1.  THE MAP
    KEY:  - = PASSAGE
          ! = PASSAGE
          # = ROOM
          @ = ROOM WITH TREASURE
        #'S = ROOMS
    @  #--#--@--#--#--#--#
    !  !     !        !  !
    !  !      \       !  !
    #  #--#--# #-#-#  @  #
    !  !     !     !     !
    !  !     !     !     !
    #  #  #--#--#  #  #--#
    !  !           !     !
    !  !           !     !
    #--#--#--#--#--#--#--#
    !           !     !
    !           !     !
    #--@--7--9  #  #--#--#
    !        !  !     !  !
    !        !  !     !  !
    0  3--1  2  #  #--#--#
    !  !  !  !  !     !
    !  !  !  !  !     !
    4--5  6--8  #  #--#--#
                !     !
                !     !
       #--#--#--#  #--#--#
2. THE KEYS
    FIRE            MOVE
    ----            ----
     E               I
   S D F           J K L
TO PICK UP THINGS, HOLD DOWN CONTROL, AND PUSH THE FIRE KEY FOR
THE DIRECTION YOU WANT.  TO MOVE SMALL DISTANCES, HOLD DOWN
CONTROL AND PRESS THE MOVE KEY FOR THE DIRECTION YOU WANT.  V
CONTROLS THE VOLUME, ESCAPE PUTS THE GAME ON HOLD.
3.  THE PIECES
                      DAGGER:  SHOWS YOU HIDDEN TRIANGLES.
    BLOCK WITH DOT IN MIDDLE:  EITHER SHOOTS, OR CURVES SHOT
   BLOCK WITH DASH IN MIDDLE:  MOVES WHEN SOMETHING IS SHOT.
                 SMILEY FACE:  OPEN DOOR WHEN SHOT
               BLOCK OUTLINE:  OPENS DOOR WHEN SHOT OR HIT WITH
                               PICKER UPPERS. SOME ARE USELESS.
4.  THE GAME
     THE POINT OF ANKH IS TO PICK UP ALL THE TRAINGLES THAT ARE
NOT RIGHT,   ----          ! \   AND BY GOING INTO ALL 64 ROOMS.
             \  /          !  \
              \/           !---
         NON-RIGHT        RIGHT
THIS IS ACCOMPLISHED BY OPEN DOORS (OBVIOUSLY).  DOORS CAN BE
OPENED BY SHOOTING A SMILEY FACE OR A BLOCK OUTLINE.  IF THE
BLOCK OUTLINE EXPLODES, DON'T WORRY.  IT WASN'T NEEDED.  WHEN YOU
HEAR A BEEP, YOU KNOW THAT THE DOOR WILL OPEN, EITHER IN THE ROOM
THAT YOU ARE IN, OR SOMEWHERE ELSE.  MY FIRST RULE FOR THE GAME
IS SHOOT FIRST, ASK QUESTIONS LATER.  WHENEVER YOU SEE SOMETHING
IN A ROOM, SHOOT IT.  IF THERE IS NO BEEP, OR IT DOES NOT
EXPLODE, TOUCH IT WITH YOUR FEELERS.  THERE ARE MANY TRIANGLE IN
THE ROOMS.  IF THEY ARE NOT RIGHT TRIANGLE AND ARE IN ONE OF THE
TEASURE ROOMS, THEN PICK THEM UP.  IF THEY ARE RIGHT TRIANGLES,
THEN SHOOT THEM.  IF THEY DON'T EXPLODE, THEN PICK THEM UP.  THEY
ARE GOOD FOR SOMETHING.  WHEN YOU HAVE ALL THE PIECES, AND HAVE
BEEN IN ALL THE ROOMS, THEN YOU WIN.  A COUPLE ON HINTS... IN THE
NUMBERED ROOMS, SHOOT THE OUTLINE BLOCK, THEN THqh:...3ACE TO