
                               About Berzap!       
                               -------------

  Finally, the finest game ever to come from the corporate R&D labs of Infinity
Limited is now playing on an AE line near you.  Yes friends, it's BERZAP!, the
very same action-packed, thought-provoking, arcade-adventure-business-
simulation game that EVERYONE'S TALKING ABOUT.  Now, you're probably wondering
what this game's doing up on an AE line, if it's as GOOD as "they" say.  A 
valid question.  You see, it all started three years ago...  

      "One fine day a young up-and-coming programmer was sitting 
      around in his room, wondering what nifty-neato Basic program
      to write next.  Ahh, those were innocent days.  But suddenly,
      through a freak nuclear accident, he was transformed into Captain
      Infinity, a powerful assembly language programmer.  The Captain
      took it as his sworn duty to right the horrible injustices that
      he saw going on in the Apple Software World.  He made "Infinimods"
      a household word.  But still, he wasn't satisfied.  After getting
      a copy of "Thief", he embarked on his Quest:  to write THE Apple
      version of Berzerk.  But the powers of evil wouldn't stand idly
      by.  There was the fell Atari corporation, whose many battalions
      of evil lawyers would thwart any attempt to publish an Apple version
      of Berzerk.  Software publishers turned away from the Captain's 
      game in droves, out of fear of incurring the wrath of Atari.
      And so, in attempt to get his game out, DESPITE THE CONSPIRACY OF
      EVIL, the Captain has been reduced to his latest marketing scheme..."

                            The Marketing Scheme
   The Captain is committed.  The Captain SHOULD be committed.  The Captain is
committed to getting his program into the hands of a deprived public.  So, to
realize this goal, we at Infinity Limited are asking you to PIRATE THIS 
PROGRAM.  Give it to your friends.  Put it up on an AE line.  Leave a copy in
your computer when the 13-yr-olds come over.  WE DON'T CARE.  We just want this
damned thing OUT.  Now, since we are in business to make money, HOWEVER FEEBLE
THE AMOUNT, we'd really appreciate it if you send $15 (check or m.o.) to us at:
         Infinity Ltd.
         4731 Richmond St.
         Philadelphia, PA  19137
but only if you like the game.  That's it.  None of this "You have to throw
money at us to become a LEGAL user" crap that SOME companies have pulled.
If you don't like the program, fine, you don't have to send us A DAMNED CENT.
Of course, we think you'll like it.  And, if the thrill of supporting a good
program isn't enough for you, WE'LL BUY YOUR VOTE.  That's right.  We'll pay
you to pirate our program. How many other companies can make THAT claim?  Here's
how it works:  You send us $15 and the serial number off the disk that you
already have.  We'll send you your own personal copy of Berzap! with a 
different serial number, not to mention plenty of Berzap! propoganda.  Then,
you give out copies of YOUR Berzap! disk (the one you bought).  For each person
that decides to buy a copy after pirating a copy of your disk, (and thus 
sending in YOUR serial number with their $15) you'll get $2.  You heard right.
We'll pay you $2 for every person you can convince to buy our program.  An 
interesting idea would be to buy a copy and then put it up on every AE line you
know.  You might also consider throwing a copy at every user group in the
area.  You could almost certainly get enough sales to pay for your own copy,
and you could probably make some PROFIT on the deal.  (NOTE:  If you decide to
put a copy up on an AE line, please put up a copy of this text file, too, just
so they'll understand The Berzap! Concept.)

                             The Berzap! Concept          
  You're probably saying "But what the HELL is Berzap!"  Glad you asked.  
The Scenario:  This game takes place some time in the future.  You've been
training in COMSI (the Conspiracy Of Mindless Saboteurs, Inc.) for several
years.  You have just been handed your toughest assignment to date.  Your
instructors have dropped you at the headquarters of a huge alien mega-
corporation, weaponless (except, of course, your trusty Kill-O-Zap particle
beam weapon, which you never go ANYWHERE without).  Your Mission:  Escape,
preferably alive.  To escape, you will have to pass through the vast maze of
workstations, past incredible numbers of deadly Biz-Ad robots, and up to the
fifteenth-floor spaceport.  As you climb higher up in the building, not to 
mention the corporate ladder, you'll find that the low-level Biz-Ads are
replaced by the well-armed Yes-Men, and finally by the extremely dangerous
Executive-Secretaries.  On your way up you will also have to make it past
the Junior-Executive-Pool, where great lines of Junior-Executives march back
and forth.

                                The Hardware
  Berzap! is a "hardware" game.  It can be played with joystick, keyboard,
or Joyport (not that anyone ELSE has one, mind you).  It supports the 
Mockingboard Sound II, the Mockingboard Sound/Speech, the Mockingboard "A",
and the Mockingboard "C".  It does not support the Mockingboard "D", mainly
because the Captain doesn't have a //c.  In fact, Berzap! does a HELL of a
lot more than "support" those boards.  "Skyfox" (from Electronic Arts) 
"supports" the Mockingboard, and you can see where that got it.  Berzap!
doesn't just "support" the Mockingboard, it EXPLOITS IT TO IT'S FULLEST.
Berzap! is, without a doubt, the best example of what can be done with a
Mockingboard.  If you have a board you should buy a copy of Berzap! for that
reason alone.  

                                  The Keys    
  From the title page you can press either Ctrl-C to change the hardware
settings, or Ctrl-Z to erase the high score table.
  During the game you can press Ctrl-C to change the hardware, Ctrl-S to turn
the Apple's speaker on/off, Ctrl-R to restart the game, or Ctrl-T to return
to the title page.
  If you are attempting to play without a joystick (a bad move), use the 3x3
key cluster around the "H" key (T, Y, U, G, H, J, B, N, M) to move, and use
either the "1" key or the "-" key to fire.  And then go buy a joystick.
 
                                   Scoring
  You'll will be awarded 50 points for each Biz-Ad, Yes-Man, or Executive-
Secretary that you can persuade to die.  This includes shooting them, running
into them, having them walk into walls, or any other interesting effects you
can think up.  In the Junior-Executive-Pool, the robots are lined up according 
to rank.  The robots in the first column score 10 points, second column, 20,
and so on to the Bouncing-Infinibots, which score 50 points apiece.

                               The Infinimods       
  Infinity Limited was founded on the principle of "seeing the neat thing at
the end", and rather than have someone else modify Berzap! so you can see "the
neat thing at the end", we decided to do it ourselves.
  While playing the game you can press any of the following:  Ctrl-@, Ctrl-I,
and Ctrl-M.
  Ctrl-@:  This turns "Infinimode" on, as denoted by an Infini-symbol up by the
           Berzap! logo.  This will give you an infinite number of lives.  No
           matter how many times you die, the game will not end.  The only way
           for the game to end is to restart it (Ctrl-R).
  Ctrl-I:  This lets you leap ahead to the Junior-Executive-Pool.  To use it,
           press Ctrl-I, or the "Tab" key if you have one, and then exit via
           the right, top, or bottom door.
  Ctrl-M:  This will let you leap ahead to the spaceport on level 15.  To use 
           it, press Ctrl-M (the "return" key), and exit via the door on the
           right side of the screen.
Note, however that the point of an Infinimod is NOT to get your name at the top
of the high score list.  Therefore, any scores you may get through the use of 
these special keys will NOT be eligible for the High Score Table.  Sorry, but
that would sort of ruin the whole purpose of the table.

                                Coming Soon!      
  Yes, we at I.L. aren't content to sit around on our past accomplishments.
Why, real soon now you'll be able to pirate a copy of "Beta Strike".  Yes,
Beta Strike.  Finally, the ultimate flight simulator.  Full color, solid body,
real-time 3-D graphics, updated at least 10 times per second.  Whether you're
soaring through the upper ionosphere, or just buzzing some of the hi-res cows,
the word is "realism".  Incredible?  Of course.  Impossible?  Probably.  We at
Infinity Ltd. EXPECT the impossible, or at least the inherently contradictory.
 
                                In Closing...
  Well, that about wraps it up.  Questions, fan mail, and letter-bombs may be
sent to our corporate headquarters.  The Captain may also be reached at 
KAOS: (215) 537-KAOS, the BBS of the stars.  Or something...  

                                   The boys down in the Infamous
                                   Infinity Ltd. Marketing Division
