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[:                  Ultima V Quick Docs and Referance Card                   :]
[: D/G                                                                   D/G :]
[:            Rapidly typed up by Track Master and The Brigadier             :]
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                             Command Summary


   A  Attack          H  Hole up            N  New order       T  Talk
   B  Board           I  Ignite             O  Open            U  Use
   C  Cast            J  Jimmy              P  Push            V  View
   E  Enter           K  Klimb              Q  Quit & Save     X  X-it
   F  Fire            L  Look               R  Ready           Y  Yell
   G  Get             M  Mix                S  Search          Z  Ztatuts
   Space:  Abort, pass turn                 ^S Sound effects on/off
   ^T System time                           ^V Music Volume 
                  Escape: Exit commands, leave battle field


             Weapons                  |                Armour
                                      |
               Stone  Attack  Defense |                Stone   Attack  Defense
Item          Wieght  Value    Value  | Item           Weight   Value   Value
                                      |
Dagger          1     6(30')     -    |HELMS
Sling           2     6(40')     -    | Leather Helm     -         -       1
Club            3     8(b)       -    | Chain Coif       1         -       2
Flamming Oil    2     8(40')     -    | Iron Helm        2         -       3
Main Gauche     3     8          1    | Spiked Helm      3       4(b)      3
Spear           4     10(50')    -    |                                 
Throwing Axe    6     10(40')    -    |SHEILDS
Short Sword     5     12         -    | Small Sheild     2         -       2
Mace            7     15(b)      -    | Large Sheild     3         -       3
Morning Star    8     15(b,p)    -    | Spiked Sheild    4       6(b)      3
Bow             8     10(70')    -    |                                 
Crossbow        6     12(80')    -    |ARMOUR
Long Sword      9     15         -    | Cloth Armour     -         -       1
Two-Handed                            | Leather Armour   2         -       2
Hammer          16    20(b)      -    | Ring Mail        4         -       3
Two-Handed                            | Scale Mail       6         -       4
Axe             15    20              | Chain Mail       10        -       5
Two-Handed                            | Plate Mail       12        -       7
Sword           13    20         -    |
Halbred         18    30(p)      -    |

(b) Denotes a Bludgeon: Hit probability is based on Strength, not Dexterity.
(p) Denotes a polearm: May be used to attack over obstacles.
(x') Number in parenthese denotes range.



->   Getting Started   <-

Insert disk one, the ultima v program disk, label side up into your disk drive.  Turn on your apple computer and monitor.  You will see the opening screen.  Press space bar to exit this and go right to the main menu.  Use the arrow keys to select an option and the Return key to start it.

The First time you play Ultima V, select Transfer from Ultima IV if you want to use a previous character.  From here just follow the instructions.  Remeber ESC activates all disk swaps.

Next, select the introduction option in the main menu and read the story After reading this if you did not transfer a character from Ultima IV create on and answer all the questions honestly.  Afterwards select the Journey onward and prepar to begin the quest!


->  Music With Ultima V  <-

If you have at least 128k of memory and a passport MIDI interface, phasor, or mockingboard you might wish to activate the music.

Warriors of Destiny includes over a dozen of originals scores that range from village dances to castle fanfares.  To hear the music you will need to following:

 A  Mockingboard A      D  Sound II              G  Apple MIDI Interface
 B  Sound 1             E  Sound / Speech I       (For use with MIDI
 C  Mockingboard C      F  Phasor                    synthesizers)

To activate the music, select activate music from the main menu.  Then select Change music configuation from the Music Menu.

For each of your music boards, place a letter (from the list above) under the number of the slot which it is located.  Only one MIDI device can be used, and the total number of voices for all other boards can not exceed 12.  Press return after making you music board selections.

To save your settings for later recall, select "Save Music Config" To exit from the Music config menu select Return to Game.

MIDI Interface

If you selected a MIDI interface, a MIDI information screen will appear. Set the midi channel to your appropriate one and then select the ammount of voices your synth can handle at once.

Select an instrument from your synth.  (note: This function works on almost all synths after 1980 or 1981.)  To play the song hit the space bar.

When finished entering MIDI information, press ESC to return to the music config menu.

(note:  Phasor boards must be set to "Phasor mode" (all four switches in closed positions.))


->  Movement  <-

Excpt in dungeons or while engaged in combat, your party is represented by a single figure.  During combat, each party member is free to act independactly.

               ______________________________________________

                             Directional Keys

     Arrows on the //e,//c, and //gs corespond naturally with the direction on the screen.

   or if you own a Franklin or Apple //+ you may use the following:

    North                   North       In dungeons, the '.' rotates you.
      [                   'RETURN'  
West;   "East       West <--   --> East   These keys are also used in casting
      /                      /             spells and aiming weapons.
    South                   South


->  Menus  <-

In a game menu, use the directional keys to move the cursor bar and highlight your choice.

When you are satisfied with you selection, press the Space Bar. To leave a menu with out making a choise, press the ESC key.  If you are selecting a member of the party roster, you may alternativly indicate you choice by typing in the number or the players position in teh roster.

An arrow symbol just below a menu indicates that the list extends to include more items in one or both directions.


->  To make a back-up disk  <-

(God!  What a difficult task!)  Well, to backup your players copy both the britannia and the underworld disks.

->  Hints  <-

Conversation is an inegeral part to Ultima V.  Only by peicing together clues from the different inhabitants can you complete your quest.  You may ask inhabs about a number of topics.  Often you will need to know what to ask a specific person to glean interesting information.  Everyone will talk about their job and give you their name, and asking about these will often help you learn who else to interview and what questions to ask them, so don't kill the poor bastards after you talk to them and they go 'uh'!

As an example of conversation you might talk to Dupre. First you type 'job' He responds "I am hunting Gremlins"  Type 'hunting' and he may respond with an interesting insight.  Or Iolo might have suggested that ask Shamino about his sword.  If you have already spoken with Shamino, you would not have known to ask him that and you must seek him out again.  You may be asked questions by some of those that you meet.  Consider carefully before responding; your life may depend upon it!  How to converse wuth others determins how willing they will be to share information they have with you next time you meet.  Do converse with people more than once.  Some poeple you meet may be willing to become you traveling companion.  If you wish them to do so, type 'join' you party.

Press the return key or type 'bye' to disengage.

Keep a journal of your travels.  Keep a list of clues that you pick up; there will be too many for you to simply carry them in your head.

Thoroughly explore the realm.  Exploring each towne, castle, keep and other populated spots will prove to be time well spent.


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[:                 Ultima V Quick docs and Referance Card                    :]
[:                                                                           :]
[:       Cracked By The Sheik thanks to The Brigadier and Track Master       :]
[: D/G                                                                   D/G :]
[:             The Fourth Dimension.............402-333-6479                 :]
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 '.' rotates you.
      [                   'RETURN'  
West;   "East       West <--   --> East   These keys a