                          Cleric Spells 
            Removed from The Ancient Liturgy of Truth

LetterNameDescription
^^^^^^^^^^^^^^^^^^^^
APontoriKills Skeletons, Ghouls, Zombies (sometimes)
BAppar UnemOpens chests bypassing traps
CSanctuHeals minor damage
DLuminaeShort lived light-producing spell
ERec SuMoves party up 1 dungeon level
FRec DuMoves pary down 1 dungeon level
GLib RecOnly in dungeon room, moves party randomly
HAlcortCures poison
ISequituReturns party to the surface from dungeon
JSominaeStrong light-producing spell
KSanctu ManiHeal heavy damage
LViedaSame as "peer"-ing into a gem
MExcuunStrong offensive spell (direction needed)
NSurmandumResurrect a dead companion
OZXKUQYBStrikes a deadly blow upon all your enemies
PAnju SermaniReturns a companion from ashes


                              Note:
To perform each spell, you need a certain amount of points, as shown below:

   Wizard Spell              Points               Cleric Spell
   ^^^^^^^^^^^^              ^^^^^^               ^^^^^^^^^^^^
   Repond                      0                  Pontori
   Mittar                      5                  Appar Unem
   Lorum                    10                  Sanctu
   Dor Acron                  15                  Luminae
   Sur Acron                  20                  Rec Su
   Fulgar                     25                  Rec Du
   Dag Acron                  30                  Lib Rec
   Mentar                     35                  Alcort
   Dag Lorum                  40                  Sequitu
   Fal Divi                   45                  Sominae
   Noxum                      50                  Sanctu Mani
   Decorp                     55                  Vieda
   Altair                     60                  Excuun
   Dag Mentar                 65                  Surmandum
   Necorp                     70                  ZXKUQYB
   (Unnamed)                  75                  Anju Sermani
                          Wizard Spells
             Extracted from The Book of Amber Runes


LetterName     Function
^^^^^^          ^^^^                 ^^^^^^^^
A               Repond          Kills Orcs, Goblins, Trolls (sometimes)
B        MittarMagic Missile (specify direction) 
CLorumShort-lived light spell (use torches instead)
DDor AcronTransports party 1 level down in dungeon
ESur AcronTransports party 1 level up in dungeon
FFulgarMore powerful version of Mittar
GDag AcronOnly on surface, puts you at a random location
HMentarMore powerful version of Fulgar
IDag LorumLonger lasting light (use torches when you can)
JFal DiviLets a Wizard cast Cleric spells
KNoxumDamages all oponents (no direction needed)
LDecorpThis is a sure kill spell (direction needed)
MAltairStops time (same as "negate time" with powder)
NDag MentarStrikes a blow to all oponents
ONecorpTurns bad guys to slime
P(Unnamed) Kills everything it hits
  

A few hints:

Use light spells if you are in a dungeon passage with a magic wind that
extinguishes your torches.
       Try to use the least amount of magic points for an enemy (don't Necorp 
some worthless Orcs!).
                             Exodus
                           Ultima III
                         Command Summary

LetterMeaning
^^^^^^^^^^^^^
AAttack (direction required)
BBoard a frigate or mount horse
CCast a spell
DDescend a ladder
EEnter a town, castle, or dungeon
FFire a ship's cannons (only while the party is on a ship)
GGet chest (must be followed by the number of the player to open chest)
HHand equipment from one player to another
IIgnite a torch (must specify whose torch)
JJoin gold to one player
K"Klimb" a ladder
LLook in a certain direction
MModify order (trade two players' positions)
NNegate time (a thief may negate time with powder)
OOther command (let's you enter commands not available from keyboard)
PPeer at gem
QQuit and save position
RReady a weapon
SSteal a chest
TTransact (direction needed)
UUnlock (direction necessary)
VVolume On/Off
WWear armour (same as ready, but for armour)
X"Xit"-dismount horse or leave ship
YYell a word, or whatever
Z"Ztatistics" for a character
Space   Pass one turn with no action
     
                            Have fun!SSWORD:
:
