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 o                      A Crime Ring G-File Production                     o
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 o                      Dox for Force 7 from DataSoft                      o
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 o                 Typed up by The Interface and The Magnet                o
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                                ARRIVAL

     You and your crew have just finished the de-hybernation process.  As you
stabilize your orbit around Karis, you make an alarming discovery: a meteorite
has penetrated the force shields and hit the storage cabin during the trip. 
All but one life support suit has been destroyed!  This means only one crew 
member at a time cam teleport doen to the planet's surface.
     As the Captain, you are the first crew member to land on Karis.  To
teleport another person and give yourself a rest, press F1 (or both joystick
buttons at once) then use the joystick to select the crew member to be landed. 
Once you've made your selection, press the joystick fire button.


                              CREW MEMBERS

     There are seven people, including you, in your crew.  Press F1 (or
joystick buttons) to cycle through the Personal Identification Status.  Here
are the names and special qualifications of the crewmen.

1) Name:      Captain (this is you)
   Weapon:    Flame Thrower
   Expertise: Mission Commander; Blueprint Reader

2) Name:      Lieutenant Paddy Smith
   Weapon:    Flame Thrower
   Expertise: Computer Expert; Blueprint Reader

3) Name:      Sergeant William Reese
   Weapon:    Sub-Machine Gun; Grenade Launcher
   Expertise: Tactical Weapons; Extremely Quick
              Combat-Reflexes

4) Name:      Private Sly Johnson
   Weapon:    Sub-Machine Gun; Grenade Launcher
   Expertise: Battle Unit Operator

5) Name:      Private Kentucky Savage
   Weapon:    Sub-Machine Gun; Grenade Launcher
   Expertise: Battle Unit Operator

6) Name:      Private Sara O'Connor
   Weapon:    Automatic H2O Dispencer Unit
   Expertise: Squadron Scientist

7) Name:      Private Marrisa Brown
   Weapon:    None
   Expertise: High-Intensity Welding Expert; Blueprint Reader


                           INFORMATION CYCLE

     As you cycle through the Personal I.D. Status, you'll notice an
Information Panel at the bottom of the screen for each crewmen.  At the top of
the panel is the score for the whole crew, how many humans are still alive on
the current level, and how many have been rescued.  THe information Panel
shows the name of the crew member currently on Karis and the member's level of
Health and Fatigue.

     When the crewman is injured by touching Aliens or stepping too close to
acid holes, the Health level falls.  When the Health level down to nothing,
the  next injury is fatal.  Stepping directly into an acid hole is always
fatal.  Health also falls as a result of becoming Fatigue or sick.  Once
Health goes down, there's no way to restore it.

     As the crew member travels around, Fighting Aliens and rescuing humans,
Fatigue level rises and the crewman becomes slower and less efficent.  To
reduce Fatigue, the crewman must rest and gather food.  Resting is done simply
by standing still (the safest place is inside the Ammunition Storage Area,
since the Alien Leaders can't travel over the ammunition).  Food stores are
scattered throughout the Plant.

     The bottom of the Information Panel shows how  many Grenades and how many
rounds of Machine Gun and Flame Thrower ammunition each crewman has.  Ammo can
be replenished when a crewman walks over an Ammunition Storage Area.

     Attached to the right of the Information Panel is a Motion Detector.  This
radar-like device warns you when an alien leader is about to attack.


                              ALIENS

     There are several varieties of Aliens on Karis.  All Aliens except the
Lava Monsters can be killed be Grenades, fire from Machine Gun or Flame
Throwers, or by being run down by a Battle Unit.

     ALIEN LEADERS are large monsters that rise out of the floor at the most
inopportune times.  It takes more than one direct hit to kill them.

     ALIEN SOLDIERS are crab-like creatures that advance relentlessly whenever
you enter a room they inhabit.  When a crew member faces these Soliers
head-on, he or she can walk right through them but will lose Health very
quickly.  Touching them from any other angle means instant death.

     BREATHING HEARTS generate Alien Soliders by the dozens.  Wipe out this
Alien production-plant and there'll be nothing left but an acid hole in the
floor.  These acid holes are deadly and can be welded over by Private Brown.

     LAVA MONSTERS are bubbling balls of heat that connot be killed.  They can
be disabled, temporaily by a squirt of water from Private O'Connor's Automatic
H2O Dispencer Unit.


                       ENERGY PRODUCTION PLANT

     There are six levels to the Energy Poduction Plant on Karis.  Humans are
imprisoned on every level. When there are no numans left, that level turns
blue.

                            TELEPORTATION

     Each level has a Teleportation Computer and a number of Teleportation
Boxes.  When any crewman walks into a Teleportation Box, he or she is
immediatly teleported to the Computer.

     Only the Captain, Lieutenant Smith, and Private Brown are able to operate
the Computer. The crewman actvates the Computer by entering it at the bottom. 
If the crew member out cannot operate the Computer, you must switch and
teleport one that can operate the Computer.

     When the Computer is activated, a screen showing all six levels of the
Energy Production Plant appears.  Use the Joystick to select the level you
need to teleport to, then press the Fire button.  You then see a "blueprint"
of that level, with a flashing dot representing your position.  Use the
Joystick to move yourself to where you want to be teleported to, then press
the Fire button.

     CAUTION: You have NO way of knowing whether you're teleporting into an
acid hole or right next to an Alien, so be prepared to run, fall to your
death, or be eaten!

                            BATTLE UNITS

     Battle Units, marked BU, are found in various locations around the Energy
Manufacturing Plant.  Private Johnson and Private Savage are the only two who
can operate the Battle Units.  This is done by walking right into it from any
direction. Once inside, the crewman mows down anything in his path and cannot
be harmed.  This Battle Unit only lasts about 15 seconds.

                              STRATEGY

     It's crucial to keep as many members of your crew alive as posible.  If
you lose Private O'Connor, there's no way to stop the Lava Monsters; If
Private Brown dies, there's no way to weld acid holes; Lose Privates Johnson
and Savage, and you can't use the Battle Units.  If you lose the Captain and
the Lieutenant, noone is left to operate the Computer, and you're stuck on
that level forever.

     The best way to keep your crew alive is to keep switching them often. For
Example: You might use Private Brown to teleport to a new level, but she has
no weapons, and you might encounter Aliens right away.  So you switch to
Sergeant Reese, who has quick reflexes, saving Brown for acid holes.

     When battling Alien Soldiers, keep as much distance as possible between
them and you.  They march in formation so you can wipe out huge numbers by
standing in one spot and shooting as they approach.  The best way is to stand
in a doorway and shoot into the room.

     If you enter a room where a Beating Heart is producing Alien Soldiers,
fight your way to the heart and destroy it as quickly as possible.  As long as
the Heart beats, you can never clear the room of Aliens.

     Watch your Motion Detector to keep track of where Alien Leaders are.  If
one attackes, kill him immediatly ...or run! The most efficent place to jump
is into a Teleportation Box.


                              GAME OVER

     When you've lost all your crew-or, if you've been skillful enough to clear
all levels of the Energy Manufacturing Plant and still have some crewmen left a
panel appears on the screen showing you how well you did.

SQUADRON STATISTICS show how many crewmen are still alive.

SCORE shows how many points you received for destroying Aliens.

COMPLETED LEVELS shows how many plant levels you have cleared.

TOTAL HUMANS shows how many humans needed rescuing.

HUMANS SAVED shows how many humans you saved.


If you have any questions, suggestions, or corrections, please leave The Interface or The Magnet E-mails at any of the boards listed below.

                          Kopyright [K] Apr, 1988
                        }----> The Interface <----{
                           -=-=-The Magnet-=-=-
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