How To Compile/Build AppleWin
=============================

0. Install git

1. Clone the repository

   git clone https://github.com/AppleWin/AppleWin.git

2. Download the Feb 2010 DirectX SDK
   (It is the last version to have DirectDraw)
 
   http://www.microsoft.com/en-us/download/details.aspx?id=10084

3. Add ddraw.lib to the linker include path:

   AppleWin project, Right-Click Properties, Linker, General, Additional Library Directories

   The default path is:
    C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Lib\x86




How to do a Coverity Scan of AppleWin
=====================================

1. Download Coverity Scan Self-Build:
   https://scan.coverity.com/download?tab=cxx

   Unzip and add the bin directory to your path

2. Launch VS2008 Express / Professional

3. Tools -> Visual Studio 2008 Command Prompt

VS 2008 Express:
----------------

4. Set env vars:
set include=%include%;<DirectX SDK 9.0 SDK include path>
set lib=%lib%;<DirectX SDK 9.0 SDK lib path>

EG:
   set include=%include%;C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Include
   set lib=%lib%;C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Lib\x86

5. Clean & build:
vcbuild /clean AppleWinExpress2008.sln "Release|Win32"
cov-build --dir cov-int vcbuild /u AppleWinExpress2008.sln "Release|Win32"

VS 2008 Professional:
---------------------

4. Set env vars:
N/A

5. Clean & build:
devenv AppleWinExpress2008.sln /clean
cov-build --dir cov-int devenv AppleWinExpress2008.sln /build release
