
Donald Duck's Playground

for 64k or larger Apple II series computers
joystick required

Designed by the SIERRA and Walt Disney
Personal Computer Software Staffs; 1984
Apple program by John Rinck
Commodore 64 program by Chuck Benton
Graphics by Jerry Moore and Doug MacNeill
Music by AI Lowe
Player's Guide by Annette Childs
Illustrations by Mark Crowe
Deprotect by Edward Hauff in Computist #39




To the Player

You can help Donald Duck build a playground for Huey, Dewey and Louie. First,
you will need money to buy parts for the playground; you can earn it at four
different jobs. Then, you and Donald can visit three shops where you may buy
playground equipment. After you pay for your purchases, you may design and
construct your own playground in the park at the end of Main Street, then watch
one of Donald's nephews play.


How to Play:

To begin, select a skill level. If this is your first time with Donald Duck's
Playground, you'll want to start at the "beginner" level. If you've played before,
choose a level that challenges you. At "intermediate" and "advanced" levels, things
may move a bit faster, but you can earn more money. Move the joystick up or down
to review your choices. Press the joystick button to choose the one highlighted.
When you arrive on Main Street, you can move Donald into one of 7 different
buildings or into the park at the end of the street. If you choose McDuck Airlines,
The Produce Market, The Toy Store or AMQUACK Railroad, you're hired. Enter
the number of minutes you would like to work, then you can begin.

After you work an entire shift you'll watch as the money you earned is counted
out. Then you can go to either the Hardware Store, the Junk Shop, or the 5 & 10,
where you may buy parts for the playground. The equipment you purchase will be
delivered to the park where you can design the playground and then have fun with
one of Donald's nephews.


APPLE II COMPUTERS

o- Insert the Donald Duck's Playground disk, label side up, into the drive and
close the door .

o- Turn on power to the computer and monitor .

o- After the title screen, push the joystick up or down to review your skill level
options. Press the joystick button to pick one.

When Donald arrives on Main Street, use the joystick to guide him through any
of the doorways along the street. The buildings on the right represent the places
where Donald can work. The buildings on the left represent the shops where
Donald can purchase playground equipment. Walk Donald into the park at the
far end of the street to visit the playground.

When Donald enters any of the buildings on the right, you'll see the workplace.
Move the joystick up or down to change the number of minutes in the work
shift. Then press the joystick button to begin.


CONTROL KEYS

Press

CTRL R    to restart a game.

CTRL M    to return to Main Street.

CTRL C    to construct {rearrange) the playground {only
          works while you're at the playground).

SPACEBAR  to pause the game.




McDUCK AIRLINES--  ACTIVITY ONE

Donald has always been fascinated by airports. They're so busy, with planes
coming and going all the time. There is always plenty of cargo that has to be sorted.

Your job at McDuck Airlines challenges you to sort packages moving by on the
conveyor belt. Each box is marked with a three-Ietter code, which stands for the
airport it is going to. Look at each package as it passes. If its code matches the code
on one of the tram cars passing behind Donald, it belongs on the plane now parked
on the runway.Pick up the box and throw it into the correct car.

After a period of time, the tram will proceed to the runway to unload cargo into the
plane and another tram will appear for Donald to load.

You'll be paid for each package you correctly load onto the tram. At higher levels,
you'll also have to pay closer attention to the airport codes --they'll have one or
more letters in common, so they'll look more like one another.


CONTROLS

Use the joystick to move Donald to a package, and press the joystick button to
pick it up. Move Donald in line with the matching car. Then, push the joystick up to
face Donald toward the tram, and press the joystick button again to throw the
package.

Donald is very careful to avoid dropping or misrouting packages. He won't throw
one on the ground or into the wrong tram car. For example, if you pick up a package
that doesn't match any of the cars on the tram, the only way to get rid of it is to drop
it back inthe first available space on the conveyor belt (face forward again and press
the joystick button).



THE PRODUCE MARKET-- ACTIVITY TWO

One of Donald's favorite places is the produce market. There are so many good
things to eat there! There is something mouth-watering for every season. Large
potatoes and fresh grapefruit in the winter, strawberries in the spring, bright green
broccoli and juicy melons in the summer, crisp apples and plump pumpkins in the
fall.

Your job at the produce market challenges you to catch produce thrown off the
produce truck, then sort it into bins. Each bin is marked, showing which variety of
produce belongs there.

You'll be paid for each piece of produce you catch and correctly sort. At higher
skill levels, the produce may fly off the truck faster, making it a little harder
to catch.


CONTROLS

To catch the falling produce, use the joystick to move Donald under it. Then
move Donald to the correct bin, and press the joystick button to drop the produce
into it.



THE TOY STORE-- ACTIVITY THREE

Donald's nephews love to visit the toy store. There are trains, teddy bears, dolls,
cars, rockets, balls, and stuffed bunnies. Donald likes to buy toys and take them
home.

Your job at the toy store involves placing toys where they belong on the toy store
shelves. To put away a toy, first move the ladder just to the left of the toy that looks
exactly like it. Then get the toy, climb the ladder and place the toy on the shelf.

Keep one eye on the train schedule, which shows the time remaining until the next
arrival of the AMQUACK Special. When it passes through town, it causes toys to
falloff the shelves and break. To protect them, Donald can activate a special shield
which slides in front of the shelves, and keeps the toys from falling.

You'll be paid for each toy you put away. Your salary will be reduced, though, if
toys fall when the AMQUACK Special comes through town. At higher skill levels,
there are more toys on the shelves to keep track of, and the AMQUACK Special will
pass by more often.


CONTROLS

Use the joystick to move Donald left or right. When Donald is near the ladder,
press the joystick button to grab it. Push the joystick left or right to move the ladder
{remember, place it to the left of the compartment containing the matching toy).
Press the button and Donald will release the ladder.

To pick up the toy to be shelved, go to the lower left comer where the toy is
located, and press the joystick button. Then use the joystick to walk Donald to the
ladder and climb it. Press the button to release the toy.

To activate the protective shield, go to the lever in the lower right corner. Press
the joystick button to have Donald grab the lever, then move the joystick to close
and open the shield. Press the button again to have Donald release the lever and
resume play.



AMQUACK RAILROAD-- ACTIVITY FOUR

Donald likes to watch the trains coming and going at the railroad station. He has
always wanted to guide them on their delivery routes.

Your job at the railroad challenges you to operate the junction switches of the
AMQUACK Railroad, guiding the AMQUACK Special between two towns on a
delivery route of your own choosing.

Your goal is to pick up a package at one town, and deliver it to another. Find out
which town to visit next by reading the message at the bottom of the screen.
You'll earn money for each package picked up and delivered. At higher levels,
you'll have less time to plot your course before the train departs.


CONTROLS

Donald can switch a junction by pushing the lever marked with the same number
as that junction. Simply move him to that lever and press the joystick button to have
him grab it. Then push the joystick either left or right to move the lever. Press the
joystick button again to have Donald release the lever.



GETTING PAID

After completing each shift, you'll get to see how much money you've earned.
You'll watch as your wages are automatically deposited into Donald's account at the
bottom of the screen. Afterwards, press the joystick button to return to Main Street.

Each of Donald's stacks holds up to 10 of any coin or bill. If a stack is already full,
before another coin or bill can be added, some of the money in the overflowing stack
will automatically be changed into the next highest denomination. For example, if
there are 9 pennies in the pennies stack and Donald earns 2 more, S of the pennies
will be changed into one nickel before the last penny can be deposited.



SHOPPING

Visit any of the stores described below to buy equipment for the playground.
Look through each catalog to see the items for sale. Select the equipment you want.
You'll pay for it at the cash register screen. Everything you buy will be delivered to the
playground.


MINNIE'S S & 10

The 5 & 10 is a general store that contains lots of different things. It is called the 5
& 10 because years ago most of the things in it used to cost only a nickel or a dime.
You'll see fun things like slides, rings, trampolines, and toy horses.


MICKEY'S HARDWARE STORE

The hardware store is a handyman's dream. There you'll find ladders, monkey
bars, swings and slides for your playground.


GOOFY'S JUNK SHOP

The junk shop is a real adventure! Here you'll find lots of old things that people
don't want anymore. You'll find old tires, boxes, ships' wheels, slides and cargo
nets. Use your imagination to think of how Huey, Dewey and Louie could have fun
with the junk!


CONTROLS

Move the joystick left or right to have Donald turn the pages of the catalog. You'll
see a blow-up of each page in the upper left corner of the screen. If you see something
you want to buy, press the joystick button. A colored box will frame the item you've
selected. If you wish, you may continue to page through the catalog. If you decide
you don't want an item you had selected, go back to that page and press the joystick
button again.

If you're a "beginner" or "intermediate," you can buy only one item at a time.
If you're playing at the "advanced" level, you may choose up to three different
items. After you've made your selection{s}, push the joystick up. The storekeeper
will ask if you want to pay now. If you do, press the joystick button. You will then
exit to the purchasing screen.

If you are just browsing, and want to leave without buying anything, push the
joystick down. You'll be asked if you'd like to leave. Press the joystick button to exit
to the street.



PAYING FOR YOUR PURCHASES

After you've selected items for purchase and signalled that you're ready to pay,
you'll see the cash register screen. The amount that you owe is shown at the top of
the cash register. You must pay for your purchase(s) by placing Don's money on the
counter. If you count out too much money, the cash register drawer will open so
that you can take change out of the drawer. When you've counted out the correct
amount of change, it will automatically be deposited into Donald's account.


CONTROLS

Use the joystick to move Donald's money to the counter. Move to a coin or a bill
in Donald's stacks; press the joystick button to pick it up. Then move it to the
counter to the left of the cash register, and press the joystick button to drop it. It will
automatically be moved to an open space on the counter .

When you think you have placed enough money on the counter to cover your bill,
move to the TOTAL key on the cash register and press the joystick button. If you
are correct, you will be thanked. Press the joystick button to exit to the street. If you
haven't given the shopkeeper enough money, you'll get a NO SALE notice. Try
again.

If you've placed on the counter more than enough money to cover your bill,
you're entitled to change. The money you placed on the counter will be taken, and
you will be asked to MAKE CHANGE when the register drawer opens. Use the
joystick to take coins or bills out of the cash register and place them on the counter .
Move to one of the drawer compartments and press the joystick button to pick up a
coin or bill from that compartment. Move it to the counter where it will
automatically be placed in an open space when you drop it by hitting the joystick
button.

You won't be allowed to take too much change --the buzzing noise means that if
you were to take the coin or bill you've selected, you would have more change than
you're entitled to. Try a coin or bill of lesser value. After you have counted out the
correct change, it will automatically be put away. Afterwards, press the joystick
button to exit to the street.

If you run out of counter space while either paying for your purchases or making
change, try replacing some of the smaller coins or bills you've selected with larger
ones.



AT THE PLAYGROUND

The playground equipment you purchase will be delivered to the park at the end
of Main Street. Each piece of equipment will be installed in one of the empty spaces
there. You'll find one of Donald's nephews at the playground, ready to play. Use the
joystick to walk him up a ladder or slide him down a slide. Press the joystick button
to watch him play on a piece of equipment, like the rings or the toy horse, then press
it again when you want him to stop.


CONTROLS

To climb around the playground, Donald's nephews will need ladders or cargo
nets placed where they can reach them. You'll probably need to rearrange some of
your equipment.

Press CTRL C to go into the "Construction" mode. Go to the item you want to move; press
the joystick button to grab it. Use the joystick to move it to another area of the
playground, then press the joystick button again to anchor it in place. If you drop a
piece of equipment over another one, the equipment underneath will disappear
permanently. Press CTRL C to begin playing again.

To RETURN to Main Street, walk Donald's nephew off the playground to the lower right of
the screen.

There are spaces for only 15 pieces of playground equipment. Once you get 15
items in the playground, any new equipment you buy will be randomly installed
over the old equipment. If you decide to buy more equipment, you would be wise to
create a blank space yourself, by picking up something and dropping it over an
object you want to replace. Then you will have space for your new equipment. If
you don't plan ahead for new equipment, you could lose something you want to
keep.


