                   __________     __________     __________
                  /              /              /
                 /_____         /              /
                 \              \              \ 
                  \__________    \__________    \__________

                            East Coast Connection

                                   - AND -

                                Byte Bastards
                          __________     __________
                         |          \   |          \
                         |     _____/   |     _____/
                         |          \   |          \
                         |__________/   |__________/

Present...
        ___   _____   ____                     ___   _____  _       ____
       |   |    |    |      |   /             |   |    |    |      |
       |___|    |    |      |__/     |\  |    |___|    |    |      |__
       |        |    |      |  \     | \ |    |        |    |      |
       |      __|__  |____  |   \    |  \|    |      __|__  |____  |____


                                Apple II 8 Bit

               .............                      .............
               .............  Call These Boards!  .............
               ..                                            ..
               ..  Innocent Exile              914-693-5679  ..
               ..  Byte Bastards               201-697-7001  ..
               ..  Third Stone From the Sun    201-652-7349  ..
               ..  The Motherboard             415-991-4832  ..
               .............                      .............
               .............  All running @ 9600  .............


               Game cracked by. . . . . . . . . . The Ramsacker
               Ware supplied by. . . . . . . . . . Mavster
               Thanks to. . . . . . . . . . . . . The Master
                                                   Rampager
               Documentation typed by. . . . . . .Mavster


I. LOADING INSTRUCTIONS

Pick'n Pile uses ProDOS (actual disk operating system for Apple II computers).  To load the game, insert the Pick'n Pile disk into disk drive 1 and turn the computer on.

Pick'n Pile can be installed on a hard disk as well.  To load from the hard disk, first load ProDOS, then choose the program Pick.SYSTEM and load.

(These two lines below don't matter anymore!)
At this point, the copy protection dialogue box should appear.  Enter the appropriate code from your code sheet to access the game.

Use the trim tabs on your joystick to align.  Using the trim tabs, move the screen pointer to the center of the adjustment window until it disappears.  The default settings for the keyboard control are as follows if not programmed otherwise.

    I or i: upwards
    J or j: left
    L or l: right
    K or k: downwards

You will not be able to change the "Pick" of the "Fall" keys.  The spacebar is the "Pick" key which selects a ball in the game.  The return key is the "Fall" key which makes more balls fall on the screen.

The choice of two keys for a given direction has two advantages:

    --  You can use either the capital or lowercase letters as defined above
    --  You can define two game control zones on your keyboard.  This is useful
        in the two-player mode as one player can play on the right side of the
        keyboard and the other on the left.

Once the specifications are set, exit this screen by pressing the "ESC" key.


II. MENU

Press the corresponding number to toggle the appropriate options.

    1. ONE/TWO PLAYERS
       Choose between one and two players.

    2. LEVEL EASY/HARD
       This indicates the level of difficulty.
       EASY: begins the game at level one.
       HARD: begins the game at level 50.

    3. KEYBOARD/JOYSTICKS
       Selects keyboard or joystick control.

    4. TICTAC OFF/ON
       Sound of the clock off/on.


III. OBJECT OF THE GAME

The object of the game is to reach the highest possible score and to reach the highest level.


IV. CONTROLS

The cursor can be moved with the:

    --  Joystick
    --  Keyboard

The choice of controls is made from the menu (#3).

JOYSTICK:
To move the cursor, move the joystick up, down, right, left, or diagonally.
To choose an object, press button #1 on the joystick.
To make more objects fall, press button #2.

KEYBOARD:
To move the cursor, use the keys you programmed for keyboard control when the
game began. (I, J, K and L are the default keys.)
To choose an object, press the space bar.
To make more balls fall, press return.

To pause the game, press the P key.
To quit or end the game, press the ESC key.


V. INSTRUCTIONS

a. Screen
The screen is divided into three parts:
    1. The largest part of the screen is the main game screen.
    2. The information grid at the top of the screen gives you the following
       information:
       -- Upper left is the number of lives which remain;
       -- Upper right is the time that remains to finish the screen;
       -- Upper center is your actual score;
       -- Below the score is the number of screens already completed.

    3. When you obtain a diamond (see below), it is shown at the bottom of the
       screen.

b. Moving the objects

Moving the objects is actually accomplished by exchanging two objects.  To exchange two objects, move the cursor onto the object that you wish to move and select that object (a rectangle around the object shows that it has been selected).  Then move the cursor to a second object and select that object also: the first object will take the place of the second and vice-versa.  An object can also exchange places with an "empty" spot by following the same directions.

c. Making the balls disappear

A screen is finished when there are no balls left on the screen.  You have a limited amount of time to make all the balls disappear.  To make the balls disappear, pile balls of the same color in the same column.  The column will disappear if all the balls are identical.  Even one different object (except the bonus points listed below) in the column will prevent it from disappearing.

d. Pausing the game

During the game, press "P" on the keyboard to pause the game


VI. THE OBJECTS

-- BALLS
On each screen, the balls are three different colors.  You must put balls of the same color in the same column to make them disappear.
BALLS ARE THE ONLY OBJECT WHICH MUST DISAPPEAR TO FINISH THE SCREEN.

-- BONUS OBJECTS:
Other objects can disappear with a column.  They can replace balls to make a column.  NOTE: For a column containing balls and bonuses to disappear, a ball must be placed at the bottom of the column.  Bonuses can also disappear without a ball in the column.

Here is a list of the bonuses:

 a. BONUS POINTS: Increase the number of points made in a column;

 b. BONUS MULTIPLIER: Multiply the total points in the column by the value
    written on them; NOTE: when two bonus multipliers disappear in the same
    column, the greater value is used. (Ex: if x2 and x6 disappear in the same
    column, the total number of points in the column will be multiplied by
    six.)

 c. HOURGLASS: When an hourglass disappears with a column, the time that
    remains to finish the screen is increased by 200;

 d. DIAMONDS: When a column with a sum of more than 1000 points disappears, a
    diamond appears at the top of the column.  (The diamond will be worth more
    or less depending on the value of the column.)  You must make the diamond
    disappear in a column if you want to put it in your storehouse.  When the
    storehouse is filled, (the line of diamonds reaches the right side of the
    screen), your score increases.

-- SPECIAL OBJECTS:

 a. BOMBS: To make a bomb explode, you must move to to the place where you want
    it to explode.  It will make the eight objects which wre surrounding it
    disappear.

 b. WALLS: Walls are the only objects which keep their balance without the help
    of other objects surrounding them.  They can be very useful on certain
    screens...

 c. DEATH-HEADS: These objects arge very dangerous: when they touch the ground
    your time diminishes twice as fast.  It is imperative to put them at the
    top of the columns.  You cannot move them directly.  You must exchange them
    with a previously selected object.  The death-heads can be destroyed...

 d. FLAMES: Flames burn whatever is above them.  They must therefore by placed
    towards the top.

 e. FLOWER POTS: A flower pot destroys the objects placed below it when it
    falls.  Is it thus impossible to move it or make a column in this spot.






















end of file.
