
                          C  The Martial Arts Academy  C
                                   708/967-7503
BAD DUDES docs
--------------

Your Mission
------------

The President-KIDNAPPED?!  You've barely had a chance for the news to sink I
when the phone rings.  It's the head of the Secret Service.  Before he says a
word, you know why he's calling - the Dragon Ninja is responsible for the
kidnapping and you alone can rescue the President from his clutches.

The FBI has tracked the Dragon Ninja and his captive to an abandoned factory far away from the White House.  You need to act fast.  The Dragon Ninja has a
helicopter waiting at the factory to spirit the President away.  If he makes
his getaway before you can stop him, the world will never see the President
again.

The bad news is that the Dragon Ninja knows that the Secret Service knows - and
he'll be ready for you.  You can expect to face - a the very least - wave after
wave of ninja henchmen, vicious dogs, and samurai warriors as you make your way
through city and forest, atop moving big rigs and freight trains.

Remember - the nation is counting on you!

System Requirements
-------------------

An Apple IIe or IIc with 128k RAM required.  A joystick is required.

Getting Started
---------------

Insert the program into the disk drive with the label facing upward (in this
case, you have no label since it is pirated, right?).  Turn your computer on.
The introductory screen will appear and the program will then load
automatically.

The game loads in stages, and completion of each successive part is necessary
to proceed to the next.  Leave disk in drive and follow on-screen instructions
for prompts.

General Controls
----------------

Use joystick for UP, DOWN, LEFT, and RIGHT.

CTRL-S - TOGGLES SOUND
CTRL-R - RESTARTS GAME

For one player, you can use either a joystick or the keyboard.  For two
players, you can either use two joysticks or one joystick and the keyboard.


Joystick
--------

A button:  Punch (when far from an enemy) or kick (when close to an enemy).

To punch an enemy above you, move the joystick up and press the button.

To pick up a knife, numchuck, energy, or extra time, move the joystick down and
press the A button.

B button:  Jump.

To jump higher (over an enemy or to a higher walkway), move the joystick up and
press the button.

To jump down, move the joystick down and press the button.

Keyboard
--------

Spacebar or X:  Punch (when far from an enemy) or kick (when close to an enemy).


To punch an enemy above you, press the up arrow, then X or the spacebar.

To pick up a knife, numchuck, energy, or extra time, press the down arrow, then
X or the spacebar.

Z: jump

To jump higher (over an enemy or to a higher walkway), press the up arrow, then
Z.

S: Turn the sound effects on or off.

J: Recalibrate the joystick.

Q: Quit.

|-------|-------|-------|
|7 home | 8 look| 9 page|
|       |    up |    up |
|-------|-------|-------|
|4 move | 5 stop|6 move |
|  left | moving| right |
|-------|-------|-------|
|1 end  | 2 look| 3 page|
|       |   down|   down|
|-------|-------|-------|

Objects
-------

Numchuck.     Increases your power to defend yourself.
Knife.        Increases your power to defend yourself.
Extra Time.   Adds 5 seconds to the timer at the top of the
              screen.
Energy.       Restores you to full energy, which means that
              you can withstand six more hits.
Spike.        You take a hit when you step on a spike.  Jump                over
 them or kick them to avoid taking a hit.

Status
------

Hit Indicator.  One for each hit you can take before you lose a life.  When
you're fighting a super warrior, two rows of indicators appear.  The top row
shows how many hits the super warrior can take.  The bottom row shows how many
hits you can take.

Life Indicator.  One for each life you have left, not counting the current one.
You have a total of three lives.

Joystick Indicator.  Appears if you're using a joystick.

Keyboard Indicator.  Apears if you're using the keyboard.

Sound Indicator.  Appear when the sound effects are on.

Scoring
-------

Red Ninja              100 points.
Blue Ninja             100 points.
Dog                    100 points.
Samurai                100 points.
Super Warrior       10,000 points.
Star Ninja             100 points.

Briefing
--------

Once you step outside, your life is danger.  FBI informants from all over the
city have reported spotting the Dragon Ninja's henchmen.  Information the FBI
has in its files about the warriors makes it clear they're not all alike.  They
train in different skills, so don't expect the tactics that work on one group
to work on all of them.

You need to travel light, so you won't be taking any weapons with you.  But
keep an eye out for knives, and numchucks you may find along the way.  You can
carry only one weapon at a time, and you lose the weapon you're carrying when
you lose a life.

There has also been a rumor that Karnov is in town.  Karnov in a one-timer
circus strongman who has a unique talent for breathing fire from his mouth.
Needless to say, you'll want to avoid this.  His reasons for joining forces
with the Dragon Ninja aren't clear.  You'll find him much more difficult to
defeat than anyone else you encounter in the city.

The Big Rig
-----------

Hopping a big rig is a good way of getting out of town fast.  But be prepared.
The Dragon Ninja has trained his troops in daring assault tactics.  His ninjas
will no doubt attack you from all sides.

Something else suspicious is happening.  There have been a growing number
reports about rabid dogs roaming the streets.  The number is far higher than
could be expected normally.  The only conclusions to reach is that they're
being set loose in the city by someone (and you get one guess about who that
"someone" might be).  Watch out for the dogs, they have your scent and they'll
be looking for you.

Make your way to the front of the truck.  Whatever else you do, take care when
you jump from one trailer to another and from the front trailer to the cab - if
you fall off the truck you'll take a hit and you'll lose time.  When you get to
the cab, the driver will stop the truck to let you off.  Watch out - that's a
dangerous moment.  The Dragon Ninja will no doubt have one of his super
warriors lying in wait for you.

The Sewer
---------

You'll next find yourself in a large storm sewer.  You can follow the path
along the water's edge, or you can use the ledges above it.  Needless to say,
stay out of the water.

At the end of the sewer, you'll encounter another of the Dragon Ninja's super
warriors.

The Forest
----------

The sewer leads to the forest.  The Dragon Ninja has let loose another pack of
rabid dogs there.  If you're agile enough to walk along the tall hedges in the
forest, you can keep away from them up there.

At the far edge of the forest, you'll have to do battle with one of the super
warriors before you can continue.

The Freight Train
-----------------

Hop one of the freight trains that travels the old Southern & Pacific line to
take you to the vicinity of the factory where the Dragon Ninja is holding the
President.  Make your way to the other end of the train - and be careful as you
jump from once car to the next.

One of the Dragon Ninja's super warriors is known to be commanding the hordes
that are keeping watch on the freights that travel the Southern & Pacific line.
Once the ninjas report your presence to him, you can be sure you'll have to
deal with him befor you can reach the end of the line.

The Cave
--------

The factory where the Dragon Ninja is holding the President is impregnable from
ground level.  But there's a secret cave that leads to the very heart of the
factory.  The Dragon Ninja hasn't had a chance to fortify it as he has the rest
of the factory, but you can be sure that he keeps it under close guard and that
he'll throw all of the man power he has at you when you enter it.

The cave has an unusual natural hazard, too - falling stalactites.  The
stalactites - something like stone icicles -formed over the centuries as water
dripping slowly from the ceiling of the cave deposited minerals there.  Many of
the stalctites are only loosely attached to the ceiling of the cave and can
fall without warning.

Guarding the end of the cave closest to the factory is a super warrior.  You'll
have to defeat him before you can get into the factory.

The Factory
-----------

By the time you reach the factory, some of the super warriors you've defeated
earlier will have had a chance to return to the factory to reinforce it.

When you see the Dragon Ninja's helicopter there, he'll no doubt try to take
off - with the President aboard - as soon as he senses you're near.  You may
have to jump up the the hovering helicopter's runners and do battle with the
Dragon Ninja there.

You don't need the Secret Service to tell you that the Dragon Ninja will be
your most challenging opponent.  Be ready for a fierce battle.  And remember -
you must defeat him at all costs to save the President.

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