
                          C  The Martial Arts Academy  C
                                   708/967-7503
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|                    Additional Documentation and Notes                     |
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|                               Space Rogue                                 |
|___________________________________________________________________________|
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|                                written by                                 |
|                                                                           |
|                            The Dungeon Master                             |
|___________________________________________________________________________|


  Here is some additional information and notes about the kracked version
(which should hold true for the commercial version as well) of Space Rogue, a
game for the Apple // series computers.   These tips and information are
compiled from observations made while playing the game, so there may be a
couple that are off a little, but I doubt it.

1)      Moving around in Space Rogue

        To use the Malir Gates, you must first enter them at such an angle
that you will hit the flashing far end.  This can be accomplished by
either getting a straight run at the gate from the long end, or
angling in from the side and swinging around as you pass through the
side wall of the gate.  Your speed must be high enough (over about
20) to activate the Gate, or you will simply pass through.  Once the
gate is activated the screen will flash with things passing by for a
few seconds, then you will enter a wormhole.  You must maneuver to
stay within the wormhole or you will blow your jump and end up back
in the same sector you started.  Some wormholes are longer than
others.  Without a Null Damper (available by through actions in the
game), WormSpace is slowly corrosive to your armor.

        When approaching a space station, travel the last few hundred meters
at speed less than 20.  Outposts will only allow docking on the
inside of the ring, and then usually only at the spot that looks
something like a door.  If a station is in an asteroid belt, nebula,
or shard field, lock onto the station with your TAC display (T), line
up, then turn 180 degrees about.  Keeping the station lined up bu
using the crosshair arrows, back up to the station by pressing button
#2 until speed reaches 0, then release and press again.  You will now
get a negative speed reading and be backing towards the station, and
you will suffer no damage or speed reduction due to the asteroids,
shards, or nebula matter.  You can dock backwards or, when close,
stop and turn around again, and proceed to dock normally.

        If you drink too much at the bar trying to get the barkeep to talk to
you about something (the higher your repute, the more likely he is to
talk to you), you get drunk (figures!), and have a difficult time
walking around the space station (the display will show "Hic!" as you
walk, and you go in random directions about half of your move
attempts.


2)      Cargo

        Tankers and Scows both carry cargo.  To pirate the cargo, engage the
ship in combat.  Watch the TAC display (T) until the other ship's
armor is down to a very low level.  If using Auto Beam Lock
(available via actions in the game), turn it off and wait a moment.
Most Tankers and Scows when defeated to this point will offer to
surrender their cargo in exchange for survival.  They will come along
side, load the now rightfully yours (from a Pirate's point of view)
cargo, and leave.

        Be careful when hauling illegal cargo such as agonathics, forged
credits, x-rated holos, etc.  Without Forged Cargo Papers (available
via actions in the game), high level stations (Hiathra, DenebPrime,
etc.) will confiscate them.  After you've docked at the stations a
few times, you will know which ones check for illegal cargo, since
they tell you they are doing so when you dock if they do.

        Some cargo will spoil if not delivered promptly.  This seems to be
aggravated by faulty jumps, but I am not sure.

        If pirates are attacking you and you are losing, Jettison (J) your
cargo.  They will usually let you go at this point


3)      Bounties/Interactions

        When you have a bounty on your head from doing something illegal and
getting caught at it (like attacking an Imperial ship), you will have
bounty hunters trying to waste you for the bounty.  You may pay off
the bounty when you land at an Imperial Starbase, or if an Imperial
ship attacks and you give up (G) [surrender].  There is a fine in
addition to the bounty when you surrender to a ship, but not at a
starbase.

        The more disliked you are by a particular group (Imperium, Guild,
Pirates), the more likely it is that they will open hostilities on
sight (or more appropriately, on scan).

        If you are out of credits and need money, bounty hunting and pirating
are the only ways to get it, other than a few tasks you may get
during the game.

        Pirating gradually increases your status with pirates, as does
destroying Hunters.  Unfortunately, it also steadily decreases your
status with The Guild.  Taking out Imperium ships seems to (for some
unknown reason) decrease your status with them.


4)      Illegal Activities

        You may pick locks on doors which do not open (even when you get a
key card some doors do not open for it), and pick the lock on safes.
It is a good idea to take care of all your business (trading,
upgrading your weapons, communicating with other creatures, etc.)
before you attempt to do any of these illegal things, because if you
get caught (picking locks can set off alarms, and there are sometimes
alarm plates behind locked doors) you get thrown off of the station
and fined (25cr for some things and 100cr for others)


5)      Saving Games

        You may only save one game at a time (no provision for successive
game saves).  Save your game before every docking, just in case
something bad happens.  You may only save a game while in the Cockpit
mode (use CTRL-S).


6)      Surviving

        Nova missiles are much more destructive than Plasma torps or SM-1
missiles.  Upgrade your armor, and also your cargo pads - you can
have a total of 500 armor (300 to start, 325cr per additional 50
points) and 8 cargo pads (4 to start, 150cr each additional).  This
will enable you to survive more battles and carry more cargo to make
profit with.  Then upgrade your beam weapon and shields.  ECM units
allow you to replace your energy supply faster for your engines and
beam weapons.


7)      Ship Equipment

        The following ship equipment is available in the game: (1500cr to
        start)

        Item            Function                        Available through
        ~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~
        Garnet Laser    Beam Weapon                     Original Equipment
        Beryl Laser     Beam Weapon Upgrade (550cr)     High Level Starbases*
        Sapphire Laser  Beam Weapon Upgrade (1400cr)    High Level Starbases*
        Particle Beam   Beam Weapon Upgrade (3650cr)    High Level Starbases*
        Turbo Thruster  Higher Acceleration (1500cr)    High Level Starbases
        Cargo Pads      Carry additional cargo (150cr)  High Level Starbases
        Armor Plate     Orig. Equip & Upgrade (325cr)   High Level Starbases
        SM-1 Missiles   Missile Weapon (5cr) [1]        Supply/Repair Bases
        Plasma Torps    Missile Weapon (15cr) [2]       Supply/Repair Bases
        Nova Missiles   Missile Weapon (30cr) [1]       Supply/Repair Bases
        25% ECM Unit    Energy Conversion Unit (500cr)  High Level Starbases*
        50% ECM Unit    Energy Conversion Unit (1500cr) High Level Starbases*
        75% ECM Unit    Energy Conversion Unit (4500cr) High Level Starbases*
        Auto Beam Lock  Locks/fires Beam Weapon auto-   Interaction
                        matically on selected target
                        when target in proper position
        Stealth Box     Helps hide from pirates when    Interaction
                        in HELM mode (NAV Panel)
        Repair Droid    Repairs systems (NOT armor)     Interaction
                        while in HELM mode (NAV Panel)
        Null Damper     Negates corrosive effects on    Interaction
                        armor of WormSpace

        * Galactic Pilot's License required for purchase... obtain via
actions in game


        One last tip:  Bassruti Station holds a vital item (I'm not going to
tell you what it is, since you should be able to figure out what is
it and what to do with it from the game).  Unfortunately, it is also
crawling with MUTANTS.  They kill you instantly if they can get to
you.  Get in and out of the station as fast as you can while
searching every room for the item.  If a mutant comes into the room
while you are there, BEAT FEET!  Go out and try another room, come
back later.  Some mutants follow you from room to room.  Head for the
ship!  Embark, take off, then land again.  The mutant should have
moved.  Here is one docking where saving the game is ABSOLUTELY VITAL
unless you want to go through the whole game several times to get the
item from here you have to have (not all items you encounter are
absolutely necessary for winning the game).


        Here is a list of the space sectors and their major points of
interest:
(coords are numbered 0 to 31 in quadrant 1 (positive) format [from 00,00 at
bottom left of sector to 31,31 at top right])

T = Trade (buy/sell)
S = Supplies (missiles, repair armor/systems)
O = Other equipment (beam upgrades, ECM, shield upgrades, cargo pads, turbo
    thrusters)

 ____________________________________________________________________________
|SECTOR NAME    |OBJECT                 |COORDINATES    |NOTES              |
|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~|
|Deneb          |Denebprime Station     | 20,23         |TSO                |
|               |Ross Mining Station    | Orbit         |T                  |
|               |Malir Gate -> Karonus  | 02,09         |                   |
|               |Malir Gate -> Nar'See  | 22,16         |                   |
|               |Malir Gate -> Arcturus | 06,25         |                   |
|               |Malir Gate -> Bassruti | 30,01         |                   |
|               |                       |               |                   |
|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~|
|Karonus        |Hiathra Space Station  | 13,09         |TSO,Imperial Rep.  |
|               |Outpost                | 04,07         |TS                 |
|               |Malir Gate -> Gryphon  | 24,26         |                   |
|               |Malir Gate -> Deneb    | 25,07         |                   |
|               |                       |               |                   |
|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~|
|Gryphon        |ConVec East Mining Sta | Orbit         |T                  |
|               |Malir Gate -> Karonus  | 02,01         |                   |
|               |Malir Gate -> Arcturus | 19,17         |                   |
|               |                       |               |                   |
|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~|
|Arcturus       |Micon II Station       | 09,27         |T                  |
|               |Koth Carrier           | 13,13         |SO                 |
|               |Malir Gate -> Deneb    | 29,08         |                   |
|               |Malir Gate -> Gryphon  | 04,11         |                   |
|               |                       |               |                   |
|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~|
|Nar'See        |LaGrange Station       | Orbit         |TS                 |
|               |Malir Gate -> Deneb    | 02,18         |                   |
|               |Malir Gate -> Bassruti | 27,13         |                   |
|               |                       |               |                   |
|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~|
|Bassruti       |Free Guild Outpost     | 19,13         |TS                 |
|               |Bassruti Station       | Orbit         |Quarantine(Mutants)|
|               |Malir Gate -> Nar'See  | 02,29         |                   |
|               |Malir Gate -> Deneb    |               |                   |
|               |Malir Gate -> Sigure   | 23,19         |                   |
|               |Malir Gate -> Zed N27  | 08,01         |                   |
|               |                       |               |                   |
|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~|
|Sigure         |Trochal Outpost        | 27,28         |TS                 |
|               |Malir Gate -> Bassruti | 05,06         |                   |
|               |                       |               |                   |
|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~|
|Zed N27        |Micon IV Station       |               |TS                 |
|               |Malir Gate -> Bassruti |               |                   |
|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~|
|Ja-Karn        |Manchi Homeworld       | 13,06         |                   |
|               |warp jump point        | 00,00         |warp in only       |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


For those who wish to really cheat:

        On Disk 2 (/DATA) there is a file named SAVE.  This is where your
game data is saved to.  Here are a few key locations you can modify with
Block Warden or similar utility ("Follow" file 'SAVE', go to relative block
2...)

RELATIVE BYTE   Controls        Values (Range)
-------------   -------------   --------------------------------------------
$323 - $324     Bounty          stored low byte/high byte (0-65535)

$325 - $326     Credits         stored low byte/high byte (0-65535)

$327            Repute          $00 = unknown, $01 = pesky, $02 = fierce,
                                $03 = deadly, $04 = ace, $05 = invincible

$332 - $333     Armor           stored low byte/high byte (0-65535)*

$336            Beam Weapon     $00 = Garnet, $02 = Beryl
                                $03 =  Sapphire, $04 = Particle

$32B   \INTER/  Pirates   \   / $00 = neutral,$01 = liked
$32C    >ACT<   Guild      > <  $02 = ally
$32D   /IONS \  Imperium  /   \ $FF = disliked,$FE = hated

$33A - $34E     these locations control what items your character has in
his/her possession.  Change them all to $01 and you will have all the items
necessary to complete his task (should he decide to do so).  Note that this
DOES NOT mean that he has completed all the actions required to do so.

* 1000 ($03E8) is a good working practical limit for armor - no ship can even
begin to take out that much armor... not even a Titan.  Also, when your armor
is high, the cost of repairing it does not go up - I haven't figured out why
yet.

        There are similar locations for the shields, ECM units, etc., but
there is a complicated formula for figuring out some apparent checksum bytes,
and it is much simpler just to give yourself lots of credits and buy them at
the first starbase you dock at.

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