- Unarmed Combat Initiative Bonus of 1 point (10%) for every 3 levels.
Camp		- On the fly update of your characters' Gold, Hit Points, Status.
Chest Traps	- Bug fix where the chest traps are now working as intended.
Maze		- Easter egg and specials encounters re-enabled.

You can play using an Apple II emulator or a real Apple II computer.

All that you need to know to start playing is in the Wizardry Proving Grounds v3.0 Additional Players Guide included in this package.

Enjoy!

Eric
